Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-07 | Merge pull request #34881 from williamd1k0/fix-animationtree-no3d | Rémi Verschelde | |
Fix AnimationTree not available when compiled with disable_3d | |||
2020-01-07 | Don't show conf warning if script is not tool | Tomasz Chabora | |
2020-01-07 | Check if cursor is inside meta when getting cursor shape | Kanabenki | |
2020-01-07 | Fixes crash when using Mesh::create_outline and Mesh::create_convex_shape | Haoyu Qiu | |
Adds a size check to the array returned by `surface_get_arrays`. During debugging, `create_outline` also crashes when the indices size is one (not a multiple of three). For now, just reports the error and fail the function. | |||
2020-01-07 | Fix AnimationTree not available when compiled with disable_3d | William Tumeo | |
2020-01-07 | Fixes import of models as PackedScene | Haoyu Qiu | |
2020-01-06 | Merge pull request #34867 from volzhs/calculate-label-size-2 | Rémi Verschelde | |
Calculate label size more accurately | |||
2020-01-07 | Calculate label size more accurately | volzhs | |
2020-01-06 | Merge pull request #34865 from volzhs/oversampling-emoji | Rémi Verschelde | |
Update size and position for colored font with oversampling | |||
2020-01-07 | Update size and position for colored font with oversampling | volzhs | |
2020-01-06 | Merge pull request #33987 from nekomatata/own-world-environment | Rémi Verschelde | |
Viewport environment is updated properly when set to own world | |||
2020-01-06 | Merge pull request #34303 from Chaosus/fix_texture_crash | Rémi Verschelde | |
Fixed crash if passing invalid image ref to TextureLayered | |||
2020-01-06 | Merge pull request #34020 from gytsen/unify-pack-version | Rémi Verschelde | |
PCK: Set VERSION_PATCH in header, factor out header magic | |||
2020-01-06 | Merge pull request #34829 from timothyqiu/checks-bundle | Rémi Verschelde | |
Fixes crash for bad property of PackedScene | |||
2020-01-06 | PCK: Set VERSION_PATCH in header, factor out header magic | Joost Heitbrink | |
Unify pack file version and magic to avoid hardcoded literals. `version.py` now always includes `patch` even for the first release in a new stable branch (e.g. 3.2). The public name stays without the patch number, but `Engine.get_version_info()` already included `patch == 0`, and we can remove some extra handling of undefined `VERSION_PATCH` this way. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2020-01-05 | Merge pull request #34839 from madmiraal/fix-34807 | Rémi Verschelde | |
Don't update the floor_velocity with the current linear_velocity. | |||
2020-01-05 | Don't update the floor_velocity with the current linear_velocity. | Marcel Admiraal | |
Updating the floor velocity with the body's current linear velocity discards the velocity component provided by the body's angular rotation. Without the current contact point there is no way to calculate the current velocity component provided by the body's angular rotation therefore we need to use the velocity calculated at the time of the collision. Fixes #34807. | |||
2020-01-06 | Fix calculating label size | volzhs | |
2020-01-05 | Merge pull request #34835 from nekomatata/stylebox-aa-fix | Rémi Verschelde | |
Fixed StyleBoxFlat antialiasing with aa size of 1 | |||
2020-01-05 | Fixed StyleBoxFlat antialiasing with aa size of 1 | PouleyKetchoupp | |
Also made aa size consistent when computing uv coordinates and fixed a warning about aa_border_width not initialized in some cases. fixes #34830 | |||
2020-01-05 | Fixes crash for bad property of PackedScene | Haoyu Qiu | |
2020-01-04 | Makes more strings translatable | Haoyu Qiu | |
2020-01-03 | Merge pull request #34781 from fossegutten/button-flash | Rémi Verschelde | |
Fixes button flashing when releasing mousebutton outside | |||
