Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-11-26 | [Complex Text Layouts] Refactor TextEdit and CodeEdit controls. | bruvzg | |
2020-11-26 | [Complex Text Layouts] Refactor Label and LineEdit controls. | bruvzg | |
2020-11-26 | [Complex Text Layouts] Refactor Font class, default themes and controls to ↵ | bruvzg | |
use Text Server interface. Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows. | |||
2020-11-26 | Merge pull request #43807 from Xrayez/aspect-ratio-container | Rémi Verschelde | |
Add `AspectRatioContainer` class | |||
2020-11-26 | Merge pull request #43865 from madmiraal/fix-43852 | Rémi Verschelde | |
Check joint nodes and generate configuration warning messages. | |||
2020-11-26 | Removed unused property 'pending_resize' from Control | Eric M | |
2020-11-25 | Check joint nodes and generate configuration warning messages. | Marcel Admiraal | |
2020-11-25 | Add `AspectRatioContainer` class | Andrii Doroshenko (Xrayez) | |
Co-authored-by: Ugis Brekis <ugis.brekis@productmadness.com> | |||
2020-11-25 | Merge pull request #43833 from volzhs/fix-scrollcontainer-bar-max-value | Rémi Verschelde | |
Fix to update scroll bar has correct max value in ScrollContainer | |||
2020-11-25 | Update clear button when clicked | Tomasz Chabora | |
2020-11-25 | Fix to update scroll bar has correct max value in ScrollContainer | volzhs | |
2020-11-22 | fixed Camera2D rotation with non-square zoom | greenfox | |
2020-11-20 | doc: Warn about using Node internal processing | Rémi Verschelde | |
See #43689. Also 'fixed' some spelling for behavior in publicly visible strings. (Sorry en_GB, en_CA, en_AU, and more... Silicon Valley won the tech spelling war.) | |||
2020-11-20 | Do not start `Timer` upon manual switching of internal process | Andrii Doroshenko (Xrayez) | |
Prevents `Timer` to prematurely start and timeout immediately if internal processing is enabled manually with `Timer.set_process_internal(true)` or `Timer.set_physics_process_internal(true)`. Even if the internal processing is enabled manually, the user still has to actually start the timer with `start()` method explicitly. | |||
2020-11-17 | Describe `ImageTexture`, `Image` creation and usage | Andrii Doroshenko (Xrayez) | |
2020-11-17 | Merge pull request #38812 from aaronfranke/brace-no-empty-line | Rémi Verschelde | |
Remove all empty lines from the start of blocks defined with braces | |||
2020-11-17 | Merge pull request #43547 from TokageItLab/lowering-s3d-and-camera-min-unit | Rémi Verschelde | |
Lowering the Minimum Unit at Shape3D and Cameras | |||
2020-11-16 | Remove empty lines around braces with the formatting script | Aaron Franke | |
2020-11-17 | Lowering the Minimum Unit at Shape3D and Cameras | Tokage | |
2020-11-16 | Merge pull request #43316 from YeldhamDev/rate_scale_wav_fix | Rémi Verschelde | |
Fix WAV resources ignoring the AudioServer's 'global_rate_scale' value | |||
2020-11-16 | Merge pull request #42008 from Calinou/theme-rename-node-type | Rémi Verschelde | |
Rename the `type` parameter to `node_type` in Theme and Control | |||
2020-11-16 | Merge pull request #43566 from Calinou/remove-pause-mode-script-property-groups | Rémi Verschelde | |
Remove property groups for Pause Mode and Script | |||
2020-11-16 | Merge pull request #41851 from EricEzaM/PR/popup-menu-hysteresis | Rémi Verschelde | |
Added hysteresis for popup sub-menus | |||
2020-11-15 | Remove property groups for Pause Mode and Script | Hugo Locurcio | |
Each of those only grouped 1 property, making them useless. This closes https://github.com/godotengine/godot-proposals/issues/1840. | |||
2020-11-15 | GUI: send cursor data from TextEdit | Sergey Minakov | |
2020-11-12 | Improve error messages related to failing to open files | Nick Swoboda | |
2020-11-11 | Merge pull request #43449 from nekomatata/line_edit_window_pos | Rémi Verschelde | |
Expose LineEdit scroll offset to scripts | |||
2020-11-11 | Expose LineEdit scroll offset to scripts | PouleyKetchoupp | |
2020-11-09 | Variant: Rename Type::_RID to Type::RID | Rémi Verschelde | |
