Age | Commit message (Collapse) | Author | |
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2019-03-27 | KinematicBody performance and quality improvements | Daniel Rakos | |
With this change finally one can use compound collisions (like those created by Gridmaps) without serious performance issues. The previous KinematicBody code for Bullet was practically doing a whole bunch of unnecessary calculations. Gridmaps with fairly large octant sizes (in my case 32) can get up to 10000x speedup with this change (literally!). I expect the FPS demo to get a fair speedup as well. List of fixes and improvements: - Fixed a general bug in move_and_slide that affects both GodotPhysics and Bullet, where ray shapes would be ignored unless the stop_on_slope parameter is disabled. Not sure where that came from, but looking at the 2D physics code it was obvious there's a difference. - Enabled the dynamic AABB tree that Bullet uses to allow broadphase collision tests against individual shapes of compound shapes. This is crucial to get good performance with Gridmaps and in general improves the performance whenever a KinematicBody collides with compound collision shapes. - Added code to the broadphase collision detection code used by the Bullet module for KinematicBodies to also do broadphase on the sub-shapes of compound collision shapes. This is possible thanks to the dynamic AABB tree that was previously disabled and it's the change that provides the biggest performance boost. - Now broadphase test is only done once per KinematicBody in Bullet instead of once per each of its shapes which was completely unnecessary. - Fixed the way how the ray separation results are populated in Bullet which was completely broken previously, overwriting previous results and similar non-sense. - Fixed ray shapes for good now. Previously the margin set in the editor was not respected at all, and the KinematicBody code for ray separation was complete bogus, thus all previous attempts to fix it were mislead. - Fixed an obvious bug also in GodotPhysics where an out-of-bounds index was used in the ray result array. There are a whole set of other problems with the KinematicBody code of Bullet which cost performance and may cause unexpected behavior, but those are not addressed in this change (need to keep it "simple"). Not sure whether this fixes any outstanding Github issues but I wouldn't be surprised. | |||
2019-03-18 | Add missing check for 2d physics bounce and friction setters | Kanabenki | |
The override check was already present for 3d physics but missing for 2d | |||
2019-03-16 | Merge pull request #26308 from bojidar-bg/11722-meshlibrary-transforms | Rémi Verschelde | |
Consider StaticBody and NavMesh position when converting to a MeshLibrary | |||
2019-03-16 | Merge pull request #26459 from ptrojahn/eof | Rémi Verschelde | |
Remove extraneous line breaks from text resources | |||
2019-03-16 | Merge pull request #26788 from mo7sener/master | Rémi Verschelde | |
RichTextLabel: Adding the ability to change the default cursor | |||
2019-03-13 | Merge pull request #26484 from Andrettin/Configurable-Tooltip-Offset | Rémi Verschelde | |
Make the Tooltip Position Offset Configurable | |||
2019-03-12 | AudioStreamSample: Don't crash when writing to file fails | merumelu | |
2019-03-10 | Merge pull request #26867 from bojidar-bg/26816-graphnode-title | Rémi Verschelde | |
Fix cursor going to start while editing GraphNode's title | |||
2019-03-10 | Fix cursor going to start while editing GraphNode's title | Bojidar Marinov | |
Fixes #26816 | |||
2019-03-10 | Merge pull request #26859 from JFonS/fix_cpuparticles_resetting | Rémi Verschelde | |
Fix resetting of CPUParticles (2D and 3D) | |||
2019-03-10 | Fix resetting of CPUParticles (2D and 3D) | JFonS | |
2019-03-09 | Merge pull request #26851 from RandomShaper/fix-26460-fake-event-flood | Rémi Verschelde | |
Fix fake null-motion mouse event flood | |||
2019-03-09 | Fix fake null-motion mouse event flood | Pedro J. Estébanez | |
This commit also improves a bit the code quality by making the intent of fake events (and themselves) more explicit. Fixes #26460. | |||
2019-03-09 | Fixes UI navigation with joysticks | Gilles Roudière | |
2019-03-09 | Merge pull request #26784 from humblers/fix-cpuparticles2d | Rémi Verschelde | |
Prevent invisible/inactive cpupparticles2d to redraw | |||
