Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-09-29 | Fix AnimatableBody moving and colliding during the first frame | PouleyKetchoupp | |
_update_kinematic_motion() shouldn't be called in the constructor It's too early and causes a first call to set the body position to 0. Then the second call to set the actual position triggers kinematic motion, colliding with objects on the path to the initial position. Side effect of sync to physics now enabled by default. | |||
2021-09-28 | Set stop on slope on by default on CharacterBody. | fabriceci | |
2021-09-28 | Merge pull request #53174 from fabriceci/apply-delta-move-and-collide | Camille Mohr-Daurat | |
Physic API change: apply the delta in move and collide like move and slide | |||
2021-09-28 | Merge pull request #53180 from boruok/4.0-fix-atlas-texture-return-null | Rémi Verschelde | |
2021-09-28 | Merge pull request #53177 from fabriceci/sync-to-physics-true-animatable-body | Rémi Verschelde | |
2021-09-28 | 4.0 fix atlas texture return null | boruok | |
2021-09-28 | Merge pull request #53173 from jmb462/fix-tree-column-title-min-size | Rémi Verschelde | |
2021-09-28 | Sync to physics true by default for AnimatableBody | fabriceci | |
2021-09-28 | Fix tree title column size minimum width | jmb462 | |
2021-09-28 | Apply delta in move and collide | fabriceci | |
2021-09-28 | Merge pull request #53154 from drcd1/fix-sphere-normals | Rémi Verschelde | |
2021-09-28 | Merge pull request #52953 from nekomatata/fix-collision-recovery-depth | Rémi Verschelde | |
2021-09-28 | Merge pull request #53001 from floppyhammer/fix-tree-item-width | Rémi Verschelde | |
2021-09-28 | Merge pull request #53153 from Duroxxigar/fix-bone-attachment-typo | Rémi Verschelde | |
2021-09-28 | Fixes the normals of SphereMesh when the radius is different from 1 | Duarte David | |
2021-09-27 | Fixed typo in bone attachment warning | Duroxxigar | |
2021-09-27 | Improved logic for CharacterBody collision recovery depth | PouleyKetchoupp | |
Allows 2D character controller to work without applying gravity when touching the ground (also more safely in 3D), and collision detection is more flexible with different safe margin values. Character body motion changes in 2D and 3D: -Recovery only for depth > min contact depth to help with collision detection consistency (rest info could be lost if recovery was too much) -Adaptive min contact depth (based on margin) instead of space parameter Extra CharacterBody changes: -2D: apply changes made in 3D for stop on slope and floor snap that help fixing some jittering cases -3D: fix minor inconsistencies in stop on slope and floor snap logic | |||
2021-09-27 | QuadMesh remove format ARRAY_FORMAT_INDEX | Brian Semrau | |
2021-09-27 | Validate before passing indices to meshoptimizer | Haoyu Qiu | |
2021-09-27 | Merge pull request #53100 from KoBeWi/fix_them_tiles_2-layer_count_of_oblivion | Gilles Roudière | |
Fix TileMap layer loading | |||
2021-09-27 | Fix TileMap layer loading | kobewi | |
2021-09-27 | Merge pull request #53091 from AnilBK/merge-duplicates | Rémi Verschelde | |
2021-09-26 | Fix LineEdit and TextEdit double-click and triple-click selection | jmb462 | |
2021-09-26 | Merge pull request #52824 from e8newallm/52680 | Rémi Verschelde | |
Updated Tabs to not update excessively | |||
2021-09-26 | Updated Tabs to not update excessively | Matthew Newall | |
2021-09-26 | Merge duplicate branch conditions to one. | Anilforextra | |
Use SWAP template for swapping values. | |||
2021-09-26 | Fix minimum size of TreeItem | floppyhammer | |
2021-09-25 | fix out of bounds crash in GPUParticle3D::_skinning_changed() | LATRio | |
2021-09-25 | Merge pull request #53049 from AnilBK/dont-construct-2 | Rémi Verschelde | |
2021-09-25 | Construct values only when necessary. | Anilforextra | |
2021-09-25 | Correctly calculate position of the folding arrow in Tree | Yuri Sizov | |
2021-09-25 | Merge pull request #52996 from YeldhamDev/im_the_invisible_tab | Rémi Verschelde | |
2021-09-24 | Merge pull request #53009 from Chaosus/fix_completion_results | Rémi Verschelde | |
2021-09-24 | Merge pull request #52993 from YeldhamDev/tabs_rename_fix | Rémi Verschelde | |
2021-09-24 | Fix tab renaming not updating its size in `Tabs` | Michael Alexsander | |
2021-09-24 | Fix incorrect offsets of tooltip content in `CodeEdit` | Yuri Roubinsky | |
Fix incorrect offsets of tooltip content in `CodeEdit` | |||
2021-09-24 | Refactor and move easing equations | kobewi | |
2021-09-24 | Merge pull request #52430 from AnilBK/vector2-replacements | Rémi Verschelde | |
2021-09-24 | Merge pull request #38414 from theoway/Fix-GraphNode_offset_update | Rémi Verschelde | |
2021-09-24 | Expose `TabContainer`'s tab hidding for scripts | Michael Alexsander | |
2021-09-23 | Construct values only when necessary. | Anilforextra | |
2021-09-23 | Implement animated tiles | Gilles Roudière | |
2021-09-23 | Merge pull request #51920 from ↵ | Rémi Verschelde | |
jmb462/missing-sname-macro-optimization-in-some-functions | |||
2021-09-23 | Merge pull request #52956 from laws65/skeleton3d-bone-fix | Rémi Verschelde | |
2021-09-23 | Merge pull request #52954 from nekomatata/fix-kinematic-collision-reference | Rémi Verschelde | |
2021-09-23 | Fixes sync issue between position_offset and rect_position in GraphNode | Umang Kalra | |
Bleh | |||
2021-09-23 | Prevent being able to set bone's parent as itself | laws65 | |
2021-09-22 | Don't override KinematicCollision reference when still in use in script | PouleyKetchoupp | |
In case the reference is stored in script, create a new instance to avoid overriding the previous values. Otherwise, re-use the reference as before to avoid extra allocations. | |||
2021-09-22 | Fill variation coordinates dictionary with default values when FontData is ↵ | bruvzg | |
set/added. | |||
2021-09-22 | Port 2D improvement to move and slide 3D | fabriceci | |
Co-authored-by: Camille Mohr-Daurat <pouleyketchoup@gmail.com> |