Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-06-06 | Merge pull request #61724 from iwek7/fixing_rich_text_label | Rémi Verschelde | |
Fix richTextLabel scroll showing | |||
2022-06-05 | Merge pull request #61707 from KoBeWi/GradientTextureXD | Rémi Verschelde | |
Increase maximum size of gradient textures | |||
2022-06-05 | Merge pull request #61700 from Rindbee/fix-strange-behavior-with-list-close-tag | Rémi Verschelde | |
Fix strange behavior with list close tags and empty list tags | |||
2022-06-05 | Fix richTextLabel scroll showing | iwek | |
2022-06-05 | Increase maximum size of gradient textures | kobewi | |
2022-06-04 | rename 'configuration' to 'replication_config' in MultiplayerSynchronizer | Nathan Franke | |
2022-06-05 | Fix strange behavior with list close tags and empty list tags | Rindbee | |
Fix the first two points in #61621. Support for two writing ways: compact or loose. The loose one is designed for easy editing in the editor. For this, the first blank line (if exists) right after the list tags (`[ol]`, `[/ol]`, `[ul]`, and `[/ul]`) will be ignored. Make sure the empty list contains at least one item, that is, an empty list is ultimately a list with one item. As a reminder here is a list. | |||
2022-06-04 | typo: change congiruation into configuration | Winston Yallow | |
2022-06-04 | Merge pull request #60830 from Ansraer/fix-2d-scale | Rémi Verschelde | |
[4.x] Add viewport content scale | |||
2022-06-03 | Merge pull request #61623 from smix8/navigation_navpoly_getmesh_4.x | Rémi Verschelde | |
2022-06-02 | Merge pull request #61625 from smix8/navigation_debugview_mesh_scripted_4.x | Rémi Verschelde | |
2022-06-02 | Merge pull request #61631 from iwek7/redundant_min_call | Rémi Verschelde | |
2022-06-02 | Merge pull request #61629 from Geometror/fix-graphedit-comment-nodes | Rémi Verschelde | |
2022-06-02 | Remove redundant min call when setting line | iwek | |
2022-06-02 | Fix enclosed nodes calculation of GraphEdit comment nodes | Hendrik Brucker | |
2022-06-02 | Merge pull request #60517 from Calinou/3d-editor-audiostreamplayer3d-add-gizmo | JFonS | |
2022-06-02 | Add NavigationMesh debug when navmesh is added later through scripts | smix8 | |
Add NavigationMesh debug when navmesh is added later through scripts | |||
2022-06-02 | Expose get_mesh() for NavigationPolygon Resources | smix8 | |
Expose get_mesh() for NavigationPolygon Resources. | |||
2022-06-01 | Fix NavigationAgent reparent issues | smix8 | |
Fix NavigationAgent reparent issues | |||
2022-06-01 | Handle drawing of relationship lines better to take in to account invisible ↵ | monkeyman192 | |
children | |||
2022-05-31 | Merge pull request #61453 from m3g4d1v3r/master | Rémi Verschelde | |
Fix #61444: Executing Tree.scroll_to_item crashes Godot | |||
2022-05-31 | Merge pull request #61489 from ↵ | Rémi Verschelde | |
Rindbee/reset-buttons_visible-to-false-if-tabs-is-empty Reset buttons_visible to false while tabs is empty in TabBar::_update_cache | |||
2022-05-31 | Merge pull request #61495 from timothyqiu/asymmetric-le | Rémi Verschelde | |
Fix LineEdit clear button for asymmetric stylebox | |||
2022-05-30 | Improve Graphedit connection lines | Hendrik Brucker | |
2022-05-30 | Merge pull request #61515 from Geometror/improve-graphedit-hotzones | Yuri Rubinsky | |
2022-05-30 | Improve and fix the GraphNode port hotzones | Hendrik Brucker | |
Co-authored-by: Ansraer <jacky2611@gmail.com> | |||
2022-05-29 | Update VisibleOnScreenNotifier2D when rect changed | kobewi | |
