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2021-03-02Hide extra options from various nodes if they're not enabledMichael Alexsander
2021-03-01Merge pull request #46563 from pycbouh/graph-edit-hide-minimap-properlyRémi Verschelde
Properly hide GraphEdit's minimap
2021-03-01Properly hide GraphEdit's minimapYuri Sizov
2021-03-01Merge pull request #41437 from KoBeWi/put_it_hereRémi Verschelde
Allow to create a node at specific position
2021-03-01Merge pull request #46539 from Chaosus/vs_fix_returnRémi Verschelde
Removes redundant code from get_input/output_port_type (visual shaders)
2021-03-01Merge pull request #46536 from likeich/masterRémi Verschelde
Refactored cpu_particles_2d.cpp _notification Method
2021-03-01Merge pull request #45937 from revilo/fix-42611Rémi Verschelde
Fix for "Save Branch as Scene"
2021-03-01Fix incorrect switching port type in VisualShaderNodeStepYuri Roubinsky
2021-03-01Removes redundant code from get_input/output/_port_type (visual shaders)Yuri Roubinsky
2021-02-28Refactored cpu_particles_2d.cpp _notification MethodKyle
Refactors the _notification method in cpu_particles_2d.cpp to use a switch statement for readability and to bring it inline with other classes like node.cpp and timer.cpp.
2021-02-28Fix crash in GIProbe::bakePedro Rodrigues
The problem happened when the passed from_node was null and the GIProbe node had no parent node. Fixes #45978
2021-02-28SceneTreeDock: Changed "Save Branch as Scene" to make use of ↵Oliver Dick
Node::duplicate_from_editor, which is also used by "Duplicate" function of the SceneTreeDock - Removed Node::duplicate_and_reown method as it is not used anymore
2021-02-28Merge pull request #46475 from RootKiller/fix_joint_collisionRémi Verschelde
Fixed bug that caused collision not to be properly reenabled when joi…
2021-02-28Merge pull request #45201 from EricEzaM/PR/popup-menu-fixRémi Verschelde
Fixed popup not calculating size correctly before adjusting its rect.
2021-02-28Merge pull request #46441 from Chaosus/fix_graphedit_zoom_connectionYuri Roubinsky
Fix GraphEdit port connection when graph is zoomed/unzoomed
2021-02-27[Net] Better EOF handling in HTTPRequest.Fabio Alessandrelli
This fix request_completed being emitted two times, the first with the result, the second as a failure when retrieving responses served with read-until-EOF.
2021-02-27Fix GraphEdit connects when graph is zoomed/unzoomed Yuri Roubinsky
2021-02-27Fixed bug that caused collision not to be properly reenabled when joint ↵Eryk Dwornicki
between two bodies is destroyed
2021-02-26Merge pull request #46452 from hilfazer/click_mesh_instance_crash_40Rémi Verschelde
Prevent crash when clicking Mesh in MeshInstance when is scene root
2021-02-26Prevent crash when clicking Mesh in MeshInstance when is scene roothilfazer
2021-02-26Allow to create a node at specific positionTomasz Chabora
2021-02-25Fix crash when loading a scene containing an uncreatable typeDelf Neumärker
2021-02-25Merge pull request #38929 from touilleMan/exit-status-on-godot-errorRémi Verschelde
Fix Godot returned status code on unexpected error
2021-02-25Remove GDScript bindings for OS.get/set_exit_code, ↵Emmanuel Leblond
SceneTree.quit(<exit_code>) should be used instead
2021-02-25Merge pull request #38918 from EricEzaM/fix-slider-focus-on-scroll-inputRémi Verschelde
Fixed issue with slider focus and scroll input
2021-02-25Fix Godot returned status code on unexpected errorEmmanuel Leblond
2021-02-25Merge pull request #46416 from nekomatata/draw-collision-outline-optionRémi Verschelde
Added option in project settings to draw Shape2D outlines
2021-02-25Added option in project settings to draw Shape2D outlinesPouleyKetchoupp
Disabling collision outlines can be useful for performance when the game is running and many collision shapes are displayed.
2021-02-24Merge pull request #46360 from nmrkr/drag-preview-crash-after-freeRémi Verschelde
Fix crash during drag if user queue_free'd the drag preview
2021-02-24Fix crash during drag if user freed the drag previewDelf Neumärker
2021-02-24Allow CollisionObject3D to show collision shape meshestrollodel
Add an editor gizmo to CollisionObject3D. CollisionShape3D no longer shows collision shapes directly.
2021-02-24Merge pull request #46371 from EricEzaM/PR/fix-osx-inputmap-spammed-errorsRémi Verschelde
Fixed 'nonexistent action' errors spammed at startup on OSX
2021-02-24Fixed 'nonexistent action' errors spammed at startup on OSXEric M
2021-02-24Tween: Add null check for target objectChristoffer Sundbom
Fixes #45399.
2021-02-24Merge pull request #46357 from kleonc/mesh_data_tool_crash_fixRémi Verschelde
MeshDataTool::create_from_surface Fail on invalid index data
2021-02-24Merge pull request #46045 from bruvzg/text_server_bmp_createRémi Verschelde
[TextServer] Restores bitmap font dynamic construction functions.
2021-02-24Use a more specific type for Area2D/3D body signalsAaron Franke
2021-02-23MeshDataTool::create_from_surface Fail on invalid index datakleonc
2021-02-22Add preview Sun and Environmentreduz
* Adds both a preview sun and preview environment to the 3D editor. * They are valid as long as a DirectionalLight3D and WorldEnvironment are not in the scene. * If any is added to the scene, the respective preview is disabled. * Changed WorldEnvironment to better handle multiple node versions. * Added a function in SceneTree to get the first node in a group. * Fixed button minimum size to also consider font height if no text is there, this broke with the TextSever PR.
2021-02-22Merge pull request #45994 from Jummit/expose-edit-selectedRémi Verschelde
Expose edit_selected in Tree
2021-02-22expose edit_selected in TreeJummit
2021-02-22Merge pull request #46243 from Calinou/improve-get-node-error-messageRémi Verschelde
Improve the `get_node()` error message to be more descriptive
2021-02-22Improve the `get_node()` error message to be more descriptiveHugo Locurcio
- Mention the origin of the `get_node()` call. - Mention whether the attempted path is absolute or relative. See #46214.
2021-02-21Merge pull request #46230 from gongpha/keep-hue-valueRémi Verschelde
Keep Hue value when Saturation or Value is zero
2021-02-21Merge pull request #46286 from kleonc/label_set_lines_skippedRémi Verschelde
Label::set_lines_skipped Fail if passed a negative value
2021-02-21Merge pull request #46284 from kleonc/line2d_set_point_positionRémi Verschelde
Line2D::set_point_position Fail if passed index is out of bounds
2021-02-21Label::set_lines_skipped Fail if passed a negative valuekleonc
2021-02-21Line2D::set_point_position Fail if passed index is out of boundskleonc
2021-02-21Prevent selecting hidden nodes in 3D and Canvas Item editorshilfazer
2021-02-21Merge pull request #38565 from nekomatata/export-default-valuesRémi Verschelde
Fixed export var default value in PackedScene when script is not loaded in editor