Age | Commit message (Collapse) | Author |
|
We prefer to prevent using chained assignment (`T a = b = c = T();`) as this
can lead to confusing code and subtle bugs.
According to https://en.wikipedia.org/wiki/Assignment_operator_(C%2B%2B), C++
allows any arbitrary return type, so this is standard compliant.
This could be re-assessed if/when we have an actual need for a behavior more
akin to that of the C++ STL, for now this PR simply changes a handful of
cases which were inconsistent with the rest of the codebase (`void` return
type was already the most common case prior to this commit).
|
|
|
|
|
|
KoBeWi/show_tooltips_only_when_node_is_not_paused_and_when_it's_paused_don't_show_master_edition
|
|
|
|
|
|
|
|
|
|
clutter in scenes with a lot of Particle nodes.
|
|
|
|
|
|
Fix nine patch of circular TextureProgressBar
|
|
|
|
Rename Node's `NOTIFICATION_PATH_CHANGED` to `NOTIFICATION_PATH_RENAMED`
|
|
|
|
AMD FidelityFX Super Resolution
|
|
|
|
|
|
fabriceci/fix-horizontal-velocity-being-always-reset-on-wall
Fix horizontal velocity being always reset when the body hit a wall in 3D
|
|
|
|
|
|
Fix wall acceleration in move and slide (3D)
|
|
|
|
Fix CharacterBody3D stuck in some advanced scenario
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
All 32 layers are now exposed in the editor.
|
|
|
|
|
|
|
|
|
|
This is a fix for: #54856
|
|
|
|
|
|
|
|
|
|
kodiwills/add-error-macros-for-`set_modification_count`
add negative number validation for set_modification_count
|
|
update error macros for set_modification_count
|
|
This matches the name of the GDScript function (except it's uppercase
here).
|