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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-02-25
Merge pull request #38929 from touilleMan/exit-status-on-godot-error
Rémi Verschelde
2021-02-25
Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>...
Emmanuel Leblond
2021-02-25
Merge pull request #38918 from EricEzaM/fix-slider-focus-on-scroll-input
Rémi Verschelde
2021-02-25
Fix Godot returned status code on unexpected error
Emmanuel Leblond
2021-02-25
Merge pull request #46416 from nekomatata/draw-collision-outline-option
Rémi Verschelde
2021-02-25
Added option in project settings to draw Shape2D outlines
PouleyKetchoupp
2021-02-24
Merge pull request #46360 from nmrkr/drag-preview-crash-after-free
Rémi Verschelde
2021-02-24
Fix crash during drag if user freed the drag preview
Delf Neumärker
2021-02-24
Allow CollisionObject3D to show collision shape meshes
trollodel
2021-02-24
Relaxes Node naming constraints in glTF documents to match the Editor.
abaire
2021-02-24
Merge pull request #46371 from EricEzaM/PR/fix-osx-inputmap-spammed-errors
Rémi Verschelde
2021-02-24
Fixed 'nonexistent action' errors spammed at startup on OSX
Eric M
2021-02-24
Tween: Add null check for target object
Christoffer Sundbom
2021-02-24
Merge pull request #46357 from kleonc/mesh_data_tool_crash_fix
Rémi Verschelde
2021-02-24
Merge pull request #46045 from bruvzg/text_server_bmp_create
Rémi Verschelde
2021-02-24
Use a more specific type for Area2D/3D body signals
Aaron Franke
2021-02-23
MeshDataTool::create_from_surface Fail on invalid index data
kleonc
2021-02-22
Add preview Sun and Environment
reduz
2021-02-22
Merge pull request #45994 from Jummit/expose-edit-selected
Rémi Verschelde
2021-02-22
expose edit_selected in Tree
Jummit
2021-02-22
Merge pull request #46243 from Calinou/improve-get-node-error-message
Rémi Verschelde
2021-02-22
Improve the `get_node()` error message to be more descriptive
Hugo Locurcio
2021-02-21
Merge pull request #46230 from gongpha/keep-hue-value
Rémi Verschelde
2021-02-21
Merge pull request #46286 from kleonc/label_set_lines_skipped
Rémi Verschelde
2021-02-21
Merge pull request #46284 from kleonc/line2d_set_point_position
Rémi Verschelde
2021-02-21
Label::set_lines_skipped Fail if passed a negative value
kleonc
2021-02-21
Line2D::set_point_position Fail if passed index is out of bounds
kleonc
2021-02-21
Prevent selecting hidden nodes in 3D and Canvas Item editors
hilfazer
2021-02-21
Merge pull request #38565 from nekomatata/export-default-values
Rémi Verschelde
2021-02-20
Draw an outline for 2D debug collision shapes
Hugo Locurcio
2021-02-19
Merge pull request #42427 from KoBeWi/achtung_size
Rémi Verschelde
2021-02-19
Merge pull request #45990 from charles-l/master
Rémi Verschelde
2021-02-19
Warn when setting Control size inside ready()
Tomasz Chabora
2021-02-19
Keep Hue value when Saturation or Value is zero
Kongfa Waroros
2021-02-19
Update documentation for the new ProcessMode
Aaron Franke
2021-02-19
Merge pull request #46196 from nmrkr/visual-shader-invalid-forced-connect
Rémi Verschelde
2021-02-19
doc: Sync classref with current source
Rémi Verschelde
2021-02-19
Merge pull request #46191 from reduz/refactor-process-mode
Rémi Verschelde
2021-02-19
Merge pull request #44737 from KoBeWi/touch_shape_screen_centered_button
Rémi Verschelde
2021-02-19
Merge pull request #44181 from EricEzaM/PR/INP5-new-input-editor
Rémi Verschelde
2021-02-19
New ActionMapEditor to replace InputMapEditor. Used in ProjectSettings.
Eric M
2021-02-18
Don't fade out after pausing unless stream is running
Ellen Poe
2021-02-18
Initialize fadeout to false in AudioStreamPlayer
Ellen Poe
2021-02-18
Refactor Process Mode
reduz
2021-02-18
Merge pull request #41644 from Eoin-ONeill-Yokai/collision_2d_shape_visualiza...
Rémi Verschelde
2021-02-18
Fix crash when calling connect_nodes_forced with invalid params
Delf Neumärker
2021-02-18
Fix handling of negative indices in SurfaceTool
Delf Neumärker
2021-02-18
Merge pull request #45617 from RandomShaper/modernize_atomics
Rémi Verschelde
2021-02-18
Modernize atomics
Pedro J. Estébanez
2021-02-18
Removed hardcoded shortcuts from /scene and converted to input actions
Eric M
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