index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
Age
Commit message (
Expand
)
Author
2019-12-14
Fix- using cut in first line of a script file does not remove the line
Mikolaj Kaczmarek
2019-12-14
Merge pull request #34300 from Acvarium/ragdoll-impuls
Rémi Verschelde
2019-12-13
Remove unused theme elements in H/VSlider
Michael Alexsander
2019-12-13
Merge pull request #34293 from jitspoe/collision-polygon-export-fix
Rémi Verschelde
2019-12-13
doc: Sync classref with current source
Rémi Verschelde
2019-12-13
Merge pull request #34287 from Xrayez/tween-trans-ease-default
Rémi Verschelde
2019-12-13
Merge pull request #34235 from timothyqiu/menu-scroll
Rémi Verschelde
2019-12-13
Merge pull request #34189 from aaronfranke/mesh-aabb
Rémi Verschelde
2019-12-12
Make Button and co. take internal margins into account when clipping text
Michael Alexsander
2019-12-12
Merge pull request #34298 from timothyqiu/lines-32736
Rémi Verschelde
2019-12-12
Fixed crash if passing invalid image ref to TextureLayered
Yuri Roubinsky
2019-12-12
Added apply_central_impulse to PhysicalBone class
Vitalii Shmorhun
2019-12-12
Added missed enum constant VisualShaderNodeTexture::SOURCE_PORT
Yuri Roubinsky
2019-12-12
Fixes crash after remove_line in RichTextLabel
Haoyu Qiu
2019-12-12
CharFXTransform: Drop unnecessary get_value_or()
Rémi Verschelde
2019-12-12
Fix for collision polygon not working at all on exported builds.
jitspoe
2019-12-12
Provide default Tween values for transition and easing types
Andrii Doroshenko (Xrayez)
2019-12-12
Always display subsequence autocompletion matches
Bojidar Marinov
2019-12-11
Scroll ScrollContainer to focused children
Tomasz Chabora
2019-12-11
Expose Mesh get_aabb
Aaron Franke
2019-12-11
Merge pull request #34259 from timothyqiu/validate-texture-32982
Rémi Verschelde
2019-12-11
Merge pull request #34241 from timothyqiu/sync-fallbacks-size-32701
Rémi Verschelde
2019-12-11
Merge pull request #34240 from timothyqiu/invalid-shader-io-29985
Rémi Verschelde
2019-12-11
Validates texture in set_piece_texture
Haoyu Qiu
2019-12-10
Fixes crash when using DynamicFont::set_font_data
Haoyu Qiu
2019-12-10
Fixes crash when shader inputs/outputs is invalid string
Haoyu Qiu
2019-12-10
Fixes crash when using Theme::clear
Haoyu Qiu
2019-12-10
Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
Rémi Verschelde
2019-12-10
Removed unused variables, add some constants numbers
Rafał Mikrut
2019-12-10
Fixes long popup menu scroll behavior
Haoyu Qiu
2019-12-10
Update minimum size of SpinBox on theme change
Tomasz Chabora
2019-12-09
Merge pull request #34203 from bruvzg/ime_placeholder
Rémi Verschelde
2019-12-09
Fixed strange behaviour of scroll in the ItemList.
allkhor
2019-12-08
Hide LineEdit placeholder if IME composition string is not empty.
bruvzg
2019-12-06
Add spaces after commas and strip extra ones in *FileDialog filter menu
Michael Alexsander
2019-12-06
Remove extra spaces from parenthesis in *FileDialog's filter menu
Michael Alexsander
2019-12-05
Don't store index of root nodes
Tomasz Chabora
2019-12-03
Merge pull request #33857 from nekomatata/polygon-2d-antialiasing
Rémi Verschelde
2019-12-02
Ensure move_and_slide() is consistent between the 2D and 3D versions.
Marcel Admiraal
2019-12-01
Properly remove joint when a physical bone is removed from the scene
PouleyKetchoupp
2019-12-01
Fixed caret alignment with placeholder text
Paulb23
2019-12-01
Fixed LineEdit alignment when removing text or undo / redo
Paulb23
2019-12-01
Merge pull request #34019 from nekomatata/inspector-transform-update
Rémi Verschelde
2019-11-30
Update transform property in the inspector when changing translation/rotation...
PouleyKetchoupp
2019-11-30
Merge pull request #34011 from nekomatata/state-machine-travel-on-ready
Rémi Verschelde
2019-11-30
Merge pull request #34014 from KoBeWi/like_2d_like_3d
Rémi Verschelde
2019-11-30
Port Path2D changes to 3D
Tomasz Chabora
2019-11-30
Remove unnecessary bounded_offset from PathFollow2D
Tomasz Chabora
2019-11-30
Handle state machine travel before the start node is processed
PouleyKetchoupp
2019-11-29
Viewport environment is updated properly when set to own world
PouleyKetchoupp
[prev]
[next]