Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-05-07 | Merge pull request #17504 from endragor/fix-oversampling-autowrap | Juan Linietsky | |
Ceil dynamic font glyph size | |||
2018-05-07 | Merge pull request #15911 from Zephilinox/ready_signal | Juan Linietsky | |
Add ready signal to Node | |||
2018-05-07 | Merge pull request #17828 from bojidar-bg/17779-progressbar-minimum-size | Juan Linietsky | |
Fix StyleBox ignoring region rect and ProgressBar using center size | |||
2018-05-07 | Merge pull request #17845 from JFonS/disable_spatial_shadows | Juan Linietsky | |
Added flag on SpatialMaterial to disable shadows | |||
2018-05-07 | Merge pull request #11973 from AndreaCatania/ragdoll | Juan Linietsky | |
Ragdoll - Physical bone node | |||
2018-05-07 | Implemented ragdoll | AndreaCatania | |
Implementing ragdoll Implementing ragdoll Implementing ragdoll Implementing ragdoll Implementing ragdoll a Implemented implicit hierarchy. Improved Added some physics properties Added bone offset to preserve COM, partially fixed scaling work in progress WIP wip Implemented Joint Gizmos Implemented pin joint joint Implemented all joints | |||
2018-05-07 | Merge pull request #18003 from sherjilozair/patch_macosx_shortcuts | Juan Linietsky | |
Add additional macos shortcuts for going to start/end of line | |||
2018-05-07 | Revert "Fix Sprite3D's incorrect behavior when using AtlasTextures." | Juan Linietsky | |
2018-05-07 | Added "play_backwards" to the list o functions to autocomplete. | Michael Alexsander Silva Dias | |
2018-05-07 | Merge pull request #18122 from olivergs/wip/rtl-content-height | Max Hilbrunner | |
RichTextLabel, doc: Added new method to get total content height | |||
2018-05-07 | Merge pull request #18677 from BastiaanOlij/add_no_blend | Juan Linietsky | |
Add no-blend canvas item render_mode | |||
2018-05-07 | Add no-blend canvas item render_mode | Bastiaan Olij | |
2018-05-07 | Merge pull request #18524 from BastiaanOlij/keep_3d_linear | Juan Linietsky | |
Added option to viewport to keep linear color | |||
2018-05-07 | Merge pull request #18454 from KidRigger/working_timer | Max Hilbrunner | |
Allows setting the Timer wait_time in start method. | |||
2018-05-06 | Added option to viewport to keep linear color | Bastiaan Olij | |
2018-05-05 | Merge pull request #18146 from mjtorn/gh-mjtorn-rtl-shadow | Max Hilbrunner | |
Implement font shadows for RichTextLabel | |||
2018-05-05 | Merge pull request #18407 from danilo2205/get_closest_point | Max Hilbrunner | |
Add methods get_closest_point and get_closest_offset for both Curve2D and Curve3D | |||
2018-05-04 | Made bone handling for actual Bone2D a special case. Make custom bones ↵ | Juan Linietsky | |
appear like a custom (less important) option now. | |||
2018-05-04 | Merge pull request #18480 from BastiaanOlij/add_custom_aabb_to_primitives | Rémi Verschelde | |
Added custom aabb to primitives | |||
2018-05-04 | Merge pull request #18397 from KidRigger/working_te | Max Hilbrunner | |
Support of CMD+Backspace and CMD+Delete on MacOS. | |||
2018-05-04 | Merge pull request #18595 from AlexHoratio/script_pos_columns | Rémi Verschelde | |
Script Editor now displays positional column | |||
2018-05-03 | Skeleton for 2D WIP | Juan Linietsky | |
2018-05-03 | Merge pull request #16359 from Noshyaar/convert | Rémi Verschelde | |
Particles: fix corrupted scene when saved after convert | |||
2018-05-03 | Merge pull request #18572 from bzztbomb/fix/project_local_ray_normal_virtual | Rémi Verschelde | |
Fix for ARVRCamera::project_local_ray_normal not getting called. | |||
2018-05-03 | Camera::project_local_ray_normal needs to be virtual so that ↵ | Brian Richardson | |
ARVRCamera::project_local_ray_normal gets called. | |||
2018-05-03 | Script Editor now displays positional column | Unknown | |
This solves #17931 and makes the script editor consistent with other text editors(Sublime, Gedit, Vim) in displaying the position rather than the raw number of characters. | |||
2018-05-03 | Merge pull request #18514 from neikeq/api-hash-fixes | Rémi Verschelde | |
API hash fixes | |||
2018-05-02 | Merge pull request #18566 from robfram/fix-lineedit-18184 | Rémi Verschelde | |
