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2018-05-07Merge pull request #17504 from endragor/fix-oversampling-autowrapJuan Linietsky
Ceil dynamic font glyph size
2018-05-07Merge pull request #15911 from Zephilinox/ready_signalJuan Linietsky
Add ready signal to Node
2018-05-07Merge pull request #17828 from bojidar-bg/17779-progressbar-minimum-sizeJuan Linietsky
Fix StyleBox ignoring region rect and ProgressBar using center size
2018-05-07Merge pull request #17845 from JFonS/disable_spatial_shadowsJuan Linietsky
Added flag on SpatialMaterial to disable shadows
2018-05-07Merge pull request #11973 from AndreaCatania/ragdollJuan Linietsky
Ragdoll - Physical bone node
2018-05-07Implemented ragdollAndreaCatania
Implementing ragdoll Implementing ragdoll Implementing ragdoll Implementing ragdoll Implementing ragdoll a Implemented implicit hierarchy. Improved Added some physics properties Added bone offset to preserve COM, partially fixed scaling work in progress WIP wip Implemented Joint Gizmos Implemented pin joint joint Implemented all joints
2018-05-07Merge pull request #18003 from sherjilozair/patch_macosx_shortcutsJuan Linietsky
Add additional macos shortcuts for going to start/end of line
2018-05-07Revert "Fix Sprite3D's incorrect behavior when using AtlasTextures."Juan Linietsky
2018-05-07Added "play_backwards" to the list o functions to autocomplete.Michael Alexsander Silva Dias
2018-05-07Merge pull request #18122 from olivergs/wip/rtl-content-heightMax Hilbrunner
RichTextLabel, doc: Added new method to get total content height
2018-05-07Merge pull request #18677 from BastiaanOlij/add_no_blendJuan Linietsky
Add no-blend canvas item render_mode
2018-05-07Add no-blend canvas item render_modeBastiaan Olij
2018-05-07Merge pull request #18524 from BastiaanOlij/keep_3d_linearJuan Linietsky
Added option to viewport to keep linear color
2018-05-07Merge pull request #18454 from KidRigger/working_timerMax Hilbrunner
Allows setting the Timer wait_time in start method.
2018-05-06Added option to viewport to keep linear colorBastiaan Olij
2018-05-05Merge pull request #18146 from mjtorn/gh-mjtorn-rtl-shadowMax Hilbrunner
Implement font shadows for RichTextLabel
2018-05-05Merge pull request #18407 from danilo2205/get_closest_pointMax Hilbrunner
Add methods get_closest_point and get_closest_offset for both Curve2D and Curve3D
2018-05-04Made bone handling for actual Bone2D a special case. Make custom bones ↵Juan Linietsky
appear like a custom (less important) option now.
2018-05-04Merge pull request #18480 from BastiaanOlij/add_custom_aabb_to_primitivesRémi Verschelde
Added custom aabb to primitives
2018-05-04Merge pull request #18397 from KidRigger/working_teMax Hilbrunner
Support of CMD+Backspace and CMD+Delete on MacOS.
2018-05-04Merge pull request #18595 from AlexHoratio/script_pos_columnsRémi Verschelde
Script Editor now displays positional column
2018-05-03Skeleton for 2D WIPJuan Linietsky
2018-05-03Merge pull request #16359 from Noshyaar/convertRémi Verschelde
Particles: fix corrupted scene when saved after convert
2018-05-03Merge pull request #18572 from bzztbomb/fix/project_local_ray_normal_virtualRémi Verschelde
Fix for ARVRCamera::project_local_ray_normal not getting called.
2018-05-03Camera::project_local_ray_normal needs to be virtual so that ↵Brian Richardson
ARVRCamera::project_local_ray_normal gets called.
2018-05-03Script Editor now displays positional columnUnknown
This solves #17931 and makes the script editor consistent with other text editors(Sublime, Gedit, Vim) in displaying the position rather than the raw number of characters.