2022-05-28 | Fix LineEdit clear button for asymmetric stylebox | Haoyu Qiu | |
2022-05-28 | Reset buttons_visible to false while tabs is empty in TabBar::_update_cache | Rindbee | |
2022-05-27 | Merge pull request #61437 from monkeyman192/hide_invisble_lines | Rémi Verschelde | |
Check visibility of items before drawing their relationship lines | |||
2022-05-26 | Add nullptr handling of argument pointer in Tree::scroll_to_item | m3g4d1v3r | |
2022-05-26 | Merge pull request #61432 from Chaosus/fix_material_free_errors | Yuri Rubinsky | |
Fix errors when materials attached to 3d object are not freed | |||
2022-05-26 | Add a gizmo to visualize AudioStreamPlayer3D's audible radius | Hugo Locurcio | |
The ring's color changes depending on the attenuation model chosen, and whether Max Distance is capping the distance the sound can be heard at. Cold colors are used when the volume cap is a "soft" cap (the sound can still be heard past the distance, but only faintly). Warm colors are used when the volume cap is a "hard" cap (the sound can't be heard past the distance at all). White is used for linear fade performed when the attenuation model is Disabled and Max Distance is greater than 0. No ring is drawn when the attenuation model is Disabled and Max Distance is equal to 0 (since the sound can be heard from anywhere). | |||
2022-05-26 | Check visibility of items before drawing their relationship lines | monkeyman192 | |
2022-05-26 | Merge pull request #61434 from nathanfranke/tree-item-edited | Rémi Verschelde | |
tree: do not pass custom click to item edited | |||
2022-05-26 | Merge pull request #61337 from reduz/improve-stylebox-preview | Rémi Verschelde | |
Improve StyleBox preview | |||
2022-05-26 | tree: always emit item_edited | Nathan Franke | |
2022-05-26 | Improve StyleBox preview | reduz | |
* Show checkerboard on background. * Add margins. * Show Ninepatch lines (toggleable). * Move the region to its own section so it does not pollute. | |||
2022-05-26 | Fix errors when materials attached to 3d object are not freed | Yuri Rubinsky | |
2022-05-26 | Merge pull request #61400 from nathanfranke/err-fail-index | Rémi Verschelde | |
use ERR_FAIL_INDEX when preferred | |||
2022-05-25 | Only call _update_panning during _physics_process. | Lyuma | |
2022-05-25 | use ERR_FAIL_INDEX when preferred | Nathan Franke | |
2022-05-25 | Add Cone and Cylinder shapes to FogVolume | Hugo Locurcio | |
This complements the existing Ellipsoid and Box local fog shapes. This can be used to represent a light cone coming from a SpotLight. | |||
2022-05-25 | Merge pull request #61355 from bruvzg/text_mesh_fix_fill_align | Rémi Verschelde | |
[TextMesh] Fix incorrectly applied FILL alignment. | |||
2022-05-24 | Merge pull request #61040 from Calinou/basematerial3d-rename-tex-properties | Rémi Verschelde | |
2022-05-24 | Merge pull request #60641 from clayjohn/Sky-ign | Rémi Verschelde | |
Use IGN instead of white noise for sky dithering | |||
2022-05-24 | Rename BaseMaterial3D properties to use fully spelled out "texture" | Hugo Locurcio | |
This is more consistent with other BaseMaterial properties such as `ao_texture_channel`. This also improves the documentation related to `albedo_texture_force_srgb`. This also fixes a typo in the 3.x material converter. | |||
2022-05-24 | Use IGN instead of white noise for sky dithering | clayjohn | |
2022-05-24 | Merge pull request #61361 from snailrhymer/remove-anim-config-warning | Rémi Verschelde | |
2022-05-24 | Tweak TextMesh decomposition error message to mention self-intersecting lines | Hugo Locurcio | |