Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-09 | Use doubles for time in many other places | Aaron Franke | |
2021-08-09 | Use doubles for time in animation code | Aaron Franke | |
2021-08-09 | Merge pull request #45568 from aaronfranke/node3d-real_t | Rémi Verschelde | |
Use real_t in 3D nodes | |||
2021-08-09 | Merge pull request #51097 from Faless/mp/4.x_spawnable | Fabio Alessandrelli | |
[Net] MultiplayerAPI remote scene spawning/despawning. | |||
2021-08-09 | Merge pull request #43158 from nathanfranke/fix-gradient-and-draw-tile | Rémi Verschelde | |
Fix Gradient and Color Picker checkerboard, Fix tile parameter for CanvasItem.draw_texture_rect | |||
2021-08-09 | [Net] Basic extensible MultiplayerAPI spawn/despawn. | Fabio Alessandrelli | |
`PackedScene`s can be configured to be spawnable via a new `MultiplayerAPI.spawnable_config` method. They can be configured either to be spawned automatically when coming from the server or to always require verification. Another method, `MultiplayerAPI.send_spawn` lets you request a spawn on the remote peers. When a peer receive a spawn request: - If it comes from the server and the scene is configured as `SPAWN_MODE_SERVER`: - Spawn the scene (instantiate it, add it to tree). - Emit signal `network_spawn`. - Else: - Emit signal `network_spawn_request`. In a similar way, `despawn`s are handled automatically in `SPAWN_MODE_SERVER`. In `SPAWN_MODE_SERVER`, when a new client connects it will also receive, from the server all the spawned (and not yet despawned) instances. | |||
2021-08-09 | Merge pull request #51155 from Chaosus/shader_fix_specular_mode | Rémi Verschelde | |
Fix a default shader specular render mode to `SCHLICK_GGX` | |||
2021-08-08 | [Text Server] Improve object (image/table) inline alignment. | bruvzg | |
2021-08-07 | Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tile | Nathan Franke | |
2021-08-07 | Invert how `global_rate_scale` value works, and rename it to ↵ | Michael Alexsander | |
`playback_speed_scale` | |||
2021-08-07 | Merge pull request #51360 from Paulb23/item-list-bg-colour-update | Rémi Verschelde | |
2021-08-07 | Redraw on item list custom bg/fg colour change | Paulb23 | |
2021-08-07 | Fix Path3D initial forward calculation | Raul Santos | |
2021-08-06 | Fix a default shader specular render mode to (`SCHLICK_GGX`/`BLINN`) | Yuri Roubinsky | |
2021-08-05 | Preserve original name in shader params cache | Aaron Franke | |
2021-08-05 | Fix get_used_rect() calculation | kobewi | |
2021-08-05 | Shortcut: Rename `shortcut` property to `event` | Rémi Verschelde | |
Having a property which has the same name as its class leads to confusing situations (e.g. `BaseButton` has a `shortcut` property of type `Shortcut` which has a `shortcut` property of type `InputEvent`). Also renames `is_event` to `matches_event`, and `is_valid` to `has_valid_event` to better reflect what the methods check. | |||
2021-08-03 | Fix inverted condition in CharacterBody2D/3D set_max_slides | PouleyKetchoupp | |
2021-08-03 | Use real_t in 3D nodes | Aaron Franke | |
2021-08-03 | Merge pull request #51006 from foxydevloper/drag-drop-naming | Rémi Verschelde | |
Name nodes added when drag & dropping an image by `name_casing` | |||
2021-08-03 | Merge pull request #51177 from kleonc/tab_container-drop-tab-index-fix | Rémi Verschelde | |
TabContainer Fix moving dropped tab to incorrect child index | |||
2021-08-03 | Merge pull request #50986 from raulsntos/fix-path-3d-end | Rémi Verschelde | |
2021-08-03 | Added more input/output built-ins to visual shaders | Yuri Roubinsky | |
2021-08-03 | Merge pull request #51198 from Calinou/codeedit-improve-callhint-highlight | Rémi Verschelde | |
Improve CodeEdit's callhint highlight visibility | |||
2021-08-02 | Merge pull request #51042 from nikitalita/fix_binary_res_load_save | K. S. Ernest (iFire) Lee | |
Fix binary resource loading and saving | |||
2021-08-02 | Improve CodeEdit's callhint highlight visibility | Hugo Locurcio | |
This makes the currently edited parameter more visible in the script editor's code completion hint. | |||
2021-08-02 | Merge pull request #51039 from nekomatata/layer-grid-32 | Rémi Verschelde | |
Refactor layer property editor grid | |||
2021-08-02 | Merge pull request #51144 from Chaosus/vs_version | Yuri Roubinsky | |
Makes dictionary instead of string for visual shader version | |||
2021-08-02 | Merge pull request #50122 from Paulb23/code_edit_auto_brace_completion | Rémi Verschelde | |
2021-08-02 | Makes dictionary instead of string for visual shader version | Yuri Roubinsky | |
Update doc/classes/VisualShader.xml Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> | |||
2021-08-02 | Merge pull request #51192 from timothyqiu/sdfgi-enum-range | Rémi Verschelde | |
Validates set_sdfgi_cascades argument range | |||
2021-08-02 | Merge pull request #51187 from timothyqiu/vertex-index-3 | Rémi Verschelde | |
Fix crash when number of indices to optimize is not a multiple of 3 | |||
2021-08-02 | Validates set_sdfgi_cascades argument range | Haoyu Qiu | |
2021-08-02 | Merge pull request #51185 from timothyqiu/tile-data-enum-range | Rémi Verschelde | |
Validate TileData enum range before using it as index | |||
2021-08-02 | Merge pull request #51004 from groud/tilemap_layers | Rémi Verschelde | |
Implements TileMap layers and move TileSetPlugins's functions to the TileMap node instead | |||
2021-08-02 | Fix crash when number of indices to optimize is not a multiple of 3 | Haoyu Qiu | |
2021-08-02 | Validate TileData enum range before using it as index | Haoyu Qiu | |
2021-08-02 | TabContainer Fix moving dropped tab at incorrect child index | kleonc | |
2021-08-02 | Add null check to Tween.bind_node() | kobewi | |
2021-08-02 | Implements TileMap layers and move TileSetPlugins's functions to the TileMap ↵ | Gilles Roudière | |
node instead | |||
2021-08-01 | Clean up and complete CodeEdit inspector and docs | Paulb23 | |
2021-08-01 | Move symbol lookup into CodeEdit | Paulb23 | |
2021-08-01 | Move line length guidelines into CodeEdit | Paulb23 | |
2021-08-01 | Move brace matching into CodeEdit | Paulb23 | |
2021-08-01 | Move auto brace completion to CodeEdit | Paulb23 | |
2021-07-31 | Make theme item overrides more obvious in the Inspector | Yuri Sizov | |
2021-07-31 | Merge pull request #51083 from akien-mga/variantparser-fix-crash-42115 | Rémi Verschelde | |
VariantParser: Fix uninitialized ResourceParser funcs | |||
2021-07-30 | Merge pull request #50935 from Vitika9/50807 | Rémi Verschelde | |
2021-07-30 | VariantParser: Fix uninitialized ResourceParser funcs | Rémi Verschelde | |
They could cause a segfault when parsing values with ID "Resource" as apparently we never set a valid `func` for it. Fixes crash part of #42115. | |||
2021-07-30 | Refactor layer property editor grid | PouleyKetchoupp | |
- Now able to display up to 32 layers in physics (still 20 for render) - Adjustable grid size to fit available space in dock - Expansion icon to display more layers vertically - Layer numbers in cells to help with selection |