2018-05-03Merge pull request #18514 from neikeq/api-hash-fixesRémi Verschelde
API hash fixes
2018-05-02Merge pull request #18566 from robfram/fix-lineedit-18184Rémi Verschelde
Fix placeholders position in `LineEdit` when editing inside the Editor
2018-05-02Merge pull request #18451 from volzhs/node-nameRémi Verschelde
Check invalid node name
2018-05-02Fix placeholders position in `LineEdit` when editing inside the Editorrobfram
Editing the `Text` property through the editor causes a wrong placement of the placeholder, as it calls `LineEdit::clear_internal`, which was wrongly reseting the cached placeholder width. Fix #18184.
2018-05-03Check invalid node namevolzhs
2018-05-02WIP Polygon2D weight editingJuan Linietsky
2018-05-02Merge pull request #17196 from RandomShaper/improve-gui-touchRémi Verschelde
Implement universal translation of touch to mouse (3.1)
2018-05-01Added methods get_closest_point and get_closest_offset to both Curve2D and ↵danilo2205
Curve3D
2018-05-01Merge pull request #18291 from akien-mga/coverity-uninitialized-scalar-varRémi Verschelde
Fix Coverity reports of uninitialized scalar variable
2018-05-01Adds z-index properties to TileSets.Pieter-Jan Briers
2018-05-01Merge pull request #16977 from SASUPERNOVA/masterRémi Verschelde
Created a new function named get_element in GridContainer. This funct…
2018-05-01Fix Node2D::global_scale's PropertyInfo typeRémi Verschelde
Was missed in #18391.
2018-05-01Merge pull request #18348 from rfht/masterRémi Verschelde
fix clang6 assignment error
2018-05-01Merge pull request #18382 from groud/fix_gridcontainer_children_visibilityRémi Verschelde
Fix GridContainer's children visibility breaking the layout
2018-05-01Merge pull request #18321 from Crazy-P/Fixes-logically-dead-codeRémi Verschelde
Fixes logically dead code (Coverity)
2018-04-30Implement universal translation of touch to mousePedro J. Estébanez
Now generating mouse events from touch is optional (on by default) and it's performed by `InputDefault` instead of having each OS abstraction doing it. (*) The translation algorithm waits for a touch index to be pressed and tracks it translating its events to mouse events until it is raised, while ignoring other pointers. Furthermore, to avoid an stuck "touch mouse", since not all platforms may report touches raised when the window is unfocused, it checks if touches are still down by the time it's focused again and if so it resets the state of the emulated mouse. *: In the case of Windows, since it already provides touch-to-mouse translation by itself, "echo" mouse events are filtered out to have it working like the rest. On X11 a little hack has been needed to avoid a case of a spurious mouse motion event that is generated during touch interaction. Plus: Improve/fix tracking of current mouse position. ** Summary of changes to settings: ** - `display/window/handheld/emulate_touchscreen` becomes `input/pointing_devices/emulate_touch_from_mouse` - New setting: `input/pointing_devices/emulate_mouse_from_touch`
2018-04-30Merge pull request #18370 from KidRigger/masterMax Hilbrunner
Adds support for CMD+Left and CMD+Right on MacOS
2018-04-30Merge pull request #18489 from Calinou/tweak-property-hint-rangesMax Hilbrunner
Tweak the property hint ranges of caret blink and line length guideline
2018-04-30Make the LineEdit "secret" character customizableHugo Locurcio
2018-04-29Fix binding some core API methods only in tools buildsIgnacio Etcheverry
2018-04-29added custom aabb to primitivesBastiaan Olij
2018-04-28Tweak the property hint ranges of caret blink and line length guidelineHugo Locurcio
This allows for more precise adjustments.
2018-04-27CSG Support for Godot!Juan Linietsky
-Missing Icons -Missing freezing option (for baking light and faster load) -Missing a way to export from Godot (GLTF2?) -Probably buggy (may freeze editor, can be worked around easily, but let me know if this happens so it's easier to catch bugs) Happy testing!
2018-04-27Fixed stylebox crashsersoong