Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-28 | Merge pull request #54342 from groud/remove_item_list_editor | Rémi Verschelde | |
2021-10-28 | Merge pull request #54331 from LennyPhoenix/lennyphoenix-patch-2 | Rémi Verschelde | |
2021-10-28 | Remove ItemList editor and replace it by a property array | Gilles Roudière | |
2021-10-28 | Check for valid stack in set_bone_index | Lenny Critchley | |
Resolves #54235 | |||
2021-10-27 | Merge pull request #54320 from YeldhamDev/tabbar_close_last_fix | Rémi Verschelde | |
2021-10-27 | Merge pull request #54157 from bjauny/fix_potential_nullpointer_collision3d | Camille Mohr-Daurat | |
Fix potential null pointer use, based on #54094 fix | |||
2021-10-27 | Fix uninteractable singular tab in `TabBar` | Michael Alexsander | |
2021-10-27 | Merge pull request #54166 from ConteZero/unique_selection | Rémi Verschelde | |
2021-10-27 | Fix potential null pointer use, based on #54094 fix | Bastien JAUNY | |
2021-10-27 | Merge pull request #54302 from fabriceci/fix-2D-character-stuck-on-wall | Camille Mohr-Daurat | |
Fix #54298 where a CharacterBody2D can be stuck on the wall. | |||
2021-10-27 | Add option to make selection unique | ConteZero | |
2021-10-27 | Merge pull request #54125 from groud/tile_data_runtime_modification | Rémi Verschelde | |
Implement runtime update of TileData object in TileMap | |||
2021-10-27 | Implement runtime update of TileData object in TileMap | Gilles Roudière | |
2021-10-27 | Merge pull request #54285 from briansemrau/fix-proximity-fade | Rémi Verschelde | |
Fix BaseMaterial3D proximity fade for Vulkan | |||
2021-10-27 | Fix #54298 where a CharacterBody2D can be stuck on the wall. | fabriceci | |
2021-10-27 | Optimize TileMap layers updates | Gilles Roudière | |
2021-10-26 | Fix vulkan proximity fade | Brian Semrau | |
Vulkan uses different normalized device coordinates than OpenGL. | |||
2021-10-26 | Add focus font color to Button and derivatives | Yuri Sizov | |
2021-10-26 | Merge pull request #54245 from manueldun/nullParamAddMod | Rémi Verschelde | |
2021-10-26 | Merge pull request #54073 from groud/terrains_for_procgen | Rémi Verschelde | |
2021-10-25 | Added error macro to ensure non null parameter | Manuel Dun | |
2021-10-25 | Fix properties being displayed when they shouldn't in DirectionalLight3D | Hugo Locurcio | |
The parent `_validate_property()` wasn't called, which led to shadow properties being visible even if shadows were disabled on a DirectionalLight3D node. | |||
2021-10-25 | Merge pull request #54084 from reduz/node3d-rotation-options | Rémi Verschelde | |
2021-10-25 | Merge pull request #54147 from ↵ | Rémi Verschelde | |
Calinou/editor-directionallight-3d-only-show-relevant-properties | |||
2021-10-25 | Refactored Node3D rotation modes | reduz | |
* Made the Basis euler orders indexed via enum. * Node3D has a new rotation_order property to choose Euler rotation order. * Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations. The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course). | |||
2021-10-25 | Only show relevant properties in the DirectionalLight3D inspector | Hugo Locurcio | |
Some split distance properties are unused depending on the current shadow mode. Also, Blend Splits can only be used if the shadow mode is PSSM 2 Splits or PSSM 4 Splits. This also moves the Fade Start property to be located after the split properties. This avoids intertwining "conditional" properties with a property that's always available. | |||
2021-10-25 | Fix GCC 12 `-Werror=type-limits` in animation compression code | Rémi Verschelde | |
Fixup to #54050, CI's GCC builds didn't catch it. | |||
2021-10-25 | Merge pull request #54050 from reduz/animation-compression | Rémi Verschelde | |
2021-10-25 | Ignore empty Font resources as theme override. | bruvzg | |
Add range hint to font_size properties. Remove excessive `base_size` Font property. | |||
2021-10-24 | Setting the visible multimesh instance to -1 so that they are updated ↵ | Hristo Stamenov | |
correctly on set_amount. When emitting stops CPUParticles3D::_set_redraw(bool p_redraw) will set that value to 0 so when you change the amount after that it will actually not update correclty. This fixes an issue where if it was not emitting when the scene loaded and it start after that the amount is not reflected correclty. This also happened when you checked out the box for emitting in the editor, changed the value of amount and then checked on the box for emitting. With this change if it is emitting during the change it does interrupt the previous particles when you change. The amount and the emit starts from beginning but that is to be expected on an amount of particles change. | |||
2021-10-24 | Merge pull request #53885 from TokageItLab/fix-bone-animation-insertion | Rémi Verschelde | |
Fixed Pos/Rot/Scl 3D Tracks insertion in `SkeletonEditor` | |||
2021-10-23 | Merge pull request #54045 from ConteZero/primary_clipboard_linux_fix_warning | Rémi Verschelde | |
2021-10-23 | Merge pull request #54120 from zaevi/fix_null-ref_crashes | Rémi Verschelde | |
2021-10-23 | Merge pull request #54145 from zedutch/Fix-tree-notification-crash | Rémi Verschelde | |
2021-10-23 | Fix primary clipboard warning | ConteZero | |
2021-10-23 | Fix possible crash when calling Tree.notification from _ready | Robin Arys | |
2021-10-23 | Fixed animation insertion in SkeletonEditor | Silc 'Tokage' Renew | |
2021-10-23 | Make RichTextLabel's parse_bbcode and append_text return void | Haoyu Qiu | |
2021-10-23 | Fix unexpected crashes in `notification` | Zae | |
2021-10-22 | Merge pull request #54088 from madmiraal/remove-unimplemented-methods | Rémi Verschelde | |
2021-10-21 | Fix potential nullptr dereference in CanvasLayer | Sean Kim | |
* Changed another instance of ERR_FAIL_COND in the same file to ERR_FAIL_NULL_MSG instead. * Checked for potential access of the viewport pointer elsewhere in same file. Fixes #54098 | |||
2021-10-21 | Implement Animation Compression | reduz | |
Roughly based on https://github.com/godotengine/godot-proposals/issues/3375 (used format is slightly different). * Implement bitwidth based animation compression (see animation.h for format). * Can compress imported animations up to 10 times. * Compression format opens the door to streaming. * Works transparently (happens all inside animation.h) | |||
2021-10-21 | Remove unimplemented methods | Marcel Admiraal | |
2021-10-21 | Merge pull request #52367 from Duroxxigar/improve-nav-error-messages | Rémi Verschelde | |
Improve readability for failing errors in nav area | |||
2021-10-21 | Merge pull request #54053 from nekomatata/fix-soft-body-disable-mode | Rémi Verschelde | |
Fix SoftDynamicBody3D crash when setting disable mode | |||
2021-10-21 | Merge pull request #54035 from Calinou/ctl-context-dialog-use-title-case | Rémi Verschelde | |
Use TitleCase for CTL dialog menu options | |||
2021-10-21 | Merge pull request #53990 from Kemikal1/master | Rémi Verschelde | |
Change the unreacheable return value of shape_find_owner() | |||
2021-10-21 | Fix SoftDynamicBody3D crash when setting disable mode | PouleyKetchoupp | |
Proper logic for changing physics state when disabled and disabled mode is changed (it was unnecessarily making calls to re-initialize physics). Extra error handling in soft body implementations to avoid crashes with invalid mesh. | |||
2021-10-21 | Use TitleCase for CTL dialog menu options | Hugo Locurcio | |
This is more consistent with other actions exposed in the dialog. | |||
2021-10-21 | Allow updating TileMap cells using surrounding terrains | Gilles Roudière | |