index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
Age
Commit message (
Expand
)
Author
2021-08-13
Add placeholder textures to ensure CameraTexture / CameraFeed always have val...
bruvzg
2021-08-12
Use hint_albedo in SkyMaterials
clayjohn
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-12
Use the Unicode multiplication symbol where relevant
Hugo Locurcio
2021-08-12
Merge pull request #51580 from aaronfranke/particles-real-double
Rémi Verschelde
2021-08-12
Merge pull request #51558 from fabriceci/fix-move-and-slide-regression-multip...
Rémi Verschelde
2021-08-12
Merge pull request #50372 from Paulb23/code_edit_breakpoint_fixes
Rémi Verschelde
2021-08-12
Merge pull request #51572 from Chaosus/vs_fix_transform_instance
Yuri Roubinsky
2021-08-12
Fix printing error about unsupported modifier on `TransformUniform`
Yuri Roubinsky
2021-08-12
Use real_t and double where appropriate in Particles
Aaron Franke
2021-08-12
Merge pull request #51532 from nekomatata/layer-mask-accessors
Rémi Verschelde
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-12
Merge pull request #51568 from AnilBK/remove-swap
Rémi Verschelde
2021-08-12
Fix breakpoint toggle signal not firing when expected
Paulb23
2021-08-12
Merge pull request #51567 from mortarroad/master-fix-cpu-particles-spread
Rémi Verschelde
2021-08-12
Merge pull request #50363 from JestemStefan/node2D_zero_scale_det_error
Rémi Verschelde
2021-08-12
Merge pull request #50371 from Paulb23/text_edit_cleanup
Rémi Verschelde
2021-08-12
Fix CPU Particles spread
Morris Tabor
2021-08-12
Remove unused swap template.
Anilforextra
2021-08-12
Cleanup and complete TextEdit inspector and docs
Paulb23
2021-08-12
Cleanup and bind remaing methods in TextEdit
Paulb23
2021-08-12
Fix move and slide regression by allowing multiple collision direction
fabriceci
2021-08-12
Fix regressions caused by recent particle spread refactor
Morris Tabor
2021-08-12
Merge pull request #51517 from Chaosus/precise_graphedit_port_handling
Yuri Roubinsky
2021-08-12
Cleanup and expose viewport / scrolling methods
Paulb23
2021-08-12
Rename readonly to editable
Paulb23
2021-08-12
Rename insert mode to overtype mode
Paulb23
2021-08-12
Protect internal CodeEdit --> TextEdit API
Paulb23
2021-08-12
Cleanup TextEdit selection methods
Paulb23
2021-08-12
Expose and cleanup TextEdit line wrap API
Paulb23
2021-08-12
Cleanup and rename caret operations
Paulb23
2021-08-12
Make TextEdit cut, copy and paste overridable
Paulb23
2021-08-12
Remove dead code from TextEdit
Paulb23
2021-08-12
Merge pull request #51502 from codecat/fix-caret-selection
Rémi Verschelde
2021-08-12
Better port handling connection for `GraphEdit`
Yuri Roubinsky
2021-08-11
Make radius & height in CapsuleShape3D independent
PouleyKetchoupp
2021-08-11
Merge pull request #51498 from codecat/fix-triple-click
Rémi Verschelde
2021-08-11
Triple click in text editor now uses last mouse position for validity
Melissa Geels
2021-08-11
Improve CapsuleShape2D size clamping
kobewi
2021-08-11
Changed `TransformMult` node to `TransformOp` in visual shaders
Yuri Roubinsky
2021-08-11
Merge pull request #41634 from KoBeWi/the_independence
Rémi Verschelde
2021-08-11
Make radius & height in CapsuleShape2D independent
Tomasz Chabora
2021-08-11
Merge pull request #51500 from timothyqiu/navmesh-doc
Rémi Verschelde
2021-08-11
Move cursor to edge of selection when moving caret left/right
Melissa Geels
2021-08-11
Improve NavigationMesh typing, parameter validation and documentation
Haoyu Qiu
2021-08-11
Few improvements for constants in visual shader
Yuri Roubinsky
2021-08-11
Merge pull request #47378 from aaronfranke/use-input-enums
Rémi Verschelde
2021-08-11
Merge pull request #41956 from Calinou/rename-engine-iterations-per-second
Rémi Verschelde
2021-08-11
Merge pull request #51490 from nekomatata/clean-character-body
Rémi Verschelde
2021-08-11
Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
Rémi Verschelde
[prev]
[next]