The underscore prefix was used to avoid the conflict between the `RID` class name and the matching enum value in `Variant::Type`. This can be fixed differently by prefixing uses of the `RID` class in `Variant` with the scope resolution operator, as done already for `AABB`. | |||
2020-11-09 | Refactored variant constructor logic | reduz | |
2020-11-08 | Added hysteresis for popup sub-menus | Eric M | |
This adds a small lag effect when opening submenus which allow the user to move directly to an item on the submenu without worrying about avoiding the autohide regions. | |||
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz | |
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code | |||
2020-11-06 | Merge pull request #43283 from Calinou/color-remove-contrasted | Rémi Verschelde | |
Remove `Color.contrasted()` as its behavior is barely useful | |||
2020-11-06 | Fix uninitialised variables in the BaseMaterial3D. | bruvzg | |
2020-11-04 | Fix WAV resources ignoring the AudioServer's 'global_rate_scale' value | Michael Alexsander | |
2020-11-04 | doc: Sync classref with current source + fixup some bindings | Rémi Verschelde | |
Includes various changes triggered by the refactoring of method bindings. | |||
2020-11-04 | Implement DirectionalLight2D | reduz | |
Also separated Light2D in PointLight2D and DirectionalLight2D. Used PointLight2D because its more of a point, and it does not work the same as OmniLight (as shape depends on texture). Added a few utility methods to Rect2D I needed. | |||
2020-11-03 | Merge pull request #39635 from Meriipu/master_nodrop | Rémi Verschelde | |
do not drop mouseover on WM_MOUSE_EXIT | |||
2020-11-03 | Remove `Color.contrasted()` as its behavior is barely useful | Hugo Locurcio | |
Returning the most contrasting color isn't a trivial task, as there are often many possible choices. It's usually best left for the user to implement using a script. | |||
2020-11-03 | Tooltips: Improve code clarity and docs | Rémi Verschelde | |
The return type for `_make_custom_tooltip` is clarified as Control, and users should make sure to return a visible node for proper size calculations. Moreover in the current master branch, a PopupPanel will be added as parent to the provided tooltip to make it a sub-window. Clarifies documentation for `Control._make_custom_tooltip`, and shows how to use the (until now undocumented) "TooltipPanel" and "TooltipLabel" theme types to style tooltips. Fixes #39677. | |||
2020-11-02 | Alpha Hash and Alpha2Coverage Implementation | Marios Staikopoulos | |
2020-11-01 | Merge pull request #42703 from RandomShaper/fix_anim_backwards | Rémi Verschelde | |
Fix premature end of animation playing backwards | |||
2020-10-30 | Refactor pixel snapping. | reduz | |
-Rename pixel_snap to snap_2d_to_vertices -Added snap_2d_to_transforms which is more useful Fixes #41814 Solves proposal https://github.com/godotengine/godot-proposals/issues/1666 Supersedes #35606, supersedes #41535, supersedes #41534 | |||
2020-10-29 | Fix crash in TabContainer in case of no content at all | volzhs | |
2020-10-28 | Update scene/resources/dynamic_font.cpp | Juan Linietsky | |
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> | |||
2020-10-28 | Implement CanvasGroup and CanvasItem clipping | reduz | |
-Allows merging several 2D objects into a single draw operation -Use current node to clip children nodes -Further fixes to Vulkan barriers -Changed font texture generation to white, fixes dark eges when blurred -Other small misc fixes to backbuffer code. | |||
2020-10-28 | Removed redundant line from TextEdit | Yuri Roubinsky | |
introduced in https://github.com/godotengine/godot/pull/43026 | |||
2020-10-28 | Merge pull request #43147 from Mallos/fix/sprite2d-rect | Rémi Verschelde | |
fix(sprite2d): Rect is not handling pixel snap | |||
2020-10-28 | Merge pull request #42766 from volzhs/tab-container | Rémi Verschelde | |
Put unselected tabs back in TabContainer control | |||
2020-10-27 | fix(sprite2d): Rect is not handling pixel snap | Eric Tuvesson | |
related https://github.com/godotengine/godot/issues/42985 |