Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-03-11 | Support for duplication of nested instanced scenes | hilfazer | |
2021-02-28 | Merge pull request #46441 from Chaosus/fix_graphedit_zoom_connection | Yuri Roubinsky | |
Fix GraphEdit port connection when graph is zoomed/unzoomed | |||
2021-02-27 | [Net] Better EOF handling in HTTPRequest. | Fabio Alessandrelli | |
This fix request_completed being emitted two times, the first with the result, the second as a failure when retrieving responses served with read-until-EOF. | |||
2021-02-27 | Fix GraphEdit connects when graph is zoomed/unzoomed | Yuri Roubinsky | |
2021-02-26 | Merge pull request #46452 from hilfazer/click_mesh_instance_crash_40 | Rémi Verschelde | |
Prevent crash when clicking Mesh in MeshInstance when is scene root | |||
2021-02-26 | Prevent crash when clicking Mesh in MeshInstance when is scene root | hilfazer | |
2021-02-25 | Fix crash when loading a scene containing an uncreatable type | Delf Neumärker | |
2021-02-25 | Merge pull request #38929 from touilleMan/exit-status-on-godot-error | Rémi Verschelde | |
Fix Godot returned status code on unexpected error | |||
2021-02-25 | Remove GDScript bindings for OS.get/set_exit_code, ↵ | Emmanuel Leblond | |
SceneTree.quit(<exit_code>) should be used instead | |||
2021-02-25 | Merge pull request #38918 from EricEzaM/fix-slider-focus-on-scroll-input | Rémi Verschelde | |
Fixed issue with slider focus and scroll input | |||
2021-02-25 | Fix Godot returned status code on unexpected error | Emmanuel Leblond | |
2021-02-25 | Merge pull request #46416 from nekomatata/draw-collision-outline-option | Rémi Verschelde | |
Added option in project settings to draw Shape2D outlines | |||
2021-02-25 | Added option in project settings to draw Shape2D outlines | PouleyKetchoupp | |
Disabling collision outlines can be useful for performance when the game is running and many collision shapes are displayed. | |||
2021-02-24 | Merge pull request #46360 from nmrkr/drag-preview-crash-after-free | Rémi Verschelde | |
Fix crash during drag if user queue_free'd the drag preview | |||
2021-02-24 | Fix crash during drag if user freed the drag preview | Delf Neumärker | |
2021-02-24 | Allow CollisionObject3D to show collision shape meshes | trollodel | |
Add an editor gizmo to CollisionObject3D. CollisionShape3D no longer shows collision shapes directly. | |||
2021-02-24 | Merge pull request #46371 from EricEzaM/PR/fix-osx-inputmap-spammed-errors | Rémi Verschelde | |
Fixed 'nonexistent action' errors spammed at startup on OSX | |||
2021-02-24 | Fixed 'nonexistent action' errors spammed at startup on OSX | Eric M | |
2021-02-24 | Tween: Add null check for target object | Christoffer Sundbom | |
Fixes #45399. | |||
2021-02-24 | Merge pull request #46357 from kleonc/mesh_data_tool_crash_fix | Rémi Verschelde | |
MeshDataTool::create_from_surface Fail on invalid index data | |||
2021-02-24 | Merge pull request #46045 from bruvzg/text_server_bmp_create | Rémi Verschelde | |
[TextServer] Restores bitmap font dynamic construction functions. | |||
2021-02-24 | Use a more specific type for Area2D/3D body signals | Aaron Franke | |
2021-02-23 | MeshDataTool::create_from_surface Fail on invalid index data | kleonc | |
2021-02-22 | Add preview Sun and Environment | reduz | |
* Adds both a preview sun and preview environment to the 3D editor. * They are valid as long as a DirectionalLight3D and WorldEnvironment are not in the scene. * If any is added to the scene, the respective preview is disabled. * Changed WorldEnvironment to better handle multiple node versions. * Added a function in SceneTree to get the first node in a group. * Fixed button minimum size to also consider font height if no text is there, this broke with the TextSever PR. | |||
2021-02-22 | Merge pull request #45994 from Jummit/expose-edit-selected | Rémi Verschelde | |
Expose edit_selected in Tree | |||
2021-02-22 | expose edit_selected in Tree | Jummit | |
2021-02-22 | Merge pull request #46243 from Calinou/improve-get-node-error-message | Rémi Verschelde | |
Improve the `get_node()` error message to be more descriptive | |||
2021-02-22 | Improve the `get_node()` error message to be more descriptive | Hugo Locurcio | |
- Mention the origin of the `get_node()` call. - Mention whether the attempted path is absolute or relative. See #46214. | |||
2021-02-21 | Merge pull request #46230 from gongpha/keep-hue-value | Rémi Verschelde | |
Keep Hue value when Saturation or Value is zero | |||
2021-02-21 | Merge pull request #46286 from kleonc/label_set_lines_skipped | Rémi Verschelde | |
Label::set_lines_skipped Fail if passed a negative value | |||
2021-02-21 | Merge pull request #46284 from kleonc/line2d_set_point_position | Rémi Verschelde | |
Line2D::set_point_position Fail if passed index is out of bounds | |||
2021-02-21 | Label::set_lines_skipped Fail if passed a negative value | kleonc | |
2021-02-21 | Line2D::set_point_position Fail if passed index is out of bounds | kleonc | |
2021-02-21 | Prevent selecting hidden nodes in 3D and Canvas Item editors | hilfazer | |
2021-02-21 | Merge pull request #38565 from nekomatata/export-default-values | Rémi Verschelde | |
Fixed export var default value in PackedScene when script is not loaded in editor | |||
2021-02-20 | Draw an outline for 2D debug collision shapes | Hugo Locurcio | |
This makes them easier to distinguish, especially when used in a TileMap. The default color's opacity has been slightly decreased to account for the new outline. | |||
2021-02-19 | Merge pull request #42427 from KoBeWi/achtung_size | Rémi Verschelde | |
Warn when setting Control size inside ready() | |||
2021-02-19 | Merge pull request #45990 from charles-l/master | Rémi Verschelde | |
improve error message when travel() is called on an AnimationNodeStateMachine when the state machine is not playing | |||
2021-02-19 | Warn when setting Control size inside ready() | Tomasz Chabora | |
2021-02-19 | Keep Hue value when Saturation or Value is zero | Kongfa Waroros | |
2021-02-19 | Update documentation for the new ProcessMode | Aaron Franke | |
2021-02-19 | Merge pull request #46196 from nmrkr/visual-shader-invalid-forced-connect | Rémi Verschelde | |
Fix crash when calling connect_nodes_forced with invalid params | |||
2021-02-19 | doc: Sync classref with current source | Rémi Verschelde | |
And fix various bogus bindings following previous PRs. | |||
2021-02-19 | Merge pull request #46191 from reduz/refactor-process-mode | Rémi Verschelde | |
Refactor Process Mode | |||
2021-02-19 | Merge pull request #44737 from KoBeWi/touch_shape_screen_centered_button | Rémi Verschelde | |
Fix shape_centered property in TouchScreenButton | |||
2021-02-19 | Merge pull request #44181 from EricEzaM/PR/INP5-new-input-editor | Rémi Verschelde | |
New Input Map Editor and Editor Settings Shortcut Editor | |||
2021-02-19 | New ActionMapEditor to replace InputMapEditor. Used in ProjectSettings. | Eric M | |
Renamed to ActionMapEditor as it is more generic and can be used for more than just the InputMapEditor if required. This also includes a new Event Configuration dialog (previously "Press A key...") which can be used to create and edit InputEvents for any use - like the Project Settings input map, or the Editor Settings shortcuts. | |||
2021-02-18 | Don't fade out after pausing unless stream is running | Ellen Poe | |
2021-02-18 | Initialize fadeout to false in AudioStreamPlayer | Ellen Poe | |
2021-02-18 | Refactor Process Mode | reduz | |
Implements https://github.com/godotengine/godot-proposals/issues/1835#issuecomment-727186192 * PauseMode is now ProcessMode, containing the following states: ``` PROCESS_MODE_INHERIT, // same as parent node PROCESS_MODE_NORMAL, // process only if not paused PROCESS_MODE_PAUSE_ONLY, // process only if paused PROCESS_MODE_ALWAYS, // process always PROCESS_MODE_DISABLED, // never process ``` * NOTIFICATION_PAUSED and NOTIFICATION_UNPAUSED are received effectively when the node is paused and unpaused (not any longer when pause mode is set in SceneTree). * Renamed some nodes that used ProcessMode/process_mode to specify a callback type to ProcessCallback to avoid clashes. |