Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-12-16 | Prevent infinite loop when focus_next is invisible | Tomasz Chabora | |
2019-12-15 | Merge pull request #34356 from Calinou/styleboxflat-lower-max-corner-detail | Rémi Verschelde | |
Lower the maximum StyleBoxFlat corner detail to 20 | |||
2019-12-15 | Merge pull request #34344 from YeldhamDev/slider_unused_cleanup | Rémi Verschelde | |
Remove unused theme elements in H/VSlider | |||
2019-12-14 | Lower the maximum StyleBoxFlat corner detail to 20 | Hugo Locurcio | |
This value should be sufficient even for very large corner radii. This closes #34354. | |||
2019-12-14 | Merge pull request #34300 from Acvarium/ragdoll-impuls | Rémi Verschelde | |
Added apply_impulse methods to PhysicalBone for ragdolls | |||
2019-12-13 | Remove unused theme elements in H/VSlider | Michael Alexsander | |
2019-12-13 | Merge pull request #34293 from jitspoe/collision-polygon-export-fix | Rémi Verschelde | |
Fix for collision polygon not working at all on exported builds. | |||
2019-12-13 | doc: Sync classref with current source | Rémi Verschelde | |
Also apply clang-format. | |||
2019-12-13 | Merge pull request #34287 from Xrayez/tween-trans-ease-default | Rémi Verschelde | |
Provide default Tween values for transition and easing types | |||
2019-12-13 | Merge pull request #34235 from timothyqiu/menu-scroll | Rémi Verschelde | |
Fixes long popup menu scroll behavior | |||
2019-12-13 | Merge pull request #34189 from aaronfranke/mesh-aabb | Rémi Verschelde | |
Expose Mesh get_aabb | |||
2019-12-12 | Make Button and co. take internal margins into account when clipping text | Michael Alexsander | |
2019-12-12 | Merge pull request #34298 from timothyqiu/lines-32736 | Rémi Verschelde | |
Fixes crash after remove_line in RichTextLabel | |||
2019-12-12 | Added apply_central_impulse to PhysicalBone class | Vitalii Shmorhun | |
2019-12-12 | Added missed enum constant VisualShaderNodeTexture::SOURCE_PORT | Yuri Roubinsky | |
2019-12-12 | Fixes crash after remove_line in RichTextLabel | Haoyu Qiu | |
`ItemFrame` always have a line. | |||
2019-12-12 | CharFXTransform: Drop unnecessary get_value_or() | Rémi Verschelde | |
See https://github.com/godotengine/godot/pull/23658#issuecomment-562706669 The method was implemented back when Dictionary.get(key, default) did not exist, but now that it does we do not need a custom method in CharFXTransform. It's a new feature in 3.2, so does not break compat with 3.1.x. | |||
2019-12-12 | Fix for collision polygon not working at all on exported builds. | jitspoe | |
(cherry picked from commit a169e1406de77c3abfe670217f18bcf2c1468bae) | |||
2019-12-12 | Provide default Tween values for transition and easing types | Andrii Doroshenko (Xrayez) | |
TRANS_LINEAR and EASE_IN_OUT are chosen as defaults for interpolation and follow methods. | |||
2019-12-11 | Expose Mesh get_aabb | Aaron Franke | |
2019-12-11 | Merge pull request #34259 from timothyqiu/validate-texture-32982 | Rémi Verschelde | |
Fixes crash after set_piece_texture with invalid texture | |||
2019-12-11 | Merge pull request #34241 from timothyqiu/sync-fallbacks-size-32701 | Rémi Verschelde | |
Fixes crash when using DynamicFont::set_font_data | |||
2019-12-11 | Merge pull request #34240 from timothyqiu/invalid-shader-io-29985 | Rémi Verschelde | |
Fixes crash when shader inputs/outputs is invalid string | |||
2019-12-11 | Validates texture in set_piece_texture | Haoyu Qiu | |
2019-12-10 | Fixes crash when using DynamicFont::set_font_data | Haoyu Qiu | |
2019-12-10 | Fixes crash when shader inputs/outputs is invalid string | Haoyu Qiu | |
2019-12-10 | Fixes crash when using Theme::clear | Haoyu Qiu | |
2019-12-10 | Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers | Rémi Verschelde | |
Removed unused variables, add some constants numbers | |||
2019-12-10 | Removed unused variables, add some constants numbers | Rafał Mikrut | |
2019-12-10 | Fixes long popup menu scroll behavior | Haoyu Qiu | |
