Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-08-20 | Merge pull request #41345 from clayjohn/VULKAN-sky-fog | Juan Linietsky | |
Add fog to sky shaders | |||
2020-08-19 | Add fog to sky shaders | clayjohn | |
2020-08-19 | Revert "Fixes for windows in X11 tiling WMs" | Juan Linietsky | |
2020-08-16 | Merge pull request #41302 from Jlalond/divide-by-zero | Rémi Verschelde | |
Update ResourceLoaderText::load to not update progress if resources a… | |||
2020-08-16 | Update ResourceLoaderText::load to not update progress if resources are 0 | jjjlalonde@gmail.com | |
Include check in other progress update statement Update additional progress update statement | |||
2020-08-16 | Port ClassDB tests to use doctest | Andrii Doroshenko (Xrayez) | |
Extracted the most minimal core initialization functionality from `setup()` and `setup2()` so that `ClassDB` could be tested properly (input, audio, rendering, physics etc, are excluded). Display and rendering servers/singletons are not initialized at all. Due to the fact that most subsystems are disabled, fixed various crashes in the process (in order): - `AcceptDialog` OK/cancel swap behavior (used `DisplayServer` while `register_scene_types()`); - `make_default_theme` which depends on `RenderingServer`; - `XRServer` singleton access while calling `register_modules_types()`; - hidden bug in a way joypads are cleaned up (MacOS and Linux only). Removed manual `ClassDB` init/cleanup calls from `test_validate_testing.h`. ClassDB tests: Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com> | |||
2020-08-14 | Skip indentation of empty lines when indenting a selection. | Cheeseness | |
2020-08-14 | Merge pull request #37769 from HellonLegs/master | Rémi Verschelde | |
solved ctrl + alt + special character Issue #6851 | |||
2020-08-14 | Merge pull request #38223 from EricEzaM/spinbox-update-lineedit-after-bad-input | Rémi Verschelde | |
Fixed bug where spinbox would not update to it's actual value after non-numeric input | |||
2020-08-13 | Restored fog (non volumetric). | Juan Linietsky | |
Uses a simpler and more intuitive implementation based on density. Its less flexible than before, but its easier to get nice results. | |||
2020-08-13 | Added volumetric fog effect. | Juan Linietsky | |
2020-08-12 | Expose NOTIFICATION_POST_ENTER_TREE | Tomasz Chabora | |
2020-08-12 | Merge pull request #41166 from somnathsarkar/gradient-fix | Rémi Verschelde | |
Sort points in a Gradient for color and offset updates. | |||
2020-08-12 | Sort points in a Gradient for color and offset updates. | Somnath Sarkar | |
2020-08-11 | Merge pull request #40964 from DrRevert/debug-mesh-lines-const | Rémi Verschelde | |
Change Shape3D::get_debug_mesh_lines into const methods | |||
2020-08-11 | Merge pull request #41145 from nekomatata/cpu-particle-emission-mask-velocity | Rémi Verschelde | |
Fix 2D Particle velocity with directed emission mask | |||
2020-08-11 | Fix RichTextLabel center alignment bug | Umang Kalra | |
Fixes #40207. | |||
2020-08-11 | Merge pull request #41139 from nekomatata/text-edit-disable-vk | Rémi Verschelde | |
Add option to disable virtual keyboard for TextEdit | |||
2020-08-09 | Fix 2D Particle velocity with directed emission mask | PouleyKetchoupp | |
Changed CPU velocity calculation for EMISSION_SHAPE_DIRECTED_POINTS to follow the same logic as in the GPU version: mat2 rotm; rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy; rotm[1] = rotm[0].yx * vec2(1.0, -1.0); VELOCITY.xy = rotm * VELOCITY.xy; Now both CPUParticles2D & CPUParticles3D (z disabled) show the same results as their GPU counterparts and take the initial velocity settings into account. | |||
2020-08-09 | Add option to disable virtual keyboard for TextEdit | PouleyKetchoupp | |
Adding support for disabling virtual keyboard on mobile platforms, in order to make it consistent with LineEdit. It allows implementing a custom virtual keyboard. | |||
2020-08-08 | Fix colour region continuation over blank lines, issue 41120 | Paulb23 | |
2020-08-03 | Fix _input being mistakenly called twice on script | George Marques | |