2020-01-03 | Fixes button flashing when releasing mousebutton outside | fossegutten | |
2020-01-03 | Merge pull request #34755 from Calinou/shadermaterial-connect-editor-only | Rémi Verschelde | |
Don't connect ShaderMaterial's `changed` signal when not in the editor | |||
2020-01-03 | Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix | Rémi Verschelde | |
Fixed antialiasing option for Polygon2D with concave/hollow shapes | |||
2020-01-03 | Merge pull request #34779 from timothyqiu/tree-hscroll | Rémi Verschelde | |
Better horizontal scroll for Tree | |||
2020-01-03 | Better horizontal scroll for Tree | Haoyu Qiu | |
* Adds pan gesture support for horizontal scroll. * Scrolls horizontally when needed to ensure cursor visiblility. | |||
2020-01-03 | Add a shorthand for setting the exit code using `SceneTree::quit()` | Hugo Locurcio | |
This reduces the amount of code required to exit a process with a non-zero exit code. This pattern is also found in most other programming languages. | |||
2020-01-03 | Clears button mask before activating menu item | Haoyu Qiu | |
2020-01-02 | Update Camera.project_position to not return get_global_transform().origin ↵ | SIYU FU | |
if projection mode is orthogonal | |||
2020-01-02 | Don't connect ShaderMaterial's `changed` signal when not in the editor | Hugo Locurcio | |
This closes #34741. | |||
2020-01-02 | Fix wrong disconnect in callback in VisibilityNotifier 3D | Александр Растриженков | |
2020-01-02 | Merge pull request #34720 from Calinou/light-gizmo-color-by-light | Rémi Verschelde | |
Tint 3D light gizmos using the light's color | |||
2020-01-02 | Merge pull request #34737 from timothyqiu/tree-item-offset | Rémi Verschelde | |
Fixes Tree item offset when root is hidden | |||
2020-01-02 | Merge pull request #34735 from YeldhamDev/texturerect_code_format | Rémi Verschelde | |
Minor code formatting in TextureRect file | |||
2020-01-02 | Fixes Tree item offset when root is hidden | Haoyu Qiu | |
Before this fix, one vseparation is counted for a hidden root item. | |||
2020-01-01 | Minor code formatting in TextureRect file | Michael Alexsander | |
2020-01-01 | Ensures cursor visible for Tree with title | Haoyu Qiu | |
2020-01-01 | Merge pull request #34724 from timothyqiu/tree-right | Rémi Verschelde | |
Fixes behavior of right arrow key in Tree | |||
2020-01-01 | Fixed antialiasing option for Polygon2D | PouleyKetchoupp | |
Some cases were not handled properly for Polygon2D after making changes in common code to fix Line2D antialiasing. Added an option for drawing polygons to differentiate the two use cases. Fixes #34568 | |||
2020-01-01 | Merge pull request #34654 from Calinou/colorpicker-move-preview-under-picker | Rémi Verschelde | |
Move the ColorPicker preview under the picker area | |||
2020-01-01 | Merge pull request #34665 from timothyqiu/camera-fov | Rémi Verschelde | |
Clamps fov/size for Camera gizmo | |||
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2020-01-01 | Fixes behavior of right arrow key in Tree | Haoyu Qiu | |
2020-01-01 | Tint 3D light gizmos using the light's color | Hugo Locurcio | |
This makes navigation more convenient in the 3D viewport, especially when using the unshaded display mode. | |||
2019-12-31 | Merge pull request #34633 from qarmin/lineedit_signal | Rémi Verschelde | |
Don't try to connect "text_entered" signal to nodes other than LineEdit | |||
2019-12-31 | Merge pull request #34612 from timothyqiu/item-list | Rémi Verschelde | |
Improves ItemList documentation | |||
2019-12-31 | Improves ItemList | Haoyu Qiu | |
* Adds range hint for integer properties * Adds missing descriptions in documentation * Updates some method descriptions to match the actual behavior * Fixes second param name of `set_item_icon_transposed` from `rect` to `transposed` | |||
2019-12-30 | Fix argument type in set_follow_focus() | Tomasz Chabora | |