Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-07-17 | Merge pull request #5755 from TheHX/issue-5716 | Rémi Verschelde | |
Fix empty reference pages after restarting Godot | |||
2016-07-17 | Fix empty reference pages after restarting Godot | Franklin Sobrinho | |
2016-07-17 | Remove some noisy debug prints | Rémi Verschelde | |
Part of #5031 | |||
2016-07-16 | MenuButton: Fix regression | Ignacio Etcheverry | |
2016-07-16 | MenuButton: Avoid event propagation if handled as hotkey | Ignacio Etcheverry | |
2016-07-16 | Merge pull request #5467 from RandomShaper/enhance-tidy-extensions | Juan Linietsky | |
Enhance/tidy file extensions management | |||
2016-07-12 | Merge pull request #5638 from TheHX/tree-buttons | Rémi Verschelde | |
Fix tree drawing the pressed stylebox in all buttons in the column | |||
2016-07-11 | Removed duplicate color | Paulb23 | |
2016-07-11 | Expose highlight all occurrences | Paulb23 | |
2016-07-11 | Expose show line numbers | Paulb23 | |
2016-07-11 | Expose colors to theme | Paulb23 | |
2016-07-11 | Added completion font colors | Paulb23 | |
2016-07-11 | Merge pull request #4854 from Razzlegames/screenToLocal | Juan Linietsky | |
Conversion function for screen coords to local Canvas coords | |||
2016-07-10 | Conversion function for screen coords to local Canvas coords | Kyle Luce | |
- Useful if you need to Convert screen coords to the coordinate space of a CanvasItem, but don't have an associated InputEvent to use in #make_event_local. For example, if you have a particular point on the screen you'd like to project into World Space, for various reasons, you would use this function on the root of the scene. This is analogous to ray casting from screen space in 3D. | |||
2016-07-10 | Fix tree drawing the pressed stylebox in all buttons in the column | Franklin Sobrinho | |
2016-07-10 | Merge pull request #5627 from Paulb23/fixed_highlighting_highlighted_section | Rémi Verschelde | |
Fixed highlight all occurrences highlighing highlighted section | |||
2016-07-10 | Merge pull request #5270 from lonesurvivor/master | Juan Linietsky | |
Added Tile Origin = Bottom Left option to the TileMap | |||
2016-07-10 | Merge pull request #5352 from m4nu3lf/master | Juan Linietsky | |
AnimationTreePlayer filters improved | |||
2016-07-10 | Merge pull request #5606 from akien-mga/pr-rtl-raw-text | Juan Linietsky | |
RichTextLabel: Fix adding raw text when bbcode is disabled | |||
2016-07-10 | Add function to get the list of samples, closes #5561 | Juan Linietsky | |
2016-07-10 | Merge pull request #5490 from timoschwarzer/master | Juan Linietsky | |
Add new Camera2D alignment functions | |||
2016-07-10 | Merge pull request #5489 from jejung/richtextlabel-get_text | Juan Linietsky | |
RichTextLabel-get_text | |||
2016-07-10 | Fixed highlight all occurrences highlighing highlighted section | Paulb23 | |
2016-07-10 | LineEdit placeholder now accepts translated strings. | Ovnuniarchos | |
2016-07-09 | line/col label was changing size with each cursor move, forcing the GUI to ↵ | Juan Linietsky | |
resize upwards and costing considerably CPU usage. It has been changed so it won't resize the UI when modified. This will make the code editor feel a lot smoother. | |||
2016-07-09 | Changed tree so shift-selection skips folded children, closes #5515 | Juan Linietsky | |
2016-07-09 | Merge pull request #5589 from akien-mga/pr-unused-var | Rémi Verschelde | |
Removing some more unused vars and dead code | |||
2016-07-09 | RichTextLabel: Fix adding raw text when bbcode is disabled | Rémi Verschelde | |
Fixes #5605. | |||
2016-07-08 | classref: Fix arg name for is_action_pressed/released | Rémi Verschelde | |
Also position TEXTURE_SPHERE constant properly. | |||
2016-07-08 | Fix own world option of Viewport. | Franklin Sobrinho | |
It happens when the viewport has WorldEnviroment child with a valid Enviroment | |||
2016-07-08 | Remove unused variables (fourth pass) + dead code | Rémi Verschelde | |
Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33. | |||
2016-07-07 | Remove unused variables (third pass) + dead code | Rémi Verschelde | |
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | |||
2016-07-06 | Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422 | Juan Linietsky | |
2016-07-06 | Fix several bugs related to node duplication and signals, closes #5405 | Juan Linietsky | |
2016-07-06 | Only allow built-in scripts to be edited when the scene they belong to is ↵ | Juan Linietsky | |
loaded, closes #5403 | |||
2016-07-04 | Fix TreeItem range editing by dragging on the inspector | Franklin Sobrinho | |
2016-07-03 | Fix completion string check when column = 0 | George Marques | |
2016-07-03 | Stop completion when the match is perfect | George Marques | |
to avoid the completion insisting showing up after a completion. | |||
2016-07-03 | Fix code completion sorting | George Marques | |
2016-07-01 | Fixed the order of input, reverts #4384, closes #5361 | Juan Linietsky | |
2016-07-01 | Color picker was getting too much focus, made it get not as much focus. | Juan Linietsky | |
This abuse of focus was the original culprit of #5354 | |||
2016-07-01 | Invalidate key focus if not visible, fixes #5354 | Juan Linietsky | |
2016-07-01 | Improved drag&drop to work as n-piggeon wants to use, closes #5342 | Juan Linietsky | |
2016-06-30 | throw error if GridContainer::set_columns goes below 1, closes #5316 | Juan Linietsky | |
2016-06-30 | Make both signals be ordered and samplelibrary items too, fixes scenes ↵ | Juan Linietsky | |
changing for git, closes #5289 | |||
2016-06-30 | Only emit item_selected once per Tree row, closes #5280 | Juan Linietsky | |
2016-06-30 | Fixed signal connection prints when moving docks, issue 5498 | Paulb23 | |
2016-06-30 | Fix Camera2D header for align() | Timo Schwarzer | |
2016-06-30 | Merge pull request #5449 from sanikoyes/Pr-placeholder-line-edit | Rémi Verschelde | |
Add placeholder property for line_edit | |||
2016-06-30 | Merge pull request #5419 from djrm/shortcuts | Rémi Verschelde | |
Shortcuts for script switching in script Mode |