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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2015-01-06
fixes CurveXD::interpolatef()
UsernameIsAReservedWord
2015-01-05
Changes to 2D physics engine
Juan Linietsky
2015-01-04
-attempt to be friendlier on non english keyboards
Juan Linietsky
2015-01-04
-Fix shortcuts for OSX code completion, fixes #1111
Juan Linietsky
2015-01-03
-Obscure bug in popups solved, fixes #1008
Juan Linietsky
2015-01-03
-Completely removed EmptyControl (but added fallback), closes #1017
Juan Linietsky
2015-01-03
-removed empty control
Juan Linietsky
2015-01-03
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-03
-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2015-01-03
-fixed bug on focus capture, now respets line/text edit
Juan Linietsky
2015-01-03
-added new code completion guess locations, closes #1032
Juan Linietsky
2015-01-03
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-03
-fixed issue with denormals in half precission, closes #1073
Juan Linietsky
2015-01-02
Changed texturebutton scale from float to Size2
romulox_x
2015-01-03
removed deadcode
Juan Linietsky
2015-01-03
-ability to scale and modulate texturebutton, closes #818
Juan Linietsky
2015-01-02
-proper minimum size computation for TabContainer
Juan Linietsky
2015-01-02
-fix TextEdit shift-click functionality past begin and end of selection (#1004)
Juan Linietsky
2015-01-02
-refresh play options in property when setting samplelibrary (#1016)
Juan Linietsky
2015-01-02
-fix readonly issues (#1018)
Juan Linietsky
2015-01-02
-fixed silly bug in trigger check (#1051)
Juan Linietsky
2015-01-02
-typo fixed in ImmediateGeometry (#1066)
Juan Linietsky
2015-01-02
-fixed signal in #1075
Juan Linietsky
2015-01-02
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-02
-fixed NODE_OUT error in animtreeplayer #1078
Juan Linietsky
2014-12-28
Add Stop pause mode implementation
marynate
2014-12-21
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2014-12-21
-ability to set default textures in shader (needed for visual shader editing)
Juan Linietsky
2014-12-20
fixed bugs in polygon_path_finder for finding nearest points
romulox_x
2014-12-20
Fixes
Juan Linietsky
2014-12-20
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2014-12-20
WIP work on graph nodes and editing
Juan Linietsky
2014-12-19
1.Change interpolate_callback:p_times_in_sec argument before p_callback argum...
sanikoyes
2014-12-18
-improved completion options for InputEvent, shows all event types now
Juan Linietsky
2014-12-17
change shortcut for toggle-comment to Ctrl+K
Dana Olson
2014-12-17
-added brace matching to go with the new code completion
Juan Linietsky
2014-12-16
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2014-12-16
New Code Completion
Juan Linietsky
2014-12-15
Small batch of fixes
Juan Linietsky
2014-12-08
Small Fixes
Juan Linietsky
2014-12-08
Merge pull request #916 from quabug/commit
Juan Linietsky
2014-12-07
More Fixes
Juan Linietsky
2014-12-07
now undo/redo supported
Dana Olson
2014-12-07
apply patch #882 from dcubix
Dana Olson
2014-12-07
missing fix in file
Juan Linietsky
2014-12-07
Batch of Bugfixes
Juan Linietsky
2014-12-03
use tab instead of space
quabug
2014-12-03
Add move_child_notify method in Node class
quabug
2014-12-02
-fixes to vmethod for button
Juan Linietsky
2014-12-02
-Ability to ask for documents/pictures/etc system dirs.
Juan Linietsky
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