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AgeCommit message (Expand)Author
2021-10-21Merge pull request #54053 from nekomatata/fix-soft-body-disable-modeRémi Verschelde
2021-10-21Merge pull request #54035 from Calinou/ctl-context-dialog-use-title-caseRémi Verschelde
2021-10-21Merge pull request #53990 from Kemikal1/masterRémi Verschelde
2021-10-21Fix SoftDynamicBody3D crash when setting disable modePouleyKetchoupp
2021-10-21Use TitleCase for CTL dialog menu optionsHugo Locurcio
2021-10-21Allow updating TileMap cells using surrounding terrainsGilles Roudière
2021-10-21Fix MeshInstance2D rectkobewi
2021-10-21Change the unreacheable return value of shape_find_owner()Kemikal1
2021-10-21Merge pull request #54036 from nekomatata/fix-soft-body-memory-corruptionRémi Verschelde
2021-10-21Merge pull request #54032 from nekomatata/fix-collision-mouse-exit-errorRémi Verschelde
2021-10-20Merge pull request #54023 from zedutch/fix-empty-tabs-crashRémi Verschelde
2021-10-20Fix SoftDynamicBody3D memory corruption when switching mesh at runtimePouleyKetchoupp
2021-10-20Fix Tabs crash where it still tries to detect the clicked tab even if there a...Robin Arys
2021-10-20Fix errors in mouse detection when removing collision object from treePouleyKetchoupp
2021-10-20doctool: Fix differences between headless and Vulkan rendering backendsRémi Verschelde
2021-10-20Merge pull request #53702 from ConteZero/primary_clipboard_linuxRémi Verschelde
2021-10-20Merge pull request #53926 from YeldhamDev/i_am_tabbar_nowRémi Verschelde
2021-10-20Merge pull request #53983 from Duroxxigar/navmesh-agent-defaultRémi Verschelde
2021-10-19Fix: typo in TextParagraph class and docsMurilo Gonçalves
2021-10-19Change default navmesh agent radius to match nav agent node's default radiusDuroxxigar
2021-10-19Rename `Tabs` to `TabBar`Michael Alexsander
2021-10-19Implement TileMap patterns paletteGilles Roudière
2021-10-19Merge pull request #53980 from nekomatata/rename-godot-physics-classesRémi Verschelde
2021-10-19Merge pull request #52210 from BastiaanOlij/enhance_xr_trackersRémi Verschelde
2021-10-18Rename Godot Physics classes from *SW to Godot*PouleyKetchoupp
2021-10-18Added primary clipboard for LinuxConteZero
2021-10-18Fix crash when executing CodeEdit._main_gutter_draw_callbackHaoyu Qiu
2021-10-18Merge pull request #52773 from Calinou/audiostreamplayer3d-tweak-max-distanceRémi Verschelde
2021-10-18Merge pull request #53925 from Anutrix/fix-unused-importsRémi Verschelde
2021-10-18Merge pull request #53889 from Klowner/surfacetool-generate-lod-assert-crashRémi Verschelde
2021-10-18Remove unused imports in .py, SCsub and SConstruct filesAnutrix
2021-10-17Merge pull request #53881 from Ev1lbl0w/fix_textedit_null_crashYuri Roubinsky
2021-10-17Rework XR positional trackersBastiaan Olij
2021-10-16Add check to SurfaceTool.generate_lod(); ensure target index count between 0 ...Mark Riedesel
2021-10-16Merge pull request #53821 from TwistedTwigleg/Godot_Master_SkeletonModificati...Rémi Verschelde
2021-10-16Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed...TwistedTwigleg
2021-10-16Fix null crash with TextEditRicardo Subtil
2021-10-16Merge pull request #53865 from reduz/implement-blend-shape-tracksRémi Verschelde
2021-10-16Implement Animation Blend Shape Tracksreduz
2021-10-15Swap args of Plane(point, normal) constructormennomax
2021-10-15Merge pull request #53764 from Chaosus/vs_curve_input_port_defaultRémi Verschelde
2021-10-15Merge pull request #53833 from akien-mga/remove-webm-supportRémi Verschelde
2021-10-15Add scene Post-Import Plugin support.reduz
2021-10-15Remove WebM support (and deps libvpx and opus)Rémi Verschelde
2021-10-14Merge pull request #53054 from MaxLap/doc_shape_signalsCamille Mohr-Daurat
2021-10-14Improve area/body_shape_entered/exited signals parameter names and docMaxime Lapointe
2021-10-14Merge pull request #53786 from TokageItLab/fix-skeleton-editor-methodsRémi Verschelde
2021-10-14Merge pull request #53810 from groud/fix_crashRémi Verschelde
2021-10-14Merge pull request #53795 from briansemrau/fix-height-fogRémi Verschelde
2021-10-15get rid set_bone_pose and fix some function in SkeletonEditorSilc 'Tokage' Renew