Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-11-15 | Merge pull request #67948 from DeeJayLSP/split_webp | Rémi Verschelde | |
Overhaul WebP packer and split compression options | |||
2022-11-15 | Overhaul WebP packer and split compression options | DeeJayLSP | |
2022-11-15 | Fix false warning when renaming Joint2D's node | kobewi | |
2022-11-15 | Merge pull request #68681 from groud/fix_infinite_loop_in_resource_loader | Rémi Verschelde | |
Fixes infinite loop in ResourceFormatText when having unexpected end of file | |||
2022-11-15 | Fixes infinite loop in ResourceFormatText when having unexpected end of file | Gilles Roudière | |
2022-11-15 | Merge pull request #68426 from clayjohn/GLES3-particles | Rémi Verschelde | |
Add GPUParticles to the OpenGL3 renderer. | |||
2022-11-14 | Add GPUParticles to the OpenGL3 renderer. | clayjohn | |
This includes collision (2D SDF, Box, Sphere, Heightmap), attraction (Box, Sphere), and all sorting modes. This does not include 3D SDF collisions, trails, or manual emission. | |||
2022-11-15 | Fix crash of queue_free() when main loop is not SceneTree | Haoyu Qiu | |
2022-11-14 | Merge pull request #67831 from kleonc/scene-tree-fix-storing-removed-nodes | Rémi Verschelde | |
`SceneTree` Fix storing removed nodes to be skipped by the group calls | |||
2022-11-14 | Merge pull request #68664 from bruvzg/bmp_base_size | Rémi Verschelde | |
[Bitmap font] Always set valid fixed size, even if it's not set in the `fnt` file. | |||
2022-11-14 | Merge pull request #68531 from marzecdawid/fix-gap-with-scrolling-down-in-Tree | Rémi Verschelde | |
Fix a gap with scrolling down in Tree with arrow keys (#57636) | |||
2022-11-14 | Merge pull request #68564 from Mickeon/node-no-remove-group-error | Rémi Verschelde | |
Strip ERR_FAIL from `Node.remove_from_group()` | |||
2022-11-14 | Merge pull request #68657 from Sauermann/fix-redundant-initialization | Rémi Verschelde | |
Remove redundant non-trivial Variant types initializations | |||
2022-11-14 | Fix a gap with scrolling down in Tree with arrow keys (#57636) | Dawid Marzec | |
2022-11-14 | [Bitmap font] Always set valid fixed size, even if it's not set in the `fnt` ↵ | bruvzg | |
file. | |||
2022-11-14 | Fix periods in editor strings and messages | Hugo Locurcio | |
- Ensure all strings with ellipsis end with 3 periods instead of 2. - Fix extraneous period in "Error calling from signal '...' to callable" messages. | |||
2022-11-14 | Remove redundant Variant-types initializations | Markus Sauermann | |
2022-11-14 | Fix misc formatting issues | Rémi Verschelde | |
Somehow I missed the failing CI report from trailing whitespace. Fixed a couple typos found by codespell while at it, and misc trailing semicolons in one of the files. | |||
2022-11-14 | Merge pull request #68272 from Sauermann/fix-windowfocus-on-resize | Rémi Verschelde | |
Fix Windowfocus on resizing | |||
2022-11-14 | Merge pull request #68019 from Sauermann/fix-physics-mouseover-drop | Rémi Verschelde | |
Drop physics mouseover as soon as the mouse moves over a Control | |||
2022-11-14 | [MP] Move engine and editor profilers to a plugin. | Fabio Alessandrelli | |
Also refactor the editor plugin out of the ReplicationEditor. | |||
2022-11-14 | Drop physics mouseover as soon as the mouse moves over a Control | Markus Sauermann | |
2022-11-14 | Merge pull request #68582 from bruvzg/inv_gd3_bmp_font | Rémi Verschelde | |
Add a special case for importing bitmap fonts designed for Godot 3. | |||
2022-11-14 | Merge pull request #68448 from bruvzg/font_imp_tr | Rémi Verschelde | |
[Font] Add an import option to pre-render all glyphs required for the translation. | |||
2022-11-13 | Add optional UV2 logic for lightmapping to primitive shapes | Bastiaan Olij | |
2022-11-13 | Strip ERR_FAIL from `Node.remove_from_group()` | Micky | |
Also simplifies group check removing unnecessary `!data.grouped.has` | |||
2022-11-13 | Add a special case for importing bitmap fonts designed for Godot 3. | bruvzg | |
2022-11-12 | Merge pull request #68477 from dzil123/visual_shader_ufunc_input_fix | Yuri Rubinsky | |
Fixes https://github.com/godotengine/godot/issues/68463 | |||
