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2020-01-07Merge pull request #34881 from williamd1k0/fix-animationtree-no3dRémi Verschelde
Fix AnimationTree not available when compiled with disable_3d
2020-01-07Don't show conf warning if script is not toolTomasz Chabora
2020-01-07Check if cursor is inside meta when getting cursor shapeKanabenki
2020-01-07Fixes crash when using Mesh::create_outline and Mesh::create_convex_shapeHaoyu Qiu
Adds a size check to the array returned by `surface_get_arrays`. During debugging, `create_outline` also crashes when the indices size is one (not a multiple of three). For now, just reports the error and fail the function.
2020-01-07Fix AnimationTree not available when compiled with disable_3dWilliam Tumeo
2020-01-07Fixes import of models as PackedSceneHaoyu Qiu
2020-01-06Merge pull request #34867 from volzhs/calculate-label-size-2Rémi Verschelde
Calculate label size more accurately
2020-01-07Calculate label size more accuratelyvolzhs
2020-01-06Merge pull request #34865 from volzhs/oversampling-emojiRémi Verschelde
Update size and position for colored font with oversampling
2020-01-07Update size and position for colored font with oversamplingvolzhs
2020-01-06Merge pull request #33987 from nekomatata/own-world-environmentRémi Verschelde
Viewport environment is updated properly when set to own world
2020-01-06Merge pull request #34303 from Chaosus/fix_texture_crashRémi Verschelde
Fixed crash if passing invalid image ref to TextureLayered
2020-01-06Merge pull request #34020 from gytsen/unify-pack-versionRémi Verschelde
PCK: Set VERSION_PATCH in header, factor out header magic
2020-01-06Merge pull request #34829 from timothyqiu/checks-bundleRémi Verschelde
Fixes crash for bad property of PackedScene
2020-01-06PCK: Set VERSION_PATCH in header, factor out header magicJoost Heitbrink
Unify pack file version and magic to avoid hardcoded literals. `version.py` now always includes `patch` even for the first release in a new stable branch (e.g. 3.2). The public name stays without the patch number, but `Engine.get_version_info()` already included `patch == 0`, and we can remove some extra handling of undefined `VERSION_PATCH` this way. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-01-05Merge pull request #34839 from madmiraal/fix-34807Rémi Verschelde
Don't update the floor_velocity with the current linear_velocity.
2020-01-05Don't update the floor_velocity with the current linear_velocity.Marcel Admiraal
Updating the floor velocity with the body's current linear velocity discards the velocity component provided by the body's angular rotation. Without the current contact point there is no way to calculate the current velocity component provided by the body's angular rotation therefore we need to use the velocity calculated at the time of the collision. Fixes #34807.
2020-01-06Fix calculating label sizevolzhs
2020-01-05Merge pull request #34835 from nekomatata/stylebox-aa-fixRémi Verschelde
Fixed StyleBoxFlat antialiasing with aa size of 1
2020-01-05Fixed StyleBoxFlat antialiasing with aa size of 1PouleyKetchoupp
Also made aa size consistent when computing uv coordinates and fixed a warning about aa_border_width not initialized in some cases. fixes #34830
2020-01-05Fixes crash for bad property of PackedSceneHaoyu Qiu
2020-01-04Makes more strings translatableHaoyu Qiu
2020-01-03Merge pull request #34781 from fossegutten/button-flashRémi Verschelde
Fixes button flashing when releasing mousebutton outside
2020-01-03Fixes button flashing when releasing mousebutton outsidefossegutten
2020-01-03Merge pull request #34755 from Calinou/shadermaterial-connect-editor-onlyRémi Verschelde
Don't connect ShaderMaterial's `changed` signal when not in the editor
2020-01-03Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fixRémi Verschelde
Fixed antialiasing option for Polygon2D with concave/hollow shapes
2020-01-03Merge pull request #34779 from timothyqiu/tree-hscrollRémi Verschelde
Better horizontal scroll for Tree
2020-01-03Better horizontal scroll for TreeHaoyu Qiu
* Adds pan gesture support for horizontal scroll. * Scrolls horizontally when needed to ensure cursor visiblility.
2020-01-03Add a shorthand for setting the exit code using `SceneTree::quit()`Hugo Locurcio
This reduces the amount of code required to exit a process with a non-zero exit code. This pattern is also found in most other programming languages.
2020-01-03Clears button mask before activating menu itemHaoyu Qiu
2020-01-02Update Camera.project_position to not return get_global_transform().origin ↵SIYU FU
if projection mode is orthogonal
2020-01-02Don't connect ShaderMaterial's `changed` signal when not in the editorHugo Locurcio
This closes #34741.
2020-01-02Fix wrong disconnect in callback in VisibilityNotifier 3DАлександр Растриженков
2020-01-02Merge pull request #34720 from Calinou/light-gizmo-color-by-lightRémi Verschelde
Tint 3D light gizmos using the light's color
2020-01-02Merge pull request #34737 from timothyqiu/tree-item-offsetRémi Verschelde
Fixes Tree item offset when root is hidden
2020-01-02Merge pull request #34735 from YeldhamDev/texturerect_code_formatRémi Verschelde
Minor code formatting in TextureRect file
2020-01-02Fixes Tree item offset when root is hiddenHaoyu Qiu
Before this fix, one vseparation is counted for a hidden root item.
2020-01-01Minor code formatting in TextureRect fileMichael Alexsander
2020-01-01Ensures cursor visible for Tree with titleHaoyu Qiu
2020-01-01Merge pull request #34724 from timothyqiu/tree-rightRémi Verschelde
Fixes behavior of right arrow key in Tree
2020-01-01Fixed antialiasing option for Polygon2DPouleyKetchoupp
Some cases were not handled properly for Polygon2D after making changes in common code to fix Line2D antialiasing. Added an option for drawing polygons to differentiate the two use cases. Fixes #34568
2020-01-01Merge pull request #34654 from Calinou/colorpicker-move-preview-under-pickerRémi Verschelde
Move the ColorPicker preview under the picker area
2020-01-01Merge pull request #34665 from timothyqiu/camera-fovRémi Verschelde
Clamps fov/size for Camera gizmo
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2020-01-01Fixes behavior of right arrow key in TreeHaoyu Qiu
2020-01-01Tint 3D light gizmos using the light's colorHugo Locurcio
This makes navigation more convenient in the 3D viewport, especially when using the unshaded display mode.
2019-12-31Merge pull request #34633 from qarmin/lineedit_signalRémi Verschelde
Don't try to connect "text_entered" signal to nodes other than LineEdit
2019-12-31Merge pull request #34612 from timothyqiu/item-listRémi Verschelde
Improves ItemList documentation
2019-12-31Improves ItemListHaoyu Qiu
* Adds range hint for integer properties * Adds missing descriptions in documentation * Updates some method descriptions to match the actual behavior * Fixes second param name of `set_item_icon_transposed` from `rect` to `transposed`
2019-12-30Fix argument type in set_follow_focus()Tomasz Chabora