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AgeCommit message (Collapse)Author
2021-08-09Use doubles for time in many other placesAaron Franke
2021-08-09Use doubles for time in animation codeAaron Franke
2021-08-09Merge pull request #45568 from aaronfranke/node3d-real_tRémi Verschelde
Use real_t in 3D nodes
2021-08-09Merge pull request #51097 from Faless/mp/4.x_spawnableFabio Alessandrelli
[Net] MultiplayerAPI remote scene spawning/despawning.
2021-08-09Merge pull request #43158 from nathanfranke/fix-gradient-and-draw-tileRémi Verschelde
Fix Gradient and Color Picker checkerboard, Fix tile parameter for CanvasItem.draw_texture_rect
2021-08-09[Net] Basic extensible MultiplayerAPI spawn/despawn.Fabio Alessandrelli
`PackedScene`s can be configured to be spawnable via a new `MultiplayerAPI.spawnable_config` method. They can be configured either to be spawned automatically when coming from the server or to always require verification. Another method, `MultiplayerAPI.send_spawn` lets you request a spawn on the remote peers. When a peer receive a spawn request: - If it comes from the server and the scene is configured as `SPAWN_MODE_SERVER`: - Spawn the scene (instantiate it, add it to tree). - Emit signal `network_spawn`. - Else: - Emit signal `network_spawn_request`. In a similar way, `despawn`s are handled automatically in `SPAWN_MODE_SERVER`. In `SPAWN_MODE_SERVER`, when a new client connects it will also receive, from the server all the spawned (and not yet despawned) instances.
2021-08-09Merge pull request #51155 from Chaosus/shader_fix_specular_modeRémi Verschelde
Fix a default shader specular render mode to `SCHLICK_GGX`
2021-08-08[Text Server] Improve object (image/table) inline alignment.bruvzg
2021-08-07Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tileNathan Franke
2021-08-07Invert how `global_rate_scale` value works, and rename it to ↵Michael Alexsander
`playback_speed_scale`
2021-08-07Merge pull request #51360 from Paulb23/item-list-bg-colour-updateRémi Verschelde
2021-08-07Redraw on item list custom bg/fg colour changePaulb23
2021-08-07Fix Path3D initial forward calculationRaul Santos
2021-08-06Fix a default shader specular render mode to (`SCHLICK_GGX`/`BLINN`)Yuri Roubinsky
2021-08-05Preserve original name in shader params cacheAaron Franke
2021-08-05Fix get_used_rect() calculationkobewi
2021-08-05Shortcut: Rename `shortcut` property to `event`Rémi Verschelde
Having a property which has the same name as its class leads to confusing situations (e.g. `BaseButton` has a `shortcut` property of type `Shortcut` which has a `shortcut` property of type `InputEvent`). Also renames `is_event` to `matches_event`, and `is_valid` to `has_valid_event` to better reflect what the methods check.
2021-08-03Fix inverted condition in CharacterBody2D/3D set_max_slidesPouleyKetchoupp
2021-08-03Use real_t in 3D nodesAaron Franke
2021-08-03Merge pull request #51006 from foxydevloper/drag-drop-namingRémi Verschelde
Name nodes added when drag & dropping an image by `name_casing`
2021-08-03Merge pull request #51177 from kleonc/tab_container-drop-tab-index-fixRémi Verschelde
TabContainer Fix moving dropped tab to incorrect child index
2021-08-03Merge pull request #50986 from raulsntos/fix-path-3d-endRémi Verschelde
2021-08-03Added more input/output built-ins to visual shadersYuri Roubinsky
2021-08-03Merge pull request #51198 from Calinou/codeedit-improve-callhint-highlightRémi Verschelde
Improve CodeEdit's callhint highlight visibility
2021-08-02Merge pull request #51042 from nikitalita/fix_binary_res_load_saveK. S. Ernest (iFire) Lee
Fix binary resource loading and saving
2021-08-02Improve CodeEdit's callhint highlight visibilityHugo Locurcio
This makes the currently edited parameter more visible in the script editor's code completion hint.
2021-08-02Merge pull request #51039 from nekomatata/layer-grid-32Rémi Verschelde
Refactor layer property editor grid
2021-08-02Merge pull request #51144 from Chaosus/vs_versionYuri Roubinsky
Makes dictionary instead of string for visual shader version
2021-08-02Merge pull request #50122 from Paulb23/code_edit_auto_brace_completionRémi Verschelde
2021-08-02Makes dictionary instead of string for visual shader versionYuri Roubinsky
Update doc/classes/VisualShader.xml Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-08-02Merge pull request #51192 from timothyqiu/sdfgi-enum-rangeRémi Verschelde
Validates set_sdfgi_cascades argument range
2021-08-02Merge pull request #51187 from timothyqiu/vertex-index-3Rémi Verschelde
Fix crash when number of indices to optimize is not a multiple of 3
2021-08-02Validates set_sdfgi_cascades argument rangeHaoyu Qiu
2021-08-02Merge pull request #51185 from timothyqiu/tile-data-enum-rangeRémi Verschelde
Validate TileData enum range before using it as index
2021-08-02Merge pull request #51004 from groud/tilemap_layersRémi Verschelde
Implements TileMap layers and move TileSetPlugins's functions to the TileMap node instead
2021-08-02Fix crash when number of indices to optimize is not a multiple of 3Haoyu Qiu
2021-08-02Validate TileData enum range before using it as indexHaoyu Qiu
2021-08-02TabContainer Fix moving dropped tab at incorrect child indexkleonc
2021-08-02Add null check to Tween.bind_node()kobewi
2021-08-02Implements TileMap layers and move TileSetPlugins's functions to the TileMap ↵Gilles Roudière
node instead
2021-08-01Clean up and complete CodeEdit inspector and docsPaulb23
2021-08-01Move symbol lookup into CodeEditPaulb23
2021-08-01Move line length guidelines into CodeEditPaulb23
2021-08-01Move brace matching into CodeEditPaulb23
2021-08-01Move auto brace completion to CodeEditPaulb23
2021-07-31Make theme item overrides more obvious in the InspectorYuri Sizov
2021-07-31Merge pull request #51083 from akien-mga/variantparser-fix-crash-42115Rémi Verschelde
VariantParser: Fix uninitialized ResourceParser funcs
2021-07-30Merge pull request #50935 from Vitika9/50807Rémi Verschelde
2021-07-30VariantParser: Fix uninitialized ResourceParser funcsRémi Verschelde
They could cause a segfault when parsing values with ID "Resource" as apparently we never set a valid `func` for it. Fixes crash part of #42115.
2021-07-30Refactor layer property editor gridPouleyKetchoupp
- Now able to display up to 32 layers in physics (still 20 for render) - Adjustable grid size to fit available space in dock - Expansion icon to display more layers vertically - Layer numbers in cells to help with selection