Popup menus longer than the viewport have stange behaviors before this fix: * They always have one pixel outside the viewport. * You can scroll down the long menu even if bottom outside screen and top inside the screen. (Only menus one pixel above the screen is limited to scroll down.) | |||
2019-12-10 | Update minimum size of SpinBox on theme change | Tomasz Chabora | |
2019-12-09 | Merge pull request #34203 from bruvzg/ime_placeholder | Rémi Verschelde | |
Hide LineEdit placeholder if IME composition string is not empty. | |||
2019-12-09 | Fixed strange behaviour of scroll in the ItemList. | allkhor | |
2019-12-08 | Hide LineEdit placeholder if IME composition string is not empty. | bruvzg | |
2019-12-06 | Add spaces after commas and strip extra ones in *FileDialog filter menu | Michael Alexsander | |
2019-12-06 | Remove extra spaces from parenthesis in *FileDialog's filter menu | Michael Alexsander | |
2019-12-05 | Don't store index of root nodes | Tomasz Chabora | |
2019-12-03 | Merge pull request #33857 from nekomatata/polygon-2d-antialiasing | Rémi Verschelde | |
Fixed antialiased option for Polygon2D | |||
2019-12-02 | Ensure move_and_slide() is consistent between the 2D and 3D versions. | Marcel Admiraal | |
In the 3D version: - Partially revert #20908 that was reverted in the 2D version as part of #21653. This ensures that the Vector returned is always perpendicular to the surface collided with; and not the floor_normal Vector passed to the function when on a floor. - Include an update of the floor velocity before multiplying by the time delta, which was added to the 2D version as part of commit 13a8014. In the 2D version: - Use the Vector2.slide() function instead of Vector2.tangent() to adjust the amount of motion the stop_on_slope undoes to ensure that it is in the right direction. This is a implementation of the 3D approach from #30588. - Combine the !found_collision and motion == Vector2() checks for break. - Other minor formating changes to make the functions look identical. Also renamed some variables to align with their use. | |||
2019-12-01 | Properly remove joint when a physical bone is removed from the scene | PouleyKetchoupp | |
It was triggering a warning in bullet followed with a crash in some cases. WARNING: assert_no_constraints: A body with a joints is destroyed. Please check the implementation in order to destroy the joint before the body. At: modules/bullet/rigid_body_bullet.cpp:465 | |||
2019-12-01 | Fixed caret alignment with placeholder text | Paulb23 | |
2019-12-01 | Fixed LineEdit alignment when removing text or undo / redo | Paulb23 | |
2019-12-01 | Merge pull request #34019 from nekomatata/inspector-transform-update | Rémi Verschelde | |
Update transform property in the inspector when changing translation/rotation/scale | |||
2019-11-30 | Update transform property in the inspector when changing ↵ | PouleyKetchoupp | |
translation/rotation/scale | |||
2019-11-30 | Merge pull request #34011 from nekomatata/state-machine-travel-on-ready | Rémi Verschelde | |
Handle state machine travel before the start node is processed | |||
2019-11-30 | Merge pull request #34014 from KoBeWi/like_2d_like_3d | Rémi Verschelde | |
Port Path2D changes to 3D | |||
2019-11-30 | Port Path2D changes to 3D | Tomasz Chabora | |
2019-11-30 | Remove unnecessary bounded_offset from PathFollow2D | Tomasz Chabora | |
2019-11-30 | Handle state machine travel before the start node is processed | PouleyKetchoupp | |
This change allows travel() to be called on AnimationNodeStateMachinePlayback during _ready(), before the start node has been processed and the state machine is considered playing. | |||
2019-11-28 | Fixed antialiased option for Polygon2D / Line2D | PouleyKetchoupp | |
Polygon2D: The property wasn't used anymore after switching from canvas_item_add_polygon() to canvas_item_add_triangle_array() for drawing. Line2D: Added the same property as for Polygon2D & fixed smooth line drawing to use indices correctly. Fixes #26823 |