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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-10-27
Merge pull request #67644 from alfredbaudisch/add-selection-next-occurrence
Clay John
2022-10-27
Fix type of safe_velocity parameter
RedMser
2022-10-27
Merge pull request #67939 from sambriels/emit-signal-after-target-reached
Clay John
2022-10-27
Merge pull request #64710 from MinusKube/window-size-crash
Clay John
2022-10-27
Merge pull request #67043 from clayjohn/clip_children
Clay John
2022-10-27
Merge pull request #67926 from Rindbee/fix_call_shortcut_input
Clay John
2022-10-27
Merge pull request #67832 from Sauermann/fix-remove-unnecessary-casts
Clay John
2022-10-27
Merge pull request #66383 from aaronfranke/basis-from-euler
Clay John
2022-10-27
[MP] Let MultiplayerAPI handle packet relaying and peer signaling.
Fabio Alessandrelli
2022-10-27
Emit target_reached signal after state is updated
Sam Briels
2022-10-27
Fix calling `_call_shortcut_input` on a node that has been removed
Rindbee
2022-10-27
Make NavigationAgent `target_location` a property
Haoyu Qiu
2022-10-26
Remove override_selected_font_color property
kobewi
2022-10-26
Fix `TextLine` and `TextParagraph` `get_*_object_rect` methods not accounting...
bruvzg
2022-10-25
Fix multiple issues with region editor
MrBlockers
2022-10-25
Merge pull request #67431 from Chaosus/vs_fix_nodes_code
Yuri Rubinsky
2022-10-24
Rename queue_delete => queue_free
Marc Gilleron
2022-10-24
Remove unnecessary casts
Markus Sauermann
2022-10-23
Merge pull request #67390 from groud/more_conservative_terrain_painting
Clay John
2022-10-23
Merge pull request #67513 from Calinou/editor-light2d-fix-shadow-filter-smoot...
Clay John
2022-10-23
Merge pull request #67566 from Sauermann/fix-code-simplifications
Clay John
2022-10-23
Add alignment options to flow container
Teggy
2022-10-22
Fix `TileMap` collision shapes debug draw
kleonc
2022-10-21
Clean up Basis from Euler code
Aaron Franke
2022-10-21
Merge pull request #67684 from patchfx/fix-typo-in-draw-rect-region
Max Hilbrunner
2022-10-21
Remove error condition from get_global_transform()
kobewi
2022-10-21
Merge pull request #67627 from KoBeWi/tilter
Max Hilbrunner
2022-10-21
Add Selection and Caret for Next Occurrence of Selection
Alfred Reinold Baudisch
2022-10-20
Merge pull request #67506 from squashiv/master
Clay John
2022-10-20
Fix tp_canvas_item typo in _draw_rect_region
Richard Patching
2022-10-20
Add buttons in Remote Scene Tree
Micky
2022-10-20
Make terrain painting not change neighbors centers bits
Gilles Roudière
2022-10-20
Expose Shape2D::get_rect to scripting
squash
2022-10-20
Make `BaseButton` Shortcut feedback togglable
George L. Albany
2022-10-19
Fix texture filter and repeat in TileMap
kobewi
2022-10-19
Merge pull request #66546 from KoBeWi/rfeipletaetr
Clay John
2022-10-19
Merge pull request #66279 from aaronfranke/control-min-size
Max Hilbrunner
2022-10-19
Merge pull request #66940 from aaronfranke/doc-get-tr-aabb
Max Hilbrunner
2022-10-19
Merge pull request #67249 from wuyingnan/fix_quaternion_typo
Max Hilbrunner
2022-10-19
Merge pull request #67527 from BastiaanOlij/fix_tracker_names
Max Hilbrunner
2022-10-19
Add methods to get target filter and repeat
kobewi
2022-10-19
Fix exporting big templates
Rafał Mikrut
2022-10-19
Fix code generation for some visual shader nodes
Yuri Rubinsky
2022-10-19
Simplify GDVIRTUAL_CALL calls
kobewi
2022-10-18
Improve ColorPicker sliders in OKHSL mode
kobewi
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-18
Fix typo in VisualShader DistanceFade node
Patrick
2022-10-18
Minor code improvements
kobewi
2022-10-18
Remove the global space `get_transformed_aabb` helper method
Aaron Franke
2022-10-18
Code simplifications
Markus Sauermann
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