2022-11-11 | Merge pull request #68412 from bruvzg/le_caret_pl | Rémi Verschelde | |
[Line Edit] Ignore placeholder text when drawing caret. | |||
2022-11-11 | Merge pull request #68418 from Sauermann/fix-escape-dnd | Rémi Verschelde | |
Allow canceling Drag and Drop with the Escape-Key | |||
2022-11-11 | Merge pull request #68513 from Chaosus/fix_shader_param | Rémi Verschelde | |
Fix `Shader::has_parameter` to return a correct value | |||
2022-11-11 | Merge pull request #68358 from Sauermann/fix-pink-512-viewport | Rémi Verschelde | |
Fix SubViewport with default size being pink | |||
2022-11-11 | Merge pull request #68428 from nikitalita/fix-mesh-convert | Rémi Verschelde | |
Fix deprecated mesh conversion | |||
2022-11-11 | Fix `Shader::has_parameter` to return a correct value | Yuri Rubinsky | |
2022-11-10 | fix old mesh conversion offsets | nikitalita | |
2022-11-10 | Visual Shader UVFunc keep existing input value on function change | dzil123 | |
2022-11-10 | [Font] Add an import option to pre-render all glyphs required for the ↵ | bruvzg | |
translation. | |||
2022-11-09 | Merge pull request #68413 from Chaosus/fix_instance_uniforms | Yuri Rubinsky | |
2022-11-09 | Some fixes for instance shader parameters | Yuri Rubinsky | |
2022-11-08 | Fix crash from impossible Object::cast_to | Markus Sauermann | |
A Vector<>-variant can't be used in an Object::cast_to, because Vector doesn't inherit from Object and this cast always returns a nullptr. This patch replaces the Object::cast_to and accesses the contained Vector directly. | |||
2022-11-08 | Allow canceling Drag and Drop with the Escape-Key | Markus Sauermann | |
This patch implements the functionality to cancel Drag and Drop by using the escape key or more general, the ui_cancel action. Since this would be the third location, where the finalization of Drag and Drop would have to be implemented, that functionality was put into the private function _perform_drop. Simplified gui.drag_data.get_type() != Variant::NIL to gui.dragging because they are equivalent. | |||
2022-11-08 | [Line Edit] Ignore placeholder text when drawing caret. | bruvzg | |
2022-11-08 | Remove duplicate project settings definitions | kobewi | |
2022-11-07 | Merge pull request #68346 from Calinou/particles-rename-trail-length-property | Rémi Verschelde | |
Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime` | |||
2022-11-07 | Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime` | Hugo Locurcio | |
The property already has a "seconds" suffix in the inspector. The "lifetime" term makes it more obvious that the property is specified as time, not a distance in units. The property hint now allows manually entering values greater than 10 seconds. The internal rendering value's default now matches the particles nodes' default. | |||
2022-11-07 | Merge pull request #68337 from alfredbaudisch/multi-caret-selection-fix | Rémi Verschelde | |
Fixes mouse click deselect for multi and single carets | |||
2022-11-07 | Merge pull request #68351 from Sauermann/fix-code-simplifications | Rémi Verschelde | |
Code simplifications | |||
2022-11-07 | Fix SubViewport with default size being pink | Markus Sauermann | |
A SubViewport with default-size doesn't display its content, but shows pink color, until it is resized. This patch makes sure, that the size gets set during initialization. | |||
2022-11-07 | Merge pull request #68321 from BastiaanOlij/xrorigin_start_pos | Rémi Verschelde | |
Update XRServer with starting position of (new) current XROrigin3D | |||
2022-11-07 | Code simplifications | Markus Sauermann | |
CanvasItemEditor: - p_result == ADD_MOVE is always true in this switch-clause - both parts of the if-else-clause do the same thing and simplified an affine_inverse call ControlEditorToolbar: - private function ControlEditorToolbar::_anchor_to_position is used nowhere. Looks like copy and paste from CanvasItemEditor::_anchor_to_position ScrollContainer: - screen_is_touchscreen is always true, because otherwise the function already returned TextLine: - both parts of the if-else-clause do the same thing and simplified return statement |