2019-03-09 | Prevent invisible/inactive cpuparticles to redraw(3d) | Daeil Kim | |
2019-03-08 | Added the ability to change the default cursor property for the ↵ | Robear Selwans | |
RichTextLabel component. | |||
2019-03-08 | Prevent invisible/inactive cpupparticles2d to redraw | Daeil Kim | |
2019-03-07 | Fixes bad gizmo alignment for textures with odd size | Gilles Roudière | |
2019-03-07 | Merge pull request #21534 from volzhs/fix-scrollcontainer-size | Rémi Verschelde | |
Precise size calculation of ScrollContainer | |||
2019-03-07 | No longer crash due to wrongly requesting a gizmo, fixes #26735 | Juan Linietsky | |
2019-03-06 | Merge pull request #26669 from RandomShaper/fix-26460 | Juan Linietsky | |
Improve/fix picking | |||
2019-03-06 | Hide StreamTexture flags, fixes #26640 | Juan Linietsky | |
2019-03-06 | -Make tileset and meshlibrary edit in a separate inspector, fixes #26671 | Juan Linietsky | |
-Made relationship lines appear based on theme settings, not previous hack -Fix drawing of relationship lines (was broken) -Fix double initialization of theme settings | |||
2019-03-05 | Merge pull request #26642 from DrMoriarty/check_cursor_line | Rémi Verschelde | |
Check cursor line and column | |||
2019-03-05 | Improve/fix picking | Pedro J. Estébanez | |
Acknowledge mouse button events as position tellers (to make picking more solid; for instance, the touch mouse is raised with a mouse unpressed event that may have a more current position) Forget mouse position for physics if touch mouse raised (because the position known as last is no longer meaningful) Remove needless check for mouse over/exit (now there's code to inject an spurious move for cases where camera/objects have moved) Restrict 2D mouse over/exit to mouse events (including emulated from touch; true touches shouldn't trigger the signals) Fixes #26460. | |||
2019-03-05 | Merge pull request #26638 from KoBeWi/fix_audio_stream_player | Rémi Verschelde | |
Pause AudioStreamPlayer on SceneTree pause | |||
2019-03-05 | Check cursor line and column | Vasiliy Makarov | |
Added a trivial check if cursor.line and cursor.column are valid. Fix #26245 | |||
2019-03-05 | Pause AudioStreamPlayer on SceneTree pause | Tomasz Chabora | |
2019-03-05 | Fix general issues with filesystem-related UI components in the editor | Michael Alexsander Silva Dias | |
2019-03-04 | TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix ↵ | Mariano Suligoy | |
for #24003 | |||
2019-03-04 | Fix and restore text, material and mesh previewers. | Juan Linietsky | |
2019-03-04 | Update focus mask only if there is a focused control, fixes #26524 | Juan Linietsky | |
2019-03-04 | Warn about plane shape usage, closes #26503 | Juan Linietsky | |
2019-03-04 | Specifically error when users try to use sync to physics and move and slide, ↵ | Juan Linietsky | |
closes #26545 | |||
2019-03-04 | Merge pull request #26511 from clayjohn/giprobe_gles2_warning | Rémi Verschelde | |
Add warning to GIProbe when using GLES2 | |||
2019-03-03 | add warning to GIProbe when using GLES2 | clayjohn | |
2019-03-03 | Fixed missing exclude raycast shapes arguments in snap, closes #25230 | Juan Linietsky | |
2019-03-03 | Add a warning when using plain Container, as many users seem to ↵ | Juan Linietsky | |
misunderstand what this is. | |||
2019-03-03 | Skeletons can now choose between using local or world coords for processing, ↵ | Juan Linietsky | |
fixes #26468 | |||
2019-03-03 | Merge pull request #26514 from clayjohn/hide_properties_gles2 | Rémi Verschelde | |
Hide hdr and shadow_contact in gles2 | |||
2019-03-03 | Fix style issues from recent commits | Rémi Verschelde | |
2019-03-02 | hide hdr and shadow_contact in gles2 | clayjohn | |
2019-03-02 | Removed some prints | Juan Linietsky | |
2019-03-02 | Clean up and fix some situations where triangulation may fail, closes #26366 | Juan Linietsky | |
2019-03-02 | Fixed a case of broken loop due to wrapping on the edge, closes #25245 | Juan Linietsky | |
2019-03-02 | Make query checks less agressive, fixes #24694 | Juan Linietsky | |
2019-03-02 | Made the tooltip position offset configurable | Andrettin | |
2019-03-01 | Remove extraneous line breaks from text resources | Paul Trojahn | |
Fixes #23539 | |||
2019-03-01 | Remove old method that makes no sense today, fixes #25566 | Juan Linietsky | |