Fix placeholders position in `LineEdit` when editing inside the Editor | |||
2018-05-02 | Merge pull request #18451 from volzhs/node-name | Rémi Verschelde | |
Check invalid node name | |||
2018-05-02 | Fix placeholders position in `LineEdit` when editing inside the Editor | robfram | |
Editing the `Text` property through the editor causes a wrong placement of the placeholder, as it calls `LineEdit::clear_internal`, which was wrongly reseting the cached placeholder width. Fix #18184. | |||
2018-05-03 | Check invalid node name | volzhs | |
2018-05-02 | WIP Polygon2D weight editing | Juan Linietsky | |
2018-05-02 | Merge pull request #17196 from RandomShaper/improve-gui-touch | Rémi Verschelde | |
Implement universal translation of touch to mouse (3.1) | |||
2018-05-01 | Added methods get_closest_point and get_closest_offset to both Curve2D and ↵ | danilo2205 | |
Curve3D | |||
2018-05-01 | Merge pull request #18291 from akien-mga/coverity-uninitialized-scalar-var | Rémi Verschelde | |
Fix Coverity reports of uninitialized scalar variable | |||
2018-05-01 | Adds z-index properties to TileSets. | Pieter-Jan Briers | |
2018-05-01 | Merge pull request #16977 from SASUPERNOVA/master | Rémi Verschelde | |
Created a new function named get_element in GridContainer. This funct… | |||
2018-05-01 | Fix Node2D::global_scale's PropertyInfo type | Rémi Verschelde | |
Was missed in #18391. | |||
2018-05-01 | Merge pull request #18348 from rfht/master | Rémi Verschelde | |
fix clang6 assignment error | |||
2018-05-01 | Merge pull request #18382 from groud/fix_gridcontainer_children_visibility | Rémi Verschelde | |
Fix GridContainer's children visibility breaking the layout | |||
2018-05-01 | Merge pull request #18321 from Crazy-P/Fixes-logically-dead-code | Rémi Verschelde | |
Fixes logically dead code (Coverity) | |||
2018-04-30 | Implement universal translation of touch to mouse | Pedro J. Estébanez | |
Now generating mouse events from touch is optional (on by default) and it's performed by `InputDefault` instead of having each OS abstraction doing it. (*) The translation algorithm waits for a touch index to be pressed and tracks it translating its events to mouse events until it is raised, while ignoring other pointers. Furthermore, to avoid an stuck "touch mouse", since not all platforms may report touches raised when the window is unfocused, it checks if touches are still down by the time it's focused again and if so it resets the state of the emulated mouse. *: In the case of Windows, since it already provides touch-to-mouse translation by itself, "echo" mouse events are filtered out to have it working like the rest. On X11 a little hack has been needed to avoid a case of a spurious mouse motion event that is generated during touch interaction. Plus: Improve/fix tracking of current mouse position. ** Summary of changes to settings: ** - `display/window/handheld/emulate_touchscreen` becomes `input/pointing_devices/emulate_touch_from_mouse` - New setting: `input/pointing_devices/emulate_mouse_from_touch` | |||
2018-04-30 | Merge pull request #18370 from KidRigger/master | Max Hilbrunner | |
Adds support for CMD+Left and CMD+Right on MacOS | |||
2018-04-30 | Merge pull request #18489 from Calinou/tweak-property-hint-ranges | Max Hilbrunner | |
Tweak the property hint ranges of caret blink and line length guideline | |||
2018-04-30 | Make the LineEdit "secret" character customizable | Hugo Locurcio | |
2018-04-29 | Fix binding some core API methods only in tools builds | Ignacio Etcheverry | |
2018-04-29 | added custom aabb to primitives | Bastiaan Olij | |
2018-04-28 | Tweak the property hint ranges of caret blink and line length guideline | Hugo Locurcio | |
This allows for more precise adjustments. | |||
2018-04-27 | CSG Support for Godot! | Juan Linietsky | |
-Missing Icons -Missing freezing option (for baking light and faster load) -Missing a way to export from Godot (GLTF2?) -Probably buggy (may freeze editor, can be worked around easily, but let me know if this happens so it's easier to catch bugs) Happy testing! | |||
2018-04-27 | Fixed stylebox crash | sersoong | |