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2017-12-21Change skeleton processing to work on global coordinates, should help fix ↵Juan Linietsky
many import problems from Blender, GLTF2, etc.
2017-12-21-Make capture dependent on a cell size, not subdivision.Juan Linietsky
-Fixed a bug recently introduced when releasing mouse events and calling popups
2017-12-20Fixed wrong Project Settings direction on an error message.Michael Alexsander Silva Dias
2017-12-20properly send mouse released event when grabbing modal focus, fixes #14854Juan Linietsky
2017-12-20Prevent false sharing in lightbaker RNG stateHein-Pieter van Braam
The previous commit corrected the RNG behavior for the lightbaker but also made it significantly slower on high core count systems. Due to the vector of states being physically close together in RAM we force a cache synchronization across all cores whenever we call for the next random number to be generated. This will create a temporary local copy of the RNG state before entering the loop and then saving it back to the global state when done. This will preserve the per-thread RNG state (and random number quality) while significantly improving performance. On my 16 thread box it saves 3 minutes baking the Sponza scene, bringing performance back in line to before the various RNG fixes were introduced, being slightly faster than the first implementation.
2017-12-20Fix lightmapper rngHein-Pieter van Braam
In our previous attempts to fix the lightmapper we may have inadvertently introduced the same issue we were trying to fix. It appears that rand() will on some platforms introduce a mutex making it slower and on others may have a per-thread state that would need to be initialized with srand() on each thread. This slows down the lightbaking further. This sets up a separate rng state for each OpenMP thread by calling rand() only in the single-threaded part of the code. We then keep a vector of states. I believe this solves our problems.
2017-12-19Make dynamic font oversampling fully dynamic.Juan Linietsky
2017-12-20Correct license headers in main.cpp and voxel_light_baker.cppHein-Pieter van Braam
Sorry for the churn
2017-12-20Fix lightbaker clang-format issue and add license headersHein-Pieter van Braam
2017-12-20Lightbaker: include stdlib.h to fix CI buildsHein-Pieter van Braam
2017-12-19Fix randomness in voxel light baker, closes #14841Juan Linietsky
2017-12-19Added font oversampling supportJuan Linietsky
2017-12-19Fix raytrace lightmap bake biasJuan Linietsky
2017-12-19properly plot normal when bakingJuan Linietsky
2017-12-19Fixed bug where all file dialogs requested thumbnails even if hidden.Juan Linietsky
2017-12-19Should no longer crash after rebaking, may be a solution to #14795Juan Linietsky
Not sure if this is the same problem, as reported, please test.
2017-12-19fix for BitmapFont::create_from_fnt to allow loading from file inIbrahn Sahir
project root directory.
2017-12-18doc: Sync classref with current sourceRémi Verschelde
2017-12-18Added baked light support for gridmaps.Juan Linietsky
2017-12-17Merge pull request #14754 from willnationsdev/dictionary-copyRémi Verschelde
Added 'duplicate' function for Dictionary in C++ and API.
2017-12-17Dictionary::copy -> ::duplicateWill Nations
2017-12-17Merge pull request #14786 from djrm/pr_fixesRémi Verschelde
Expose Range, ScrollBar and Slider as virtual.
2017-12-17Expose Range, ScrollBar and Slider as virtual.Daniel J. Ramirez
2017-12-17Fix Sprite3D alpha_cut member not being initializedStefano Bonicatti
2017-12-17Merge pull request #14748 from YeldhamDev/popupmenu_circlebackRémi Verschelde
Made highlighted item in PopupMenu circle back to the beginning/end when using the keyboard
2017-12-17Merge pull request #14757 from YeldhamDev/submenu_keyboardRémi Verschelde
More changes to PopupMenu's submenu keyboard handling
2017-12-17Merge pull request #14775 from hpvb/limit-lightmapper-subdivRémi Verschelde
Limit the lightmapper subdivide to 1024
2017-12-17Merge pull request #14778 from YeldhamDev/lineedit_deselect_exposeRémi Verschelde
Exposed LineEdit's "selection_clear" and renamed it to "deselect"
2017-12-17Merge pull request #14772 from poke1024/fix14539Rémi Verschelde
Fix cut-copy-line breaking paste (issue 14539)
2017-12-17Exposed LineEdit's "selection_clear" and renamed it to "deselect".Michael Alexsander Silva Dias
2017-12-17Limit the lightmapper subdivide to 1024Hein-Pieter van Braam
Due to memory contraints in other places in Godot it is unlikely that anything higher than 1024 will actually work. When/if we improve memory management for vectors we can increase this limit again
2017-12-17Fix cut-copy-line breaking paste (issue 14539)Bernhard Liebl
2017-12-17Fixes how transform is applied to geometry in UV unwrapJuan Linietsky
2017-12-17Merge pull request #14769 from akien-mga/if-0-cleanupRémi Verschelde
Cleanup some #if 0'd code
2017-12-17Cleanup some #if 0'd codeRémi Verschelde
2017-12-17Merge pull request #14767 from volzhs/save-clip-contentsRémi Verschelde
Fix Clip Content property is not saved
2017-12-17Fix Clip Content property is not savedvolzhs
2017-12-17Merge pull request #14760 from hpvb/add-several-unlikely-macrosRémi Verschelde
Add several unlikely() macros
2017-12-17Merge pull request #14758 from hpvb/optimize-lightbaker-rngRémi Verschelde
Use a more naive RNG for the lightmapper
2017-12-17Add several unlikely() macrosHein-Pieter van Braam
Based off of perf-based prediction misses these seem to be the lowest-hanging fruit for quick (albeit small) improvements. These are based on: * baking a complex lightmap * running platformer 3d * running goltorus
2017-12-17Merge pull request #14761 from fire/gdnative-lightmapperRémi Verschelde
Fix gdnative generation for lightmapper.
2017-12-17Tweak OpenMP parameters for lightbakerHein-Pieter van Braam
On higher threadcount systems this allows for better utilization. On my 16 thread box CPU use goes from 10 - 11 threads to a steady 15 threads on the Sponza scene. Baking time goes from ~10:00 to ~07:30 for me. On lower threadcount systems I expect some improvement also but likely a little less.
2017-12-16Fix gdnative generation for lightmapper.K. S. Ernest (iFire) Lee
2017-12-17Use a more naive RNG for the lightmapperHein-Pieter van Braam
This speeds up the lightmapper by about 10% with no visible impact. A comparison is up here: https://tmm.cx/nextcloud/s/Log1eAXen1dJzBz AMD Ryzen 7 1700 Eight-Core Processor Sponza scene pcg32 256/256/high 00:10:13 256/256/medium 00:02:50 256/256/low 00:01:11 xorshift 256/256/high 00:09:32 256/256/medium 00:02:34 256/256/low 00:01:05
2017-12-16More changes to PopupMenu's submenu keyboard handling.Michael Alexsander Silva Dias
2017-12-16Revert "Fix mouse button release not sent to gui_input if it's different ↵Juan Linietsky
from the button that gave focus"
2017-12-16Bind TextEdit.deselect and update documentationRémi Verschelde
2017-12-16Added custom editor splash (including sponsor logo).Juan Linietsky
2017-12-16restored binary compatibility, which was broken in #14406Juan Linietsky
2017-12-16Improve duplication and saving of instanced scenesMatthias Hoelzl