Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
All 32 layers are now exposed in the editor.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
kodiwills/add-error-macros-for-`set_modification_count`
add negative number validation for set_modification_count
|
|
update error macros for set_modification_count
|
|
This matches the name of the GDScript function (except it's uppercase
here).
|
|
- Replaced unused code related to old close icon with a button
- Add bezier handle options to right-click menu
- Remove mirror handle mode, only keep balanced
- Update animation reference
|
|
|
|
|
|
brunosxs/fix-game-crash-when-sending-a-notification-from-a-camera-class
|
|
|
|
|
|
|
|
Add `ShapeCast2D` node
|
|
The physics API cannot provide needed functionality to ensure the correct behavior, which might lead to confusion (see `rest_info()`).
However `get_closest_collision_safe/unsafe_fraction()` methods are not removed, because they return correct result from `cast_motion()`.
|
|
|
|
|
|
|
|
|
|
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
|
|
|
|
|
|
|
|
|
|
|
|
Separate space override modes for gravity/damping in Area
|
|
|
|
|
|
|
|
|
|
Makes the results consistent for all shape types with options to set
the desired behavior.
|
|
|
|
|
|
|
|
|
|
Reporting rest collision information is needed for move_and_collide and
move_and_slide so floor detection can be done properly, but in the case
of just testing the motion for collision, it makes sense to return false
if the body is able to move all along the path without being stopped.
Updated the logic in test_move and clarified the documentation for
test_move and move_and_collide.
|
|
|