Instead it calls both the script and the native method. | |||
2020-08-02 | Shape3D::get_debug_mesh_lines const methods | Arkadiusz Marcin Kołek | |
2020-07-31 | Fix window max_size acting as min_size | opl- | |
2020-07-31 | Fix small reconnection bug in visual shader | Yuri Roubinsky | |
2020-07-29 | Fix TextEdit line width cache not being updated | Paulb23 | |
2020-07-28 | Fixed shader editor comment highlighting | Brian Semrau | |
2020-07-28 | Merge pull request #40785 from Chaosus/vs_uniform_ref | Yuri Roubinsky | |
Added UniformRef visual shader node | |||
2020-07-28 | Added UniformRef visual shader node | Yuri Roubinsky | |
2020-07-28 | Merge pull request #40754 from Chaosus/vs_default_uniforms | Rémi Verschelde | |
Added default value for uniforms in visual shaders | |||
2020-07-28 | Merge pull request #40768 from ConorLPBoyle/skeletonik-reload-goal-fix | Rémi Verschelde | |
Fixed reload_goal not being called when SkeletonIK3D::start is invoke… | |||
2020-07-27 | Make all String float conversion methods be 64-bit | Aaron Franke | |
2020-07-27 | Fix input after removing multilevel calls | George Marques | |
2020-07-27 | Fixed reload_goal not being called when SkeletonIK3D::start is invoked with ↵ | ConorLPBoyle | |
p_one_time = true | |||
2020-07-27 | Added default value for uniforms in visual shaders | Yuri Roubinsky | |
2020-07-27 | Optimize code generation for fresnel node in visual shaders | Yuri Roubinsky | |
2020-07-26 | Merge pull request #40724 from KoBeWi/weird_condition_🤔 | Rémi Verschelde | |
Fix ultra long node names | |||
2020-07-26 | Merge pull request #40487 from nekomatata/virtual-keyboard-enter-fixes | Rémi Verschelde | |
Fix Return key events in LineEdit & TextEdit on Android | |||
2020-07-26 | Fix Return key events in LineEdit & TextEdit on Android | PouleyKetchoupp | |
Depending on the device implementation, editor actions could be received with different action ids or not at all for multi-line. Added a parameter to virtual keyboards to properly handle single-line and multi-line cases in all situations. Single-line: Input type set to text without multiline to make sure actions are sent. IME options are set to DONE action to force action id consistency. Multi-line: Input type set to text and multiline to make sure enter triggers new lines. Actions are disabled by the multiline flag, so '\n' characters are handled in text changed callbacks. | |||
2020-07-26 | Merge pull request #38727 from Riteo/tiling-wm-issues-tests | Rémi Verschelde | |
Fixes for windows in X11 tiling WMs | |||
2020-07-26 | Merge pull request #40670 from vnen/remove-multilevel-call | Rémi Verschelde | |
Remove multilevel calls | |||
2020-07-26 | Fix ultra long node names | Tomasz Chabora | |
2020-07-26 | Merge pull request #40434 from naithar/feature/ios-moltenVK | Rémi Verschelde | |
[iOS] Basic Vulkan/Metal Support | |||
2020-07-26 | Merge pull request #40715 from Chaosus/vs_fix_texture_uniform_node | Yuri Roubinsky | |
Removes redundant code generation in VisualShaderNodeTextureUniform | |||
2020-07-26 | Removes redundant code generation in VisualShaderNodeTextureUniform | Yuri Roubinsky | |
2020-07-25 | GUI ScrollBar: possible fix for scrolling | Sergey Minakov | |
Use of unmodified value returned by 'screen_is_touchscreen' to be used in determening if scroll bar should be scrolled | |||
2020-07-25 | Merge pull request #38900 from bruvzg/docs_ignore_os_spec_def_vals | Rémi Verschelde | |
Docs: Ignore OS specific values (constants, project settings, properties) | |||
2020-07-24 | Remove multilevel calls | George Marques | |
In general they are more confusing to users because they expect inheritance to fully override parent methods. This behavior can be enabled by script writers using a simple super() call. | |||
2020-07-24 | Merge pull request #38088 from YeldhamDev/name_tooltips_tweaks | Rémi Verschelde | |
Small naming and tooltip tweaks | |||
2020-07-24 | Merge pull request #40436 from DanielZTing/master | Rémi Verschelde | |
Evenly distribute stretched Nodes in BoxContainer |