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2015-01-02-fix TextEdit shift-click functionality past begin and end of selection (#1004)Juan Linietsky
2015-01-02-refresh play options in property when setting samplelibrary (#1016)Juan Linietsky
2015-01-02-fix readonly issues (#1018)Juan Linietsky
2015-01-02-fixed silly bug in trigger check (#1051)Juan Linietsky
2015-01-02-typo fixed in ImmediateGeometry (#1066)Juan Linietsky
2015-01-02-fixed signal in #1075Juan Linietsky
2015-01-02Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-02-fixed NODE_OUT error in animtreeplayer #1078Juan Linietsky
-fixed randon button when editing menubutton #1079
2014-12-28Add Stop pause mode implementationmarynate
2014-12-21Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
Conflicts: modules/gdscript/gd_editor.cpp Improved code completion for InputEvent (shows members by type)
2014-12-21-ability to set default textures in shader (needed for visual shader editing)Juan Linietsky
-work in progress new graph system (will replace current one) -crash fix in s3m loader (out of bounds acess) -fixed vbox overriding of separation (fixes empty line between section tabs)
2014-12-20fixed bugs in polygon_path_finder for finding nearest pointsromulox_x
2014-12-20FixesJuan Linietsky
-=-=-= -Added missing quaternion constructor -code completion fixes -winrt fixes
2014-12-20Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-12-20WIP work on graph nodes and editingJuan Linietsky
2014-12-191.Change interpolate_callback:p_times_in_sec argument before p_callback ↵sanikoyes
argument(more readable) 2.NodePath replace to instance_ID(can control object doe's not in scene tree) 3.Change interpolate types from Node to Object, can control more types(etc script class object) 4.Add pending_update counter, avoid insert/remove interpolates-list while traversal it
2014-12-18-improved completion options for InputEvent, shows all event types nowJuan Linietsky
2014-12-17change shortcut for toggle-comment to Ctrl+KDana Olson
2014-12-17-added brace matching to go with the new code completionJuan Linietsky
2014-12-16Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-12-16New Code CompletionJuan Linietsky
-=-=-=-=-=-=-=-=-=- -Massive improvement to code completion -Argument hinting for functions If you manage to out-smart the code-completion in a situation where completion should be possible to guess, let me know. Please enter the commit message for your changes. Lines starting
2014-12-15Small batch of fixesJuan Linietsky
-=-=-=-=-=-=-=-=-=-= -Fixed looping error in AudioStreamResampled -winrt port progress -fixes in material in ambient light
2014-12-08Small FixesJuan Linietsky
-=-=-=-=-=- -Bug in navmesh demo fixed -Bug in variant -Better Collada Exporter supports proper names of exported shapekeys
2014-12-08Merge pull request #916 from quabug/commitJuan Linietsky
Add move_child_notify method in Node class
2014-12-07More FixesJuan Linietsky
-=-=-=-=-= -Bug in saving multinline text in xml fixed. #925 -typo in android export fixed. #930
2014-12-07now undo/redo supportedDana Olson
2014-12-07apply patch #882 from dcubixDana Olson
2014-12-07missing fix in fileJuan Linietsky
2014-12-07Batch of BugfixesJuan Linietsky
-=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test!
2014-12-03use tab instead of spacequabug
2014-12-03Add move_child_notify method in Node classquabug
2014-12-02-fixes to vmethod for buttonJuan Linietsky
2014-12-02-Ability to ask for documents/pictures/etc system dirs.Juan Linietsky
-Fixes to animationplayer -fixes to collada importer
2014-12-01Merge pull request #867 from adolson/circleshape2d-radius-incrementJuan Linietsky
add sane radius increment to CircleShape2D
2014-11-26-fix sound room params (was not working)Juan Linietsky
-fixes to DAE exporter -ios fixes (video)
2014-11-17NavMeshJuan Linietsky
-=-=-=- -Fixed NavMesh API -New NavMesh demo -Support for animated Particles2D -Fixes for native video playback on iOS
2014-11-13allow Alt+arrow keys to pass through editorDana Olson
2014-11-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-11-13UDP FixesJuan Linietsky
-=-=-=-=- Curse the day I decided to port UDP code, as it ended up being two nights of work. At least It's done now (I hope). -Fixed UDP Support, API seems stable -Added UDP Chat demo (chat that can lose your packets, heh) -Added helpers to areas and bodies to get list of collided bodies and contained bodies. -Sped up screen/viewport capture code. -Added code to save an image as PNG -Small fix so scripts register their singletons after modules did.
2014-11-13Merge pull request #879 from DCubix/masterJuan Linietsky
GDScript Editor Goodies
2014-11-12Editor goodies updateDiego Lopes
2014-11-123D Import Import & UDPJuan Linietsky
-=-=-=-=-=-=-=-=-=-=- -Animation Import filter support -Animation Clip import support -Animation Optimizer Fixes, Improvements and Visibile Options -Extremely Experimental UDP support.
2014-11-11Fix AnimationTreePlayer.node_get_input_source typoBrandon DeRosier
- Changed node_get_input_sourcre to node_get_input_source
2014-11-08add sane radius incrementDana Olson
2014-11-06missing files with fixes for shower of bulletsJuan Linietsky
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
2014-11-02Bug FixesJuan Linietsky
-=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features)
2014-10-27-Much improvement to baked light bakerJuan Linietsky
-Fixed many bugs in stretch mode -Fixes to camera project and unproject as consequence of the above -added setget to script (documented in script doc) -more fixes to collada exporter for blender
2014-10-26Fix some more incorrect bindingsGerold31
2014-10-24- Fix BaseButton "Click on Press" issue. Now a button correctly show its ↵Guy Rabiller
visual "Pressed" status when "Click on Press" is enabled and the button is clicked.