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2021-12-11GPULightMapper: convert colors of lights to linearWilliam Deurwaarder
To make baked colors of lights equal to dynamic colors of lights they have to be converted to linear as the colors of dynamic lights are converted to linear by RendererSceneRenderRD.
2021-12-10Improve RigidDynamicBody force and torque APIPouleyKetchoupp
Makes the API for forces and impulses more flexible, easier to understand and harmonized between 2D and 3D. Rigid bodies now have 3 sets of methods for forces and impulses: -apply_impulse() for impulses (one-shot and time independent) -apply_force() for forces (time dependent) applied for the current step -add_constant_force() for forces that keeps being applied each step Also updated the documentation to clarify the different methods and parameters in rigid body nodes, body direct state and physics servers.
2021-12-10Merge pull request #55702 from nekomatata/physics-solver-settingsRémi Verschelde
2021-12-10Merge pull request #55797 from KoBeWi/internal_shenanigansRémi Verschelde
2021-12-10Fix wrong internal children usage in BoxContainerkobewi
2021-12-10Rename `hint_aniso` to `hint_anisotropy` in the shader languageHugo Locurcio
The word "anisotropy" is used in full form in BaseMaterial3D's anisotropy-related properties.
2021-12-10Merge pull request #51235 from AnilBK/awkward-funcsRémi Verschelde
2021-12-10VehicleWheel can now return the surface it's colliding with.Steve Szilágyi
Fixed PR issues. Update vehicle_body_3d.cpp Apply suggestions from code review Co-authored-by: Camille Mohr-Daurat <pouleyKetchoup@gmail.com>
2021-12-10Merge pull request #55263 from RPicster/ParticleMaterial-random-start-colorRémi Verschelde
2021-12-10Merge pull request #55572 from aaronfranke/ci-doubleRémi Verschelde
2021-12-10Merge pull request #55739 from Paulb23/text-edit-base-performanceRémi Verschelde
2021-12-10Merge pull request #43181 from nathanfranke/string-emptyRémi Verschelde
Replace String comparisons with "", String() to is_empty()
2021-12-09Increased time delay on selection when opening a popupFelipeMatoba
2021-12-09Add a double-precision editor build to CIAaron Franke
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings
2021-12-09Merge pull request #55299 from nathanfranke/renamesRémi Verschelde
2021-12-09align to horizontal_alignment, valign to vertical_alignment, relatedNathan Franke
2021-12-08Fix _validate_property on AnimatedSprite 2D and 3DJonathan Gollnick
2021-12-08Optimise TextEdit base operationsPaulb23
2021-12-08Improve PopupMenu doc about id and indexkobewi
2021-12-08Merge pull request #55694 from KoBeWi/scrollbar_modding_toolsRémi Verschelde
ScrollContainer's scrollbar visibility is now enum
2021-12-08Rename GPUParticles attractor and collision nodes to have a 3D suffixHugo Locurcio
GPUParticles attractors and collision are currently only available in 3D. Their 2D counterparts haven't been implemented yet, but they will use separate nodes.
2021-12-07Fix bad mouse offset with Control::wrap_mouse()jmb462
2021-12-07Add physics solver settings to project settingsPouleyKetchoupp
Helps with discovery and setup of physics solver settings, in a specific project settings section for both 2D and 3D. Other changes for cleanup: -Removed unused space parameters in 3D SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS -Added custom solver bias for Shape3D (same as Shape2D) -Improved documentation for solver settings
2021-12-07ScrollContainer's scrollbar visibility is now enumkobewi
2021-12-07Merge pull request #55670 from akien-mga/rename-videoplayerRémi Verschelde
2021-12-06Rename "items_count" property to "item_count"Aaron Franke
2021-12-06Merge pull request #55659 from timothyqiu/boomRémi Verschelde
Fix crash when `update()` is called inside `_draw()`
2021-12-06Rename `VideoPlayer` to `VideoStreamPlayer` for consistencyRémi Verschelde
It's a player for `VideoStream` resources, just like `AudioStreamPlayer` is a player for `AudioStream` resources. Closes https://github.com/godotengine/godot-proposals/issues/3624.
2021-12-06Merge pull request #55662 from ↵Rémi Verschelde
KoBeWi/update_minimum_size_changed_to_update_minimum_size
2021-12-06Merge pull request #55666 from KoBeWi/reduce_ProximityGroup3D_to_atomsRémi Verschelde
2021-12-06Remove ProximityGroup3D nodekobewi
2021-12-06Fix bad popups offset in editor with single window offjmb462
Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com> Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2021-12-06Merge pull request #55544 from V-Sekai/audio_camera_null_mitigationRémi Verschelde
2021-12-06Rename minimum_size_changed() methodkobewi
2021-12-06Merge pull request #55654 from KoBeWi/reset_softcodeRémi Verschelde
2021-12-06Add a constant StringName for RESET animationkobewi
2021-12-06Fix crash when update() is called inside _draw()Haoyu Qiu
2021-12-05Remove or make verbose some debugging printsHugo Locurcio
The message about SpatialMaterial conversion was turned into a warning, as it can potentially interfere with porting projects from Godot 3.x (if there's a bug in the conversion code).
2021-12-05Bind column_titles_visible as propertykobewi
2021-12-04Merge pull request #55595 from Paulb23/text-edit-underlineRémi Verschelde
Fixed TextEdit underline draw pos
2021-12-03Fix WorldEnvironment node warning about unset resourcesPedro J. Estébanez
2021-12-03Fixed TextEdit underline draw posPaulb23
2021-12-03Random initial color parameter for ParticleMaterialRaffaele Picca
Works with 2D and 3D GPU Particles
2021-12-03Merge pull request #55580 from timothyqiu/force-dragRémi Verschelde
2021-12-03Fix mouse cursor and notification for force draggingHaoyu Qiu
2021-12-03Add bitwise operators to `VisualShaderNodeIntOp`Yuri Roubinsky
2021-12-02Merge pull request #55294 from ConteZero/text_edit_drag_and_dropRémi Verschelde
Add drag and drop to TextEdit
2021-12-02Add drag and drop to TextEditConteZero
2021-12-02Merge pull request #54910 from ↵Rémi Verschelde
Calinou/basematerial3d-texture-auto-roughness-metallic Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D