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2021-01-05Makes script editor not draw non existent spaces.David Kennedy
Fixes #44775 Editor is incorrectly drawing non existent space.
2021-01-05Tooltips: Fix unassigned strip_edges() call on textRémi Verschelde
Fixes #43940, was a regression from #43280.
2021-01-05Revert "solved ctrl + alt + special character Issue #6851"Rémi Verschelde
2021-01-04Merge pull request #44906 from ↵Rémi Verschelde
EricEzaM/PR/popup-menu-fix-not-matching-button-size Fixed PopupMenu not matching parent MenuButton/OptionButton width
2021-01-04Fixed PopupMenu not matching parent MenuButton/OptionButton widthEric M
2021-01-04Fixed hover highlight style rect of items being cut off.Eric M
This was caused by an incorrect calculation of the height of each item when determining the minimum size, plus a few things which were leftover after the PopupMenu rework.
2021-01-03Remove memory leak in Canvas GroupRafał Mikrut
2021-01-02Merge pull request #42188 from ↵Rémi Verschelde
Eoin-ONeill-Yokai/animationstateplayback/missing_binds AnimationStateMachinePlayback: Added Missing Method Bindings
2021-01-01StateMachinePlayback: Added missing bindings to `get_current_play_pos` and ↵Eoin O'Neill
`get_current_length`. This allows the user to query the AnimationNodeStateMachinePlayback's current play position and total length of current animation state. These methods are currently used in the editor plugin, but can also be useful for querying general playback state information. Added documentation for AnimationNodeStateMachinePlayback's `get_current_play_position`
2021-01-01Merge pull request #44809 from Calinou/physics-render-layers-zero-indexRémi Verschelde
Use zero-indexing for physics and render layer names
2021-01-01Merge pull request #44839 from qarmin/fix_crash_tile_mapRémi Verschelde
Do not iterate over map when removing its values
2021-01-01Update copyright statements to 2021Rémi Verschelde
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
2021-01-01Merge pull request #44276 from YeldhamDev/tooltip_position_embedded_fixRémi Verschelde
Fix tooltip position in main embedded window
2020-12-31Add signal to inform joint that body has exited treeMarcel Admiraal
2020-12-31Do not iterate over map when removing its valuesRafał Mikrut
2020-12-30Use zero-indexing for physics and render layer namesHugo Locurcio
The first layer is now Layer 0 instead of Layer 1, and the last layer is now Layer 19 instead of Layer 20. This helps reference physics and render layers from scripts since layers start from 0 there.
2020-12-29Merge pull request #44724 from Chaosus/popup_separatorRémi Verschelde
Added optional id parameter to `PopupMenu::add_separator`
2020-12-29Merge pull request #44762 from KoBeWi/offset_is_now_point_not_offset_pointRémi Verschelde
Rename offset to point in remove_point()
2020-12-29Merge pull request #44614 from madmiraal/rename-normalmap-normal_mapRémi Verschelde
Consistently use normal_map
2020-12-29Fix missed renamings from empty() to is_empty()Rémi Verschelde
Those were missed in #44401 or added by later PRs.
2020-12-29Merge pull request #44781 from mrushyendra/scroll_container_ready_fixRémi Verschelde
Allow ScrollBar params of a ScrollContainer to be modified from _ready()
2020-12-29Merge pull request #43691 from bruvzg/ctl_dropcapRémi Verschelde
[Complex Text Layouts] Add drop-cap support to RTL.
2020-12-29Consistently use normal_mapMarcel Admiraal
2020-12-29Allow ScrollBar params of a ScrollContainer to be modified in _ready()Maganty Rushyendra
Initializes the sizes of the ScrollContainer and its associated ScrollBars in _ready() to allow scroll values to be set in GDScript initially.
2020-12-28Merge pull request #44586 from madmiraal/rename-stepifyRémi Verschelde
Rename Math::stepify to snapped
2020-12-28Rename offset to point in remove_point()kobewi
2020-12-28Merge pull request #44183 from madmiraal/box_shape-sizeRémi Verschelde
Use a size Vector for adjusting the size of Rectangles and Boxes
2020-12-28Merge pull request #44149 from madmiraal/rename-tangent-orthogonalRémi Verschelde
Rename Vector2.tangent() to Vector2.orthogonal()
2020-12-28Merge pull request #44232 from madmiraal/rename-camera2d-drag-offsetRémi Verschelde
Rename Camera2D offset_h and offset_v properties
2020-12-28Merge pull request #44751 from madmiraal/rename-rect-grow_marginRémi Verschelde
Rename Rect2 and Rect2i grow_margin() to grow_side()
2020-12-28Merge pull request #44434 from madmiraal/rename-camera3d-near-and-farRémi Verschelde
Rename Camera3D near and far getters and setters
2020-12-28Merge pull request #44569 from madmiraal/rename-unselect-deselectRémi Verschelde
Rename unselect to deselect
2020-12-28Merge pull request #44593 from madmiraal/rename-mainloop-methodsRémi Verschelde
Rename MainLoop methods to match Node methods
2020-12-28Merge pull request #44607 from madmiraal/rename-control-rotationRémi Verschelde
Rename Control rotation to rotation_degrees
2020-12-28Rename Math::stepify to snappedMarcel Admiraal
2020-12-28Rename Rect2 and Rect2i grow_margin() to grow_side()Marcel Admiraal
2020-12-28Rename Camera2D offset_h and offset_v propertiesMarcel Admiraal
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-27Added optional id parameter to `PopupMenu::add_separator`Yuri Roubinsky
2020-12-26Update GraphEdit connection to reflect new signal nameMarcel Admiraal
2020-12-25Merge pull request #44640 from nekomatata/joint2d_update_body_transformsRémi Verschelde
Update body transforms on joint2D setup
2020-12-23Update body transforms on joint2D setupPouleyKetchoupp
Body transforms from physics are used to setup the joint and they are only updated before the physics step by default. Without forcing the transform update, joints could use a previous position if the body's position was set after it was added to the scene. 3D physics is not affected by this issue.
2020-12-23Merge pull request #44605 from madmiraal/rename-control-marginRémi Verschelde
Rename Control margin to offset
2020-12-23Merge pull request #44535 from Demindiro/fix-joint-rid-not-passedRémi Verschelde
Fix joint RID not being passed to _set in PhysicalBone
2020-12-23Rename Control rotation to rotation_degreesMarcel Admiraal
2020-12-23Rename Control margin to offsetMarcel Admiraal
2020-12-23Merge pull request #44487 from bruvzg/ctl_fixes_2Rémi Verschelde
[CTL] Fix RTL scrolling and tabs selection.
2020-12-22Rename MainLoop methods to match Node methodsMarcel Admiraal
2020-12-22Fix joint RID not being passed to _set in PhysicalBoneDavid Hoppenbrouwers
Also remove default RID() argument from JointData._set()
2020-12-22Merge pull request #44182 from clayjohn/ASSAORémi Verschelde
Replace SAO with ASSAO as Godot's new SSAO