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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-03-01
Merge pull request #46539 from Chaosus/vs_fix_return
Rémi Verschelde
2021-03-01
Merge pull request #46536 from likeich/master
Rémi Verschelde
2021-03-01
Merge pull request #45937 from revilo/fix-42611
Rémi Verschelde
2021-03-01
Fix incorrect switching port type in VisualShaderNodeStep
Yuri Roubinsky
2021-03-01
Removes redundant code from get_input/output/_port_type (visual shaders)
Yuri Roubinsky
2021-02-28
Refactored cpu_particles_2d.cpp _notification Method
Kyle
2021-02-28
Fix crash in GIProbe::bake
Pedro Rodrigues
2021-02-28
SceneTreeDock: Changed "Save Branch as Scene" to make use of Node::duplicate_...
Oliver Dick
2021-02-28
Merge pull request #46475 from RootKiller/fix_joint_collision
Rémi Verschelde
2021-02-28
Merge pull request #45201 from EricEzaM/PR/popup-menu-fix
Rémi Verschelde
2021-02-28
Merge pull request #46441 from Chaosus/fix_graphedit_zoom_connection
Yuri Roubinsky
2021-02-27
[Net] Better EOF handling in HTTPRequest.
Fabio Alessandrelli
2021-02-27
Fix GraphEdit connects when graph is zoomed/unzoomed
Yuri Roubinsky
2021-02-27
Fixed bug that caused collision not to be properly reenabled when joint betwe...
Eryk Dwornicki
2021-02-26
Merge pull request #46452 from hilfazer/click_mesh_instance_crash_40
Rémi Verschelde
2021-02-26
Prevent crash when clicking Mesh in MeshInstance when is scene root
hilfazer
2021-02-25
Fix crash when loading a scene containing an uncreatable type
Delf Neumärker
2021-02-25
Merge pull request #38929 from touilleMan/exit-status-on-godot-error
Rémi Verschelde
2021-02-25
Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>...
Emmanuel Leblond
2021-02-25
Merge pull request #38918 from EricEzaM/fix-slider-focus-on-scroll-input
Rémi Verschelde
2021-02-25
Fix Godot returned status code on unexpected error
Emmanuel Leblond
2021-02-25
Merge pull request #46416 from nekomatata/draw-collision-outline-option
Rémi Verschelde
2021-02-25
Added option in project settings to draw Shape2D outlines
PouleyKetchoupp
2021-02-24
Merge pull request #46360 from nmrkr/drag-preview-crash-after-free
Rémi Verschelde
2021-02-24
Fix crash during drag if user freed the drag preview
Delf Neumärker
2021-02-24
Allow CollisionObject3D to show collision shape meshes
trollodel
2021-02-24
Merge pull request #46371 from EricEzaM/PR/fix-osx-inputmap-spammed-errors
Rémi Verschelde
2021-02-24
Fixed 'nonexistent action' errors spammed at startup on OSX
Eric M
2021-02-24
Tween: Add null check for target object
Christoffer Sundbom
2021-02-24
Merge pull request #46357 from kleonc/mesh_data_tool_crash_fix
Rémi Verschelde
2021-02-24
Merge pull request #46045 from bruvzg/text_server_bmp_create
Rémi Verschelde
2021-02-24
Use a more specific type for Area2D/3D body signals
Aaron Franke
2021-02-23
MeshDataTool::create_from_surface Fail on invalid index data
kleonc
2021-02-22
Add preview Sun and Environment
reduz
2021-02-22
Merge pull request #45994 from Jummit/expose-edit-selected
Rémi Verschelde
2021-02-22
expose edit_selected in Tree
Jummit
2021-02-22
Merge pull request #46243 from Calinou/improve-get-node-error-message
Rémi Verschelde
2021-02-22
Improve the `get_node()` error message to be more descriptive
Hugo Locurcio
2021-02-21
Merge pull request #46230 from gongpha/keep-hue-value
Rémi Verschelde
2021-02-21
Merge pull request #46286 from kleonc/label_set_lines_skipped
Rémi Verschelde
2021-02-21
Merge pull request #46284 from kleonc/line2d_set_point_position
Rémi Verschelde
2021-02-21
Label::set_lines_skipped Fail if passed a negative value
kleonc
2021-02-21
Line2D::set_point_position Fail if passed index is out of bounds
kleonc
2021-02-21
Prevent selecting hidden nodes in 3D and Canvas Item editors
hilfazer
2021-02-21
Merge pull request #38565 from nekomatata/export-default-values
Rémi Verschelde
2021-02-20
Draw an outline for 2D debug collision shapes
Hugo Locurcio
2021-02-19
Merge pull request #42427 from KoBeWi/achtung_size
Rémi Verschelde
2021-02-19
Merge pull request #45990 from charles-l/master
Rémi Verschelde
2021-02-19
Warn when setting Control size inside ready()
Tomasz Chabora
2021-02-19
Keep Hue value when Saturation or Value is zero
Kongfa Waroros
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