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Godot with FMOD integration
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2020-01-15
Merge pull request #35147 from madmiraal/fix-34992
Rémi Verschelde
2020-01-15
Fixes get_floor_normal() returning the user defined floor_normal.
Marcel Admiraal
2020-01-15
Updates LineEdit's min size when necessary
Haoyu Qiu
2020-01-15
Fix typos with codespell
Rémi Verschelde
2020-01-14
Fix regression on scrollbar raising in ScrollContainer
Michael Alexsander
2020-01-14
Cleanup unnecessary code from before the scrollbar overlapping fixes
Michael Alexsander
2020-01-14
Merge pull request #35130 from qarmin/crash_item_bad_index
Rémi Verschelde
2020-01-14
Don't allow to use too big index in ItemList
Rafał Mikrut
2020-01-14
Merge pull request #35106 from YeldhamDev/scrollbar_overlap_fixes
Rémi Verschelde
2020-01-13
Fix more instances of overlapping scrollbars
Michael Alexsander
2020-01-14
Updates min size on CenterContainer::set_use_top_left
Haoyu Qiu
2020-01-13
Merge pull request #35080 from malbach/scrollbars_overlap
Rémi Verschelde
2020-01-13
Fix overlapping scrollbars in ScrollContainer (#33309)
malbach
2020-01-13
Control/Light2D: Preventing setting 0 as scale as for Node2D
Rémi Verschelde
2020-01-12
Merge pull request #34960 from johannesgunnar/spin_box-apply-method
Rémi Verschelde
2020-01-11
Fix empty LineEdit crash on ctrl+backspace
Paulb23
2020-01-11
Add apply method to SpinBox
Jóhannes Gunnar Þorsteinsson
2020-01-10
Add signal for LineEdit overflow event
Tomasz Chabora
2020-01-10
Added function to expose floor normal, useful to correctly calculate player v...
Andrea Catania
2020-01-10
Merge pull request #34938 from OverloadedOrama/fix-basebutton-button-press
Rémi Verschelde
2020-01-10
Update minimum size on Label::set_autowrap
Haoyu Qiu
2020-01-09
Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-09
fixed camera project_position function that was still using the near paramete...
Ben Hickling
2020-01-09
Fixes BaseButton not triggering the "pressed" signal on "Button Press" Action...
OverloadedOrama
2020-01-08
Emits meta_hover_ended when mouse exit RichTextLabel
Haoyu Qiu
2020-01-08
Merge pull request #33817 from Chaosus/vs_fresnel
Yuri Roubinsky
2020-01-08
Merge pull request #34874 from wingedadventurer/bugfix-label-visible-characters
Rémi Verschelde
2020-01-08
Merge pull request #34871 from lentsius-bark/textEdit-vertical-horizontal-scr...
Rémi Verschelde
2020-01-08
Merge pull request #34900 from timothyqiu/rtl-cell-wrap
Rémi Verschelde
2020-01-07
Make possible to edit the GraphEdit's selection rect colors
Michael Alexsander
2020-01-08
Fixes RichTextLabel click issue when cell text wraps
Haoyu Qiu
2020-01-07
Merge pull request #34881 from williamd1k0/fix-animationtree-no3d
Rémi Verschelde
2020-01-07
Don't show conf warning if script is not tool
Tomasz Chabora
2020-01-07
Check if cursor is inside meta when getting cursor shape
Kanabenki
2020-01-07
expose scroll_vertical and scroll_horizontal in TextEdit + documentation
Krystof Klestil
2020-01-07
Fixes crash when using Mesh::create_outline and Mesh::create_convex_shape
Haoyu Qiu
2020-01-07
Fix AnimationTree not available when compiled with disable_3d
William Tumeo
2020-01-07
Fixes import of models as PackedScene
Haoyu Qiu
2020-01-06
make Label consider spaces for visible_characters
wingedadventurer
2020-01-06
Merge pull request #34867 from volzhs/calculate-label-size-2
Rémi Verschelde
2020-01-07
Calculate label size more accurately
volzhs
2020-01-06
Merge pull request #34865 from volzhs/oversampling-emoji
Rémi Verschelde
2020-01-07
Update size and position for colored font with oversampling
volzhs
2020-01-06
Merge pull request #33987 from nekomatata/own-world-environment
Rémi Verschelde
2020-01-06
Merge pull request #34303 from Chaosus/fix_texture_crash
Rémi Verschelde
2020-01-06
Merge pull request #34020 from gytsen/unify-pack-version
Rémi Verschelde
2020-01-06
Merge pull request #34829 from timothyqiu/checks-bundle
Rémi Verschelde
2020-01-06
PCK: Set VERSION_PATCH in header, factor out header magic
Joost Heitbrink
2020-01-05
Merge pull request #34839 from madmiraal/fix-34807
Rémi Verschelde
2020-01-05
Don't update the floor_velocity with the current linear_velocity.
Marcel Admiraal
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