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2018-01-05Boost drawing speed of ItemLists with many itemsBernhard Liebl
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-04Merge pull request #15335 from volzhs/popup-menuRémi Verschelde
Fix PopupMenu to show & detect properly hover area
2018-01-04Merge pull request #15334 from poke1024/textedit-mouseposRémi Verschelde
Fix TextEdit::_get_mouse_pos rounding errors
2018-01-05Fix PopupMenu to show & detect properly hover areavolzhs
Fix #15275
2018-01-04Fix TextEdit::_get_mouse_pos rounding errorsBernhard Liebl
2018-01-04Merge pull request #15186 from GodotExplorer/default-themeRémi Verschelde
Fix errors with custom theme and custom font in project settings.
2018-01-04Merge pull request #15317 from poke1024/fix-rtl-underlineRémi Verschelde
RichTextLabel: don't draw underline character-wise
2018-01-04RichTextLabel: don't draw underline on single charactersBernhard Liebl
2018-01-04Merge pull request #15314 from poke1024/tree-rlinesRémi Verschelde
Tree: only draw visible relationship lines
2018-01-04Tree: only draw visible relationship linesBernhard Liebl
2018-01-04Merge pull request #15312 from poke1024/fix-rtl-table-wrapRémi Verschelde
Fixes word wrapping in tables in RichTextLabel
2018-01-04Fix word wrapping in tables in RichTextLabelBernhard Liebl
2018-01-03found via cppcheck:firefly2442
remove code that will never run make definition and declaration names for parameters match change floats that were being set to bool values remove pointer that is never used
2018-01-04Merge pull request #15308 from ianb96/horizontal_scrollingRémi Verschelde
TextEdit horizontal scrolling with shift
2018-01-04Fix crash in OS::execute on FreeBSDRémi Verschelde
As spotted by @robfram, closes #15288. Also reviewed other uses of `if (String.find(.*))` for potential similar mistakes, found a wrong (and useless) one in ScriptEditorDialog.
2018-01-04Merge pull request #15191 from Jerome67000/z_renamingRémi Verschelde
renames "z" Node2D property to "z_index"
2018-01-03TextEdit horizontal scrolling with shiftIan
2018-01-03Avoid crashes in skeletonJuan Linietsky
2018-01-03#15078 renamed "z" -> "z_index" property in Node2DJerome67000
2018-01-03Merge pull request #15192 from volzhs/expose-quit-on-go-backRémi Verschelde
Bind SceneTree::set_quit_on_go_back() to gdscript
2018-01-03Merge pull request #15161 from volzhs/tween-followRémi Verschelde
Fix Tween follow not working
2018-01-03Merge pull request #15127 from poke1024/smooth-scroll-playRémi Verschelde
Remove some lagginess from TextEdit's smooth scrolling
2018-01-03Merge pull request #15103 from poke1024/lineedit-key-up-downRémi Verschelde
Support KEY_UP and KEY_DOWN in LineEdit
2018-01-03Merge pull request #15132 from RandomShaper/fix-multiple-finishRémi Verschelde
Fix AnimationPlayer redundantly signaling finish
2018-01-03Merge pull request #15093 from poke1024/canvas-editor-selectRémi Verschelde
More exact picking for canvas editor
2018-01-03Merge pull request #15063 from poke1024/textedit-select-last-lineRémi Verschelde
Fix key down on last line in TextEdit
2018-01-03Merge pull request #14792 from Krakean/enh-1Rémi Verschelde
A few small Debugger->Errors tab enhancements:
2018-01-02Merge pull request #15083 from tagcup/spatial_rot_fixJuan Linietsky
Restore the behavior of Spatial rotations recently changed in c1153f5.
2018-01-02Merge pull request #14983 from Paulb23/keyboard_selection_issue_14675Rémi Verschelde
Fixed keyboard word selection when at the start/end of line, issue 14675
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-01-01Merge pull request #14953 from poke1024/fix-toolbar-gestureNoshyaar
Hide tooltip on gesture input
2018-01-01Merge pull request #14972 from poke1024/fix-unindent-col-0Noshyaar
Fix unindent (shift-tab) on column 0
2018-01-01Merge pull request #14973 from poke1024/docs-word-selectionNoshyaar
Double-click word selection for RichTextLabel (i.e. docs)
2018-01-01Merge pull request #15121 from yanorax/treeitem_set_text_align_fixNoshyaar
Fix TreeItem cell text alignment
2017-12-30change float to bool as correct typefirefly2442
2017-12-30Bind SceneTree::set_quit_on_go_back() to gdscriptvolzhs
Fix #15189
2017-12-30Fix errors with custom default theme and custom fonts.geequlim
2017-12-29avoid error on setting skeleton from transform changedJuan Linietsky
2017-12-29Missing transform notification for Skeleton.Juan Linietsky
2017-12-29Use a different approach to update skeletons when transform changesJuan Linietsky
2017-12-29Update the skeleton on transformJuan Linietsky
2017-12-29Fix Tween follow not workingvolzhs
Fix regression from 7609efe7571733a38a4c372d9c69ea9c71601936
2017-12-28Fix AnimationPlayer redundantly signaling finishPedro J. Estébanez
Now it will emit only when actually going from not-finished-yet to finished, as has always been the case. The bug was a side effect of 2d2467c0ff8ba05f492cefef3adbcd5513bbd8dd.
2017-12-28Added more hacks to GLTF2 importer to support crap exporter (MakeHuman in ↵Juan Linietsky
this case), fixes #13393
2017-12-28Fix unindent (shift-tab) on column 0 and moreBernhard Liebl
2017-12-28Double-click word selection for RichTextLabel (i.e. docs)Bernhard Liebl
2017-12-28Remove some lagginess from TextEdit's smooth scrollingBernhard Liebl
2017-12-29Fix TreeItem cell text alignmentyanorax
2017-12-27Restore the behavior of Spatial rotations recently changed in c1153f5.tagcup
That change was borne out of a confusion regarding the meaning of "local" in #14569. Affine transformations in Spatial simply correspond to affine operations of its Transform. Such operations take place in a coordinate system that is defined by the parent Spatial. When there is no parent, they correspond to operations in the global coordinate system. This coordinate system, which is relative to the parent, has been referred to as the local coordinate system in the docs so far, but this sloppy language has apparently confused some users, making them think that the local coordinate system refers to the one whose axes are "painted" on the Spatial node itself. To avoid such conceptual conflations and misunderstandings in the future, the parent-relative local system is now referred to as "parent-local", and the object-relative local system is called "object-local" in the docs. This commit adds the functionality "requested" in #14569, not by changing how rotate/scale/translate works, but by adding new rotate_object_local, scale_object_local and translate_object_local functions. Also, for completeness, there is now global_scale. This commit also updates another part of the docs regarding the rotation property of Spatial, which also leads to confusion among some users.