Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-03-17 | Merge pull request #47091 from gongpha/again-with-err-macro!-animation_tree_node | Rémi Verschelde | |
Check AnimationNode to update properties | |||
2021-03-17 | Check AnimationNode to update properties | Kongfa Waroros | |
2021-03-17 | Merge pull request #47081 from nekomatata/collision-debug-shape-game-only | Rémi Verschelde | |
Disable debug collision shapes in the editor | |||
2021-03-17 | Merge pull request #47024 from groud/navigation | Rémi Verschelde | |
Allow Navigation to be more flexible | |||
2021-03-16 | Disable debug collision shapes in the editor | PouleyKetchoupp | |
If the editor was started with --debug-collisions, 3d shapes were displayed twice, both with the gizmo and debug shapes. Some shapes could also persist after being removed due to the usage of queue_free() to destroy the debug shapes. | |||
2021-03-16 | Merge pull request #39810 from christinoleo/master | Rémi Verschelde | |
Make GraphNode handle children with EXPAND flag | |||
2021-03-16 | Move SpriteFrames to its own file in the resources folder | Aaron Franke | |
2021-03-15 | Allow Navigation to be more flexible | Gilles Roudière | |
2021-03-15 | Merge pull request #46993 from gongpha/check-if-edit-called-via-editor | Rémi Verschelde | |
Check if _edit_set_position and _edit_set_rect was used outside an editor | |||
2021-03-15 | Check if _edit_set_position and _edit_set_rect was used outside an editor | Kongfa Waroros | |
2021-03-14 | Fix stale tab names in TabContainer | Yuri Sizov | |
2021-03-14 | Fix RTL BBCode range regression and selection issues. | bruvzg | |
2021-03-13 | trims_whitespaces_when_creating_folder_windows | Pop0p | |
When creating a Windows folder via a Godot's dialog, the extra spaces are not removed which causes problems with Windows. We now remove leading and trailing whitespace when creating a dir. | |||
2021-03-12 | Fixes small typos and grammar correction | Anshul7sp1 | |
2021-03-12 | Merge pull request #40774 from TwistedTwigleg/SkeletonIK_Godot_4_0_Fixes | Rémi Verschelde | |
SkeletonIK changes and bug fixes | |||
2021-03-12 | Merge pull request #46913 from Faless/js/4.x_vk | Rémi Verschelde | |
[HTML5] Experimental (opt-in) virtual keyboard support. | |||
2021-03-12 | Merge pull request #46699 from sps1112/fix-control.edit_set_state-crash | Rémi Verschelde | |
Add size and dictionary check in Control::_edit_set_state() to fix crash | |||
2021-03-11 | Add IME support checks in LineEdit/TextEdit. | Fabio Alessandrelli | |
Avoid spamming "IME is unsupported" when the DisplayServer report it as such. | |||
2021-03-11 | Merge pull request #46510 from hilfazer/nested_scene_duplication_4_0 | Rémi Verschelde | |
Support for duplication of nested instanced scenes | |||
2021-03-11 | Support for duplication of nested instanced scenes | hilfazer | |
2021-03-10 | Implement Navigation layers | Gilles Roudière | |
2021-03-10 | Remove Navigation2D/3D nodes, and move the navigation map to the world resource | Gilles Roudière | |
2021-03-09 | Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization | Rémi Verschelde | |
Relaxes node name sanitization in gltf documents. | |||
2021-03-09 | Add interpolation bar on each channel in ColorPicker | Kongfa Waroros | |
2021-03-08 | Make GraphNode handle children with EXPAND flag | Leonardo Christino | |
2021-03-08 | use collision mask in vehicle raycast | Angad Kambli | |
2021-03-08 | Merge pull request #46776 from jmb462/fix-label-visible_characters_bad_precision | Rémi Verschelde | |
fix Label visible_characters bad precision (Fix #46775) | |||
2021-03-08 | Merge pull request #46782 from bruvzg/fix_def_theme_size | Rémi Verschelde | |
Improve bitmap font scaling. Fix default theme font size. | |||
2021-03-08 | Improve bitmap font scaling. Fix default theme font size. | bruvzg | |
2021-03-07 | fix Label visible_characters bad precision | jmb462 | |
2021-03-07 | Merge pull request #46572 from ↵ | Rémi Verschelde | |
jmb462/fix-selection-error-after-commenting-or-indenting Fix selection error after commenting or indenting text (Fix #46477 issue) | |||
2021-03-07 | Merge pull request #46627 from ↵ | Rémi Verschelde | |
jmb462/fix-incorrect-autoindentation-in-multiline-brackets Fix incorrect auto-indentation in multiline brackets (fix #46384) | |||
2021-03-07 | Merge pull request #46643 from YeldhamDev/hide_all_the_things | Rémi Verschelde | |
Hide more options of disabled properties | |||
2021-03-06 | Release mouse when SpinBox leaves scene tree | kobewi | |
2021-03-05 | add responsive arrows when the size is very small + fix a regression: ↵ | fabriceci | |
missing a translation on the line | |||
2021-03-05 | Fix Control._edit_set_state crash | sps1112 | |
2021-03-05 | Merge pull request #46516 from HaSa1002/scrollcontainer-embed | Rémi Verschelde | |
Fix Window returning `INVALID_WINDOW_ID` when being embedded | |||
2021-03-05 | Highlight collision, correct the size and make the arrow a bit less thick ↵ | fabriceci | |
for low-res game | |||
2021-03-04 | Merge pull request #46529 from jmb462/improvement-raycast3d-debug-shape | Rémi Verschelde | |
Adding Raycast3D custom debug shape thickness and color | |||
2021-03-04 | Merge pull request #46668 from nekomatata/fix-errors-polygon-2d | Rémi Verschelde | |
Fix errors with invalid CollisionPolygon2D | |||
2021-03-04 | Merge pull request #46665 from nekomatata/fix-crash-convex-shape-2d | Rémi Verschelde | |
Fix errors and crash with empty ConvexPolygonShape2D | |||
2021-03-04 | Fix errors with invalid CollisionPolygon2D | PouleyKetchoupp | |
Fixed internal errors when the shape is invalid and made warnings more descriptive. | |||
2021-03-04 | Fix errors and crash with empty ConvexPolygonShape2D | PouleyKetchoupp | |
2021-03-04 | Revert "Add size check in Control._edit_set_state to prevent crash" | Rémi Verschelde | |
This reverts commit ef1d58f034233a0d8b5d0b5dbf539e851ffc726c. | |||
2021-03-04 | Adding Raycast3D custom debug shape thickness and color | jmb462 | |
2021-03-04 | Merge pull request #46524 from kuruk-mm/lineedit_triple_click | Rémi Verschelde | |
LineEdit: Now double click to select a word, and triple click to sele… | |||
2021-03-04 | Merge pull request #46640 from pdfrod/fix-crash-in-image-texture | Rémi Verschelde | |
Fix crash trying to destroy an ImageTexture object containing a null texture | |||
2021-03-04 | Merge pull request #46620 from sps1112/fix-control.edit_set_state-crash | Rémi Verschelde | |
Add size check in Control::_edit_set_state() to fix crash | |||
2021-03-04 | Add size check in Control._edit_set_state to prevent crash | sps1112 | |
2021-03-03 | Fix crash trying to destroy an ImageTexture object containing a null texture | Pedro Rodrigues | |
The problem happened when `ImageTexture::create_from_image` was called with an empty image. In this situation an RID was allocated despite the texture being null. The destructor would then crash trying to acess this null texture. Fixes #46274 |