Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-05 | Merge pull request #53428 from akien-mga/4.x/27790-viewport-error-fix | Rémi Verschelde | |
Fix ViewportTexture error when viewport is used from a child scene | |||
2021-10-05 | Merge pull request #53237 from metinc/fix-animated-sprite-precision-error-master | Rémi Verschelde | |
2021-10-05 | Fix ViewportTexture error when viewport is used from a child scene | jitspoe | |
Fix invalid errors when a separate child scene file contains a viewport and that viewport is used for a texture in the current scene. Fixes #27790. | |||
2021-10-05 | Merge pull request #53051 from kleonc/animated-sprites-centered-rendering | Rémi Verschelde | |
2021-10-05 | Merge pull request #53420 from nekomatata/fix-tilemap-moving-platform | Rémi Verschelde | |
2021-10-04 | Fix physics glitch with TileMap moving platforms | PouleyKetchoupp | |
Added a parameter in test_body_motion to exclude attached objects from collision, used to avoid collision with all TileMap tiles with moving platform motion instead of just the one tile the character touches. Same changes made in 3D for consistency, and handling potential similar cases. | |||
2021-10-04 | Correctly bind optional arguments when emitting Theme changes | Yuri Sizov | |
2021-10-04 | Merge pull request #53280 from nekomatata/test-body-motion-parameters | Rémi Verschelde | |
2021-10-04 | Merge pull request #53394 from TwistedTwigleg/Godot4_SkeletonIK_RegressionFix | Rémi Verschelde | |
2021-10-04 | Script interface improvements for test body motion | PouleyKetchoupp | |
-Physics servers test body motion use a class to hold parameters instead of multiple arguments to make it more readable and flexible since there are many options -Improved documentation for test body motion and kinematic collision -Removed read-only properties for body motion results (not handled in scripts, so they should be get_ methods only instead) | |||
2021-10-04 | Merge pull request #53378 from clayjohn/hide_render_priority | Rémi Verschelde | |
Hide render_priority except when using SpatialMaterials | |||
2021-10-04 | Merge pull request #53330 from jmb462/fix-bad-caret-position-after-ctrl-x | Rémi Verschelde | |
Fix caret position and viewport centering after deleting line (Ctrl-X) | |||
2021-10-04 | Hide render_priority except when using SpatialMaterials | clayjohn | |
2021-10-04 | Merge pull request #53396 from pycbouh/theme-improve-change-propagation | Rémi Verschelde | |
Make `Theme` report property list changes less often | |||
2021-10-04 | Merge pull request #53354 from reduz/remove-clipped-camera | Rémi Verschelde | |
2021-10-04 | Merge pull request #53303 from akien-mga/53295-gdscript-completion-quote-style | Rémi Verschelde | |
2021-10-04 | Fix caret position and viewport centering after deleting line (Ctrl-X) | jmb462 | |
2021-10-04 | Merge pull request #53392 from YeldhamDev/tabs_offset_fix | Rémi Verschelde | