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2016-07-17Merge pull request #5755 from TheHX/issue-5716Rémi Verschelde
Fix empty reference pages after restarting Godot
2016-07-17Fix empty reference pages after restarting GodotFranklin Sobrinho
2016-07-17Remove some noisy debug printsRémi Verschelde
Part of #5031
2016-07-16MenuButton: Fix regressionIgnacio Etcheverry
2016-07-16MenuButton: Avoid event propagation if handled as hotkeyIgnacio Etcheverry
2016-07-16Merge pull request #5467 from RandomShaper/enhance-tidy-extensionsJuan Linietsky
Enhance/tidy file extensions management
2016-07-12Merge pull request #5638 from TheHX/tree-buttonsRémi Verschelde
Fix tree drawing the pressed stylebox in all buttons in the column
2016-07-11Removed duplicate colorPaulb23
2016-07-11Expose highlight all occurrencesPaulb23
2016-07-11Expose show line numbersPaulb23
2016-07-11Expose colors to themePaulb23
2016-07-11Added completion font colorsPaulb23
2016-07-11Merge pull request #4854 from Razzlegames/screenToLocalJuan Linietsky
Conversion function for screen coords to local Canvas coords
2016-07-10Conversion function for screen coords to local Canvas coordsKyle Luce
- Useful if you need to Convert screen coords to the coordinate space of a CanvasItem, but don't have an associated InputEvent to use in #make_event_local. For example, if you have a particular point on the screen you'd like to project into World Space, for various reasons, you would use this function on the root of the scene. This is analogous to ray casting from screen space in 3D.
2016-07-10Fix tree drawing the pressed stylebox in all buttons in the columnFranklin Sobrinho
2016-07-10Merge pull request #5627 from Paulb23/fixed_highlighting_highlighted_sectionRémi Verschelde
Fixed highlight all occurrences highlighing highlighted section
2016-07-10Merge pull request #5270 from lonesurvivor/masterJuan Linietsky
Added Tile Origin = Bottom Left option to the TileMap
2016-07-10Merge pull request #5352 from m4nu3lf/masterJuan Linietsky
AnimationTreePlayer filters improved
2016-07-10Merge pull request #5606 from akien-mga/pr-rtl-raw-textJuan Linietsky
RichTextLabel: Fix adding raw text when bbcode is disabled
2016-07-10Add function to get the list of samples, closes #5561Juan Linietsky
2016-07-10Merge pull request #5490 from timoschwarzer/masterJuan Linietsky
Add new Camera2D alignment functions
2016-07-10Merge pull request #5489 from jejung/richtextlabel-get_textJuan Linietsky
RichTextLabel-get_text
2016-07-10Fixed highlight all occurrences highlighing highlighted sectionPaulb23
2016-07-10LineEdit placeholder now accepts translated strings.Ovnuniarchos
2016-07-09line/col label was changing size with each cursor move, forcing the GUI to ↵Juan Linietsky
resize upwards and costing considerably CPU usage. It has been changed so it won't resize the UI when modified. This will make the code editor feel a lot smoother.
2016-07-09Changed tree so shift-selection skips folded children, closes #5515Juan Linietsky
2016-07-09Merge pull request #5589 from akien-mga/pr-unused-varRémi Verschelde
Removing some more unused vars and dead code
2016-07-09RichTextLabel: Fix adding raw text when bbcode is disabledRémi Verschelde
Fixes #5605.
2016-07-08classref: Fix arg name for is_action_pressed/releasedRémi Verschelde
Also position TEXTURE_SPHERE constant properly.
2016-07-08Fix own world option of Viewport.Franklin Sobrinho
It happens when the viewport has WorldEnviroment child with a valid Enviroment
2016-07-08Remove unused variables (fourth pass) + dead codeRémi Verschelde
Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33.
2016-07-07Remove unused variables (third pass) + dead codeRémi Verschelde
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-06Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422Juan Linietsky
2016-07-06Fix several bugs related to node duplication and signals, closes #5405Juan Linietsky
2016-07-06Only allow built-in scripts to be edited when the scene they belong to is ↵Juan Linietsky
loaded, closes #5403
2016-07-04Fix TreeItem range editing by dragging on the inspectorFranklin Sobrinho
2016-07-03Fix completion string check when column = 0George Marques
2016-07-03Stop completion when the match is perfectGeorge Marques
to avoid the completion insisting showing up after a completion.
2016-07-03Fix code completion sortingGeorge Marques
2016-07-01Fixed the order of input, reverts #4384, closes #5361Juan Linietsky
2016-07-01Color picker was getting too much focus, made it get not as much focus.Juan Linietsky
This abuse of focus was the original culprit of #5354
2016-07-01Invalidate key focus if not visible, fixes #5354Juan Linietsky
2016-07-01Improved drag&drop to work as n-piggeon wants to use, closes #5342Juan Linietsky
2016-06-30throw error if GridContainer::set_columns goes below 1, closes #5316Juan Linietsky
2016-06-30Make both signals be ordered and samplelibrary items too, fixes scenes ↵Juan Linietsky
changing for git, closes #5289
2016-06-30Only emit item_selected once per Tree row, closes #5280Juan Linietsky
2016-06-30Fixed signal connection prints when moving docks, issue 5498Paulb23
2016-06-30Fix Camera2D header for align()Timo Schwarzer
2016-06-30Merge pull request #5449 from sanikoyes/Pr-placeholder-line-editRémi Verschelde
Add placeholder property for line_edit
2016-06-30Merge pull request #5419 from djrm/shortcutsRémi Verschelde
Shortcuts for script switching in script Mode