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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-08-16
Port ClassDB tests to use doctest
Andrii Doroshenko (Xrayez)
2020-08-14
Skip indentation of empty lines when indenting a selection.
Cheeseness
2020-08-14
Merge pull request #37769 from HellonLegs/master
Rémi Verschelde
2020-08-14
Merge pull request #38223 from EricEzaM/spinbox-update-lineedit-after-bad-input
Rémi Verschelde
2020-08-13
Restored fog (non volumetric).
Juan Linietsky
2020-08-13
Added volumetric fog effect.
Juan Linietsky
2020-08-12
Expose NOTIFICATION_POST_ENTER_TREE
Tomasz Chabora
2020-08-12
Merge pull request #41166 from somnathsarkar/gradient-fix
Rémi Verschelde
2020-08-12
Sort points in a Gradient for color and offset updates.
Somnath Sarkar
2020-08-11
Merge pull request #40964 from DrRevert/debug-mesh-lines-const
Rémi Verschelde
2020-08-11
Merge pull request #41145 from nekomatata/cpu-particle-emission-mask-velocity
Rémi Verschelde
2020-08-11
Fix RichTextLabel center alignment bug
Umang Kalra
2020-08-11
Merge pull request #41139 from nekomatata/text-edit-disable-vk
Rémi Verschelde
2020-08-09
Fix 2D Particle velocity with directed emission mask
PouleyKetchoupp
2020-08-09
Add option to disable virtual keyboard for TextEdit
PouleyKetchoupp
2020-08-08
Fix colour region continuation over blank lines, issue 41120
Paulb23
2020-08-05
Implement CollisionShape3D.make_convex_from_siblings()
hoontee
2020-08-03
Fix _input being mistakenly called twice on script
George Marques
2020-08-02
Shape3D::get_debug_mesh_lines const methods
Arkadiusz Marcin Kołek
2020-07-31
Fix window max_size acting as min_size
opl-
2020-07-31
Fix small reconnection bug in visual shader
Yuri Roubinsky
2020-07-29
Fix TextEdit line width cache not being updated
Paulb23
2020-07-28
Fixed shader editor comment highlighting
Brian Semrau
2020-07-28
Merge pull request #40785 from Chaosus/vs_uniform_ref
Yuri Roubinsky
2020-07-28
Added UniformRef visual shader node
Yuri Roubinsky
2020-07-28
Merge pull request #40754 from Chaosus/vs_default_uniforms
Rémi Verschelde
2020-07-28
Merge pull request #40768 from ConorLPBoyle/skeletonik-reload-goal-fix
Rémi Verschelde
2020-07-27
Make all String float conversion methods be 64-bit
Aaron Franke
2020-07-27
Fix input after removing multilevel calls
George Marques
2020-07-27
Fixed reload_goal not being called when SkeletonIK3D::start is invoked with p...
ConorLPBoyle
2020-07-27
Added default value for uniforms in visual shaders
Yuri Roubinsky
2020-07-27
Optimize code generation for fresnel node in visual shaders
Yuri Roubinsky
2020-07-26
Merge pull request #40724 from KoBeWi/weird_condition_🤔
Rémi Verschelde
2020-07-26
Merge pull request #40487 from nekomatata/virtual-keyboard-enter-fixes
Rémi Verschelde
2020-07-26
Fix Return key events in LineEdit & TextEdit on Android
PouleyKetchoupp
2020-07-26
Merge pull request #38727 from Riteo/tiling-wm-issues-tests
Rémi Verschelde
2020-07-26
Merge pull request #40670 from vnen/remove-multilevel-call
Rémi Verschelde
2020-07-26
Fix ultra long node names
Tomasz Chabora
2020-07-26
Merge pull request #40434 from naithar/feature/ios-moltenVK
Rémi Verschelde
2020-07-26
Merge pull request #40715 from Chaosus/vs_fix_texture_uniform_node
Yuri Roubinsky
2020-07-26
Removes redundant code generation in VisualShaderNodeTextureUniform
Yuri Roubinsky
2020-07-25
GUI ScrollBar: possible fix for scrolling
Sergey Minakov
2020-07-25
Merge pull request #38900 from bruvzg/docs_ignore_os_spec_def_vals
Rémi Verschelde
2020-07-24
Remove multilevel calls
George Marques
2020-07-24
Merge pull request #38088 from YeldhamDev/name_tooltips_tweaks
Rémi Verschelde
2020-07-24
Merge pull request #40436 from DanielZTing/master
Rémi Verschelde
2020-07-23
Small naming and tooltip tweaks
Michael Alexsander
2020-07-23
Keep transition value when replacing key
Tomasz Chabora
2020-07-23
Merge pull request #39737 from Cevantime/add_force_caret_displayed_to_line_edit
Rémi Verschelde
2020-07-23
DisplayServer: separate window showing into another function
Lorenzo Cerqua
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