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2022-04-02Merge pull request #59415 from KoBeWi/tween_time()Rémi Verschelde
2022-04-01Merge pull request #59791 from fountainment/fix_scroll_zoomRémi Verschelde
2022-04-01Merge pull request #59331 from bartekd97/navigation-agent-layersRémi Verschelde
2022-04-01Fix that slow mouse wheel scroll has no zoom effect on 2D editorC.Even
* scroll_vec in ViewPanner::gui_input is multiplied by float factors, so it should be a Vector2 rather than Vector2i * Fixes #57423
2022-04-01Merge pull request #59764 from reduz/blender-import-autodetectRémi Verschelde
2022-04-01Add Blender install autodetection and configuration.reduz
This PR is a continuation to #54886 * Changed Blender path editor setting from binary to installation. * Add a class to query whether the format is supported. * This class allows to create proper editors to configure support. **NOTE**: This PR only provides autodetection on Linux. Code needs to be added for Windows and MacOS to autodetect the Blender installation. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com> Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2022-04-01Merge pull request #59771 from timothyqiu/i18n-theme-propsRémi Verschelde
Extract theme property names for localization
2022-04-01Extract theme property names for localizationHaoyu Qiu
2022-03-31Fix group name in FastNoise and GradientFireForge
2022-03-31Merge pull request #59709 from Sauermann/fix-dragndrop-subviewport-transformRémi Verschelde
2022-03-31Merge pull request #59762 from YeldhamDev/tabc_fixesRémi Verschelde
2022-03-31Merge pull request #59590 from Calinou/rename-print-stray-nodesRémi Verschelde
2022-03-31Small fixes for `TabContainer`Michael Alexsander
2022-03-31Rename `Node.print_stray_nodes()` to `Node.print_orphan_nodes()`Hugo Locurcio
The "orphan" terminology is already used elsewhere.
2022-03-31Fix that collision objects ignore canvas transformMarkus Sauermann
This aligns collision areas with visual areas within a viewport
2022-03-31Fix typos with codespellRémi Verschelde
Using codespell 2.2-dev from current git. Fix a couple incorrect uses of gendered pronouns.
2022-03-31Merge pull request #59702 from ↵Rémi Verschelde
Sauermann/fix-subviewport-container-event-transform Fix event transform in SubViewportContainer
2022-03-31Fix Drag n Drop Transform in main embedding windowMarkus Sauermann
2022-03-30Fix Control::warp_mouse to respect canvas transformMarkus Sauermann
2022-03-30Fix event transform in SubViewportContainerMarkus Sauermann
The transform does not take the canvas transform into account.
2022-03-30Merge pull request #58436 from piiertho/feature/typed-vararg-method-bindRémi Verschelde
2022-03-30Merge pull request #59478 from reduz/add-portable-compressed-textureRémi Verschelde
2022-03-30Make vararg method bind no return and returnPierre-Thomas Meisels
Type emit_signal exposed method return type set UndoRedo add_do_method and add_undo_method exposed return void Set TreeItem::_call_recursive_bind returns void Set _rpc_bind and _rpc_id_bind returns void in Node Set _call_group and _call_group_flags method returns void in SceneTree Set godot-cpp-test CI flag to false
2022-03-30Merge pull request #59308 from Sauermann/fix-viewport-warp-mouseRémi Verschelde
2022-03-30Add PortableCompressedTexturereduz
* Resource that allows saving textures embedded in scenes or standalone. * Supports only formats that are portable: Lossy, Lossles or BasisUniversal This is something I wanted to add for a long time. I made it now because @fire requires it for importing GLTF2 files with embedded textures, but also this will allow saving Godot scenes as standalone binary files that will run in all platforms (because textures will load everywhere). This is ideal when you want to distribute individual standalone assets online in games that can be built from Godot scenes.
2022-03-30Merge pull request #59659 from fountainment/fix_callable_bind_usageRémi Verschelde
Fix Callable::bind usage in connections_dialog.h and packed_scene.cpp
2022-03-30Merge pull request #59568 from Sauermann/fix-focus-out-notificationRémi Verschelde
Send a focus-out notification when opening a Window Manager Popup
2022-03-29Add get_total_elapsed_time() to Tweenkobewi
2022-03-29Merge pull request #59663 from bruvzg/subviewport_updateRémi Verschelde
2022-03-29Update sub-viewport canvas items to ensure oversampling is applied correctly.bruvzg
2022-03-29Remove `SHADOW_ATTENUATION` spatial light shader built-inYuri Roubinsky
2022-03-29Fix Callable::bind usage in connections_dialog.h and packed_scene.cppC.Even
* Callable::bind takes an array of pointers to Variant * Fixes #57057
2022-03-28Merge pull request #59644 from akien-mga/template-no-editor-depRémi Verschelde
2022-03-28Merge pull request #59619 from Chaosus/vs_input_descRémi Verschelde
2022-03-28Merge pull request #59525 from fire-forge/fix-group-namesRémi Verschelde
2022-03-28Remove last editor code dependencies in template buildRémi Verschelde
SConstruct change also makes it possible to outright delete the `editor` folder in a `tools=no` build, which we use in CI to ensure no invalid cross-dependencies are added.
2022-03-28Fix inspector group name capitalizationFireForge
2022-03-28Add refs to shading language to the desciption of input nodes in vshaderYuri Roubinsky
2022-03-28String: Remove TTR and DTR defines in non-tools buildRémi Verschelde
This ensures we don't use TTR in runtime code, as it's specifically meant to source translations for the editor.
2022-03-28Merge pull request #59555 from Sauermann/fix-mouseover-dragRémi Verschelde
2022-03-28Merge pull request #59548 from akien-mga/obj-remove-unused-categoriesRémi Verschelde
2022-03-28Merge pull request #59553 from reduz/script-extension-supportRémi Verschelde
2022-03-28Fix using Viewport::warp_mouse within ViewportsMarkus Sauermann
2022-03-28Merge pull request #59118 from Sauermann/fix-window-input-event-coordinatesRémi Verschelde
2022-03-28Send a focus-out notification when opening a Window Manager PopupMarkus Sauermann
2022-03-28Merge pull request #59574 from Sauermann/proposal-rename-warp-mouseRémi Verschelde
Rename warp mouse functions to warp_mouse
2022-03-27[Net] Change HTTPRequest timeout type to double.Fabio Alessandrelli
For consistency with the Timer class and general time representation inside the engine.
2022-03-27Add GDExtension support to Scriptreduz
* Ability to create script languages from GDExtension * Some additions to gdnative_extension.h to make this happen * Moved the GDExtension binder to core This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x. Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
2022-03-27Send Mouse Enter/Exit Notifications independently of mouse focusMarkus Sauermann
2022-03-27Rename warp mouse functions to warp_mouseMarkus Sauermann