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AgeCommit message (Expand)Author
2021-10-25Ignore empty Font resources as theme override.bruvzg
2021-10-24Setting the visible multimesh instance to -1 so that they are updated correct...Hristo Stamenov
2021-10-24Merge pull request #53885 from TokageItLab/fix-bone-animation-insertionRémi Verschelde
2021-10-23Merge pull request #54045 from ConteZero/primary_clipboard_linux_fix_warningRémi Verschelde
2021-10-23Merge pull request #54120 from zaevi/fix_null-ref_crashesRémi Verschelde
2021-10-23Merge pull request #54145 from zedutch/Fix-tree-notification-crashRémi Verschelde
2021-10-23Fix primary clipboard warningConteZero
2021-10-23Fix possible crash when calling Tree.notification from _readyRobin Arys
2021-10-23Fixed animation insertion in SkeletonEditorSilc 'Tokage' Renew
2021-10-23Make RichTextLabel's parse_bbcode and append_text return voidHaoyu Qiu
2021-10-23Fix unexpected crashes in `notification`Zae
2021-10-22Merge pull request #54088 from madmiraal/remove-unimplemented-methodsRémi Verschelde
2021-10-21Fix potential nullptr dereference in CanvasLayerSean Kim
2021-10-21Remove unimplemented methodsMarcel Admiraal
2021-10-21Merge pull request #52367 from Duroxxigar/improve-nav-error-messagesRémi Verschelde
2021-10-21Merge pull request #54053 from nekomatata/fix-soft-body-disable-modeRémi Verschelde
2021-10-21Merge pull request #54035 from Calinou/ctl-context-dialog-use-title-caseRémi Verschelde
2021-10-21Merge pull request #53990 from Kemikal1/masterRémi Verschelde
2021-10-21Fix SoftDynamicBody3D crash when setting disable modePouleyKetchoupp
2021-10-21Use TitleCase for CTL dialog menu optionsHugo Locurcio
2021-10-21Fix MeshInstance2D rectkobewi
2021-10-21Change the unreacheable return value of shape_find_owner()Kemikal1
2021-10-21Merge pull request #54036 from nekomatata/fix-soft-body-memory-corruptionRémi Verschelde
2021-10-21Merge pull request #54032 from nekomatata/fix-collision-mouse-exit-errorRémi Verschelde
2021-10-20Merge pull request #54023 from zedutch/fix-empty-tabs-crashRémi Verschelde
2021-10-20Fix SoftDynamicBody3D memory corruption when switching mesh at runtimePouleyKetchoupp
2021-10-20Fix Tabs crash where it still tries to detect the clicked tab even if there a...Robin Arys
2021-10-20Fix errors in mouse detection when removing collision object from treePouleyKetchoupp
2021-10-20doctool: Fix differences between headless and Vulkan rendering backendsRémi Verschelde
2021-10-20Merge pull request #53702 from ConteZero/primary_clipboard_linuxRémi Verschelde
2021-10-20Merge pull request #53926 from YeldhamDev/i_am_tabbar_nowRémi Verschelde
2021-10-20Merge pull request #53983 from Duroxxigar/navmesh-agent-defaultRémi Verschelde
2021-10-19Fix: typo in TextParagraph class and docsMurilo Gonçalves
2021-10-19Change default navmesh agent radius to match nav agent node's default radiusDuroxxigar
2021-10-19Rename `Tabs` to `TabBar`Michael Alexsander
2021-10-19Implement TileMap patterns paletteGilles Roudière
2021-10-19Merge pull request #53980 from nekomatata/rename-godot-physics-classesRémi Verschelde
2021-10-19Merge pull request #52210 from BastiaanOlij/enhance_xr_trackersRémi Verschelde
2021-10-18Rename Godot Physics classes from *SW to Godot*PouleyKetchoupp
2021-10-18Added primary clipboard for LinuxConteZero
2021-10-18Fix crash when executing CodeEdit._main_gutter_draw_callbackHaoyu Qiu
2021-10-18Merge pull request #52773 from Calinou/audiostreamplayer3d-tweak-max-distanceRémi Verschelde
2021-10-18Merge pull request #53925 from Anutrix/fix-unused-importsRémi Verschelde
2021-10-18Merge pull request #53889 from Klowner/surfacetool-generate-lod-assert-crashRémi Verschelde
2021-10-18Remove unused imports in .py, SCsub and SConstruct filesAnutrix
2021-10-17Merge pull request #53881 from Ev1lbl0w/fix_textedit_null_crashYuri Roubinsky
2021-10-17Rework XR positional trackersBastiaan Olij
2021-10-16Add check to SurfaceTool.generate_lod(); ensure target index count between 0 ...Mark Riedesel
2021-10-16Merge pull request #53821 from TwistedTwigleg/Godot_Master_SkeletonModificati...Rémi Verschelde
2021-10-16Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed...TwistedTwigleg