Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-05-12 | doc: Sync classref with current source | Rémi Verschelde | |
Adds API changes from the new GPU lightmapper. | |||
2020-05-11 | Merge pull request #38635 from Calinou/tilemap-rename-ysort-index | Rémi Verschelde | |
Rename various TileMap methods/properties for clarity and consistency | |||
2020-05-11 | thirdparty: Cleanup after #38386, document provenance and copyright | Rémi Verschelde | |
Also renamed `delaunay.h` to `delaunay_2d.h` to match the class name. | |||
2020-05-11 | Merge pull request #38386 from reduz/new-lightmapper | Rémi Verschelde | |
New GPU lightmapper | |||
2020-05-11 | Merge pull request #38491 from eduardonunesp/input-line-osx-selection | Rémi Verschelde | |
Using the common behaviour when use command+shift on text line for osx | |||
2020-05-11 | Merge pull request #31938 from KoBeWi/a_welcome_lag | Rémi Verschelde | |
Fix VisibilityEnabler2D behavior on start | |||
2020-05-11 | Using the common behaviour when use command+shift on text line for osx | Eduardo Nunes Pereira | |
* On press left+command+shift or right+command+shift it should behave like shift+home or shift+end and select the text * Using home and end events as reference | |||
2020-05-10 | New lightmapper | Juan Linietsky | |
-Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D) | |||
2020-05-10 | Rename various TileMap methods/properties for clarity and consistency | Hugo Locurcio | |
The YSort renames were tracked in https://github.com/godotengine/godot/issues/16863. This closes https://github.com/godotengine/godot-proposals/issues/814. | |||
2020-05-10 | Revert "Renamed plane's d to distance" | Rémi Verschelde | |
This reverts commit ec7b481170dcd6a7b4cf0e6c1221e204ff7945f3. This was wrong, `d` is not a distance but the `d` constant in the parametric equation `ax + by + cz = d` describing the plane. | |||
2020-05-10 | Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine | Rémi Verschelde | |
Part of #33027. | |||
2020-05-10 | Style: clang-format: Disable AllowShortIfStatementsOnASingleLine | Rémi Verschelde | |
Part of #33027, also discussed in #29848. Enforcing the use of brackets even on single line statements would be preferred, but `clang-format` doesn't have this functionality yet. | |||
2020-05-10 | Style: Add missing copyright headers | Rémi Verschelde | |
2020-05-10 | Merge pull request #38613 from MCrafterzz/plane | Rémi Verschelde | |
Renamed plane's d to distance | |||
2020-05-10 | Prevent CapsuleShape2D height from being less than zero. | Marcel Admiraal | |
2020-05-10 | Renamed plane's d to distance | Marcus Elg | |
2020-05-09 | Rename Lineshapes d to distance | Marcus Elg | |
2020-05-08 | Turn the anisotropic filtering setting into an enum | Hugo Locurcio | |
Since it only accepts power-of-two values, exposing it as an enum makes more sense. This also allows for adding property hints to indicate the performance cost of each value. This also improves property hints for MSAA and FXAA. | |||
2020-05-08 | Fix VisibilityEnabler2D behavior on start | Tomasz Chabora | |
2020-05-07 | GUI: Touch screen button click area now is synced with its draw | Mateo Kuruk Miccino | |
(cherry picked from commit 1cba7fb1804c35917c075e323b6d303f5a900df6) | |||
2020-05-07 | Merge pull request #31086 from volzhs/underline | Rémi Verschelde | |
Use underline position and thickness value in font file | |||
2020-05-07 | Merge pull request #38226 from Calinou/increase-camera3d-fov | Rémi Verschelde | |
Increase the default Camera3D field of view to 75 | |||
2020-05-07 | Merge pull request #38385 from ThakeeNathees/method-bind-text_edit-set_line | Rémi Verschelde | |
method bind TextEdit::set_line() added | |||
2020-05-07 | Merge pull request #38524 from hoontee/master | Rémi Verschelde | |
Fix bug with AudioStreamPlayer3D audio position | |||
2020-05-07 | Fix bug with AudioStreamPlayer3D audio position | hoontee | |
Applies https://github.com/godotengine/godot/commit/0c78a58b6472f704d473e0307c9ea83dfbde1811 to `AudioStreamPlayer3D::play`. | |||
2020-05-06 | PopupMenu.get_current_index() bound to ClassDB | nobuyuki_nyuu | |
2020-05-06 | Merge pull request #38495 from DarkMessiah/tree-bind-suffix | Rémi Verschelde | |
Bind set_suffix and get_suffix in Tree | |||
2020-05-06 | Merge pull request #38488 from ↵ | Rémi Verschelde | |
EricEzaM/adjust-stretch-ratio-value-range-and-documentation Updated editor spin slider to have better behaviour and adjusted control's size_flags_stretch_ratio value range | |||
2020-05-06 | Bind set_suffix/get_suffix in Tree | Stanislav Labzyuk | |
2020-05-06 | Updated editor spin slider to have better behaviour and adjusted control's ↵ | Eric M | |
size_flags_stretch_ratio value range | |||
2020-05-06 | Merge pull request #38475 from Chaosus/vs_quals | Rémi Verschelde | |
Added uniform qualifiers to visual shaders | |||
2020-05-05 | Merge pull request #37293 from Janglee123/ctrl-click-improvements | Rémi Verschelde | |
Improved go-to definition (Ctrl + Click) | |||
2020-05-05 | Merge pull request #38480 from ThakeeNathees/tween-get-set-fix | Rémi Verschelde | |
Fix: Tween always return true for _get(), _set() | |||
2020-05-05 | Fix: Tween always return true for _get(), _set() | Thakee Nathees | |
2020-05-05 | Some fixes for canvas item visual shader inputs | Yuri Roubinsky | |
2020-05-05 | Added uniform qualifiers to visual shaders | Yuri Roubinsky | |
2020-05-05 | Improved go-to definition (Ctrl + Click) | janglee | |
Co-Authored-By: Bojidar Marinov <bojidar.marinov.bg@gmail.com> | |||
2020-05-04 | doc: Sync classref with current source | Rémi Verschelde | |
2020-05-04 | Merge pull request #37717 from qarmin/world_fix | Rémi Verschelde | |
Change non-existent World to World3D | |||
2020-05-04 | Merge pull request #38446 from qarmin/navigation_polygon_type | Rémi Verschelde | |
Fixes type of array in _set_outlines function | |||
2020-05-04 | Revert "Emit signal when animation ends by seek" | Rémi Verschelde | |
This reverts commit bf1cc116e15ec155c1dfff06bd02d2f1dfc21ee0. This needs more discussion to avoid breaking some users' expectations. See #38086 for arguments. | |||
2020-05-04 | Fixes type of array in _set_outlines function | qarmin | |
2020-05-03 | Merge pull request #38394 from reduz/implement-skew | Rémi Verschelde | |
Implement Skew in Node2D | |||
2020-05-03 | Fix performance issue in update_bitmask_region fallback | Thomas Riedmair | |
2020-05-02 | Added missing spring enums for generic_6dof_joint | Bastiaan Olij | |
2020-05-01 | Implement Skew in Node2D | Juan Linietsky | |
Skew is x-axis only, because it must be bidirectionally convertible to a 2x3 matrix, but you can subtract it to the rotation to get the effect on y-axis | |||
2020-05-01 | method bind TextEdit::set_line() added | Thakee Nathees | |
2020-05-01 | Merge pull request #38346 from jitspoe/master.fix_uninitialized_particle_param | Rémi Verschelde | |
Fix custom w component being uninitialized on CPU particles. | |||
2020-05-01 | Increase the default Camera3D field of view to 75 | Hugo Locurcio | |
A vertical FOV of 75 degrees is roughly equivalent to a 91 degree horizontal FOV on a 4:3 display (~107.51 degrees on 16:9), which is close to the typical default FOV used in PC games. Note that this doesn't apply to the in-editor camera which keeps its FOV to 70. This is because it doesn't display in fullscreen; its viewport only displays in the center of the editor (roughly). This means the viewport won't cover the viewer's eyes as much. Therefore, the editor camera FOV should be slightly lower to account for this. Since this changes the default value, this may break existing projects slightly. For the record, this was already done in https://github.com/godotengine/godot-demo-projects/pull/260 for the official demo projects. | |||
2020-04-30 | Fixed bbcode parsing for built-in RichTextEffects in RichTextLabel | Darenn | |
RichTextEffect can now have a bbcode string starting like one of the built-in. It was impossible before as the built-in would take precedence over the custom effect that has the same bbcode start. Example : [fade] would take precedence over [fade_in] |