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2020-05-12doc: Sync classref with current sourceRémi Verschelde
Adds API changes from the new GPU lightmapper.
2020-05-11Merge pull request #38635 from Calinou/tilemap-rename-ysort-indexRémi Verschelde
Rename various TileMap methods/properties for clarity and consistency
2020-05-11thirdparty: Cleanup after #38386, document provenance and copyrightRémi Verschelde
Also renamed `delaunay.h` to `delaunay_2d.h` to match the class name.
2020-05-11Merge pull request #38386 from reduz/new-lightmapperRémi Verschelde
New GPU lightmapper
2020-05-11Merge pull request #38491 from eduardonunesp/input-line-osx-selectionRémi Verschelde
Using the common behaviour when use command+shift on text line for osx
2020-05-11Merge pull request #31938 from KoBeWi/a_welcome_lagRémi Verschelde
Fix VisibilityEnabler2D behavior on start
2020-05-11Using the common behaviour when use command+shift on text line for osxEduardo Nunes Pereira
* On press left+command+shift or right+command+shift it should behave like shift+home or shift+end and select the text * Using home and end events as reference
2020-05-10New lightmapperJuan Linietsky
-Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D)
2020-05-10Rename various TileMap methods/properties for clarity and consistencyHugo Locurcio
The YSort renames were tracked in https://github.com/godotengine/godot/issues/16863. This closes https://github.com/godotengine/godot-proposals/issues/814.
2020-05-10Revert "Renamed plane's d to distance"Rémi Verschelde
This reverts commit ec7b481170dcd6a7b4cf0e6c1221e204ff7945f3. This was wrong, `d` is not a distance but the `d` constant in the parametric equation `ax + by + cz = d` describing the plane.
2020-05-10Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde
Part of #33027.
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
Part of #33027, also discussed in #29848. Enforcing the use of brackets even on single line statements would be preferred, but `clang-format` doesn't have this functionality yet.
2020-05-10Style: Add missing copyright headersRémi Verschelde
2020-05-10Merge pull request #38613 from MCrafterzz/planeRémi Verschelde
Renamed plane's d to distance
2020-05-10Prevent CapsuleShape2D height from being less than zero.Marcel Admiraal
2020-05-10Renamed plane's d to distanceMarcus Elg
2020-05-09Rename Lineshapes d to distanceMarcus Elg
2020-05-08Turn the anisotropic filtering setting into an enumHugo Locurcio
Since it only accepts power-of-two values, exposing it as an enum makes more sense. This also allows for adding property hints to indicate the performance cost of each value. This also improves property hints for MSAA and FXAA.
2020-05-08Fix VisibilityEnabler2D behavior on startTomasz Chabora
2020-05-07GUI: Touch screen button click area now is synced with its drawMateo Kuruk Miccino
(cherry picked from commit 1cba7fb1804c35917c075e323b6d303f5a900df6)
2020-05-07Merge pull request #31086 from volzhs/underlineRémi Verschelde
Use underline position and thickness value in font file
2020-05-07Merge pull request #38226 from Calinou/increase-camera3d-fovRémi Verschelde
Increase the default Camera3D field of view to 75
2020-05-07Merge pull request #38385 from ThakeeNathees/method-bind-text_edit-set_lineRémi Verschelde
method bind TextEdit::set_line() added
2020-05-07Merge pull request #38524 from hoontee/masterRémi Verschelde
Fix bug with AudioStreamPlayer3D audio position
2020-05-07Fix bug with AudioStreamPlayer3D audio positionhoontee
Applies https://github.com/godotengine/godot/commit/0c78a58b6472f704d473e0307c9ea83dfbde1811 to `AudioStreamPlayer3D::play`.
2020-05-06PopupMenu.get_current_index() bound to ClassDBnobuyuki_nyuu
2020-05-06Merge pull request #38495 from DarkMessiah/tree-bind-suffixRémi Verschelde
Bind set_suffix and get_suffix in Tree
2020-05-06Merge pull request #38488 from ↵Rémi Verschelde
EricEzaM/adjust-stretch-ratio-value-range-and-documentation Updated editor spin slider to have better behaviour and adjusted control's size_flags_stretch_ratio value range
2020-05-06Bind set_suffix/get_suffix in TreeStanislav Labzyuk
2020-05-06Updated editor spin slider to have better behaviour and adjusted control's ↵Eric M
size_flags_stretch_ratio value range
2020-05-06Merge pull request #38475 from Chaosus/vs_qualsRémi Verschelde
Added uniform qualifiers to visual shaders
2020-05-05Merge pull request #37293 from Janglee123/ctrl-click-improvementsRémi Verschelde
Improved go-to definition (Ctrl + Click)
2020-05-05Merge pull request #38480 from ThakeeNathees/tween-get-set-fixRémi Verschelde
Fix: Tween always return true for _get(), _set()
2020-05-05Fix: Tween always return true for _get(), _set()Thakee Nathees
2020-05-05Some fixes for canvas item visual shader inputsYuri Roubinsky
2020-05-05Added uniform qualifiers to visual shadersYuri Roubinsky
2020-05-05Improved go-to definition (Ctrl + Click)janglee
Co-Authored-By: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
2020-05-04doc: Sync classref with current sourceRémi Verschelde
2020-05-04Merge pull request #37717 from qarmin/world_fixRémi Verschelde
Change non-existent World to World3D
2020-05-04Merge pull request #38446 from qarmin/navigation_polygon_typeRémi Verschelde
Fixes type of array in _set_outlines function
2020-05-04Revert "Emit signal when animation ends by seek"Rémi Verschelde
This reverts commit bf1cc116e15ec155c1dfff06bd02d2f1dfc21ee0. This needs more discussion to avoid breaking some users' expectations. See #38086 for arguments.
2020-05-04Fixes type of array in _set_outlines functionqarmin
2020-05-03Merge pull request #38394 from reduz/implement-skewRémi Verschelde
Implement Skew in Node2D
2020-05-03Fix performance issue in update_bitmask_region fallbackThomas Riedmair
2020-05-02Added missing spring enums for generic_6dof_jointBastiaan Olij
2020-05-01Implement Skew in Node2DJuan Linietsky
Skew is x-axis only, because it must be bidirectionally convertible to a 2x3 matrix, but you can subtract it to the rotation to get the effect on y-axis
2020-05-01method bind TextEdit::set_line() addedThakee Nathees
2020-05-01Merge pull request #38346 from jitspoe/master.fix_uninitialized_particle_paramRémi Verschelde
Fix custom w component being uninitialized on CPU particles.
2020-05-01Increase the default Camera3D field of view to 75Hugo Locurcio
A vertical FOV of 75 degrees is roughly equivalent to a 91 degree horizontal FOV on a 4:3 display (~107.51 degrees on 16:9), which is close to the typical default FOV used in PC games. Note that this doesn't apply to the in-editor camera which keeps its FOV to 70. This is because it doesn't display in fullscreen; its viewport only displays in the center of the editor (roughly). This means the viewport won't cover the viewer's eyes as much. Therefore, the editor camera FOV should be slightly lower to account for this. Since this changes the default value, this may break existing projects slightly. For the record, this was already done in https://github.com/godotengine/godot-demo-projects/pull/260 for the official demo projects.
2020-04-30Fixed bbcode parsing for built-in RichTextEffects in RichTextLabelDarenn
RichTextEffect can now have a bbcode string starting like one of the built-in. It was impossible before as the built-in would take precedence over the custom effect that has the same bbcode start. Example : [fade] would take precedence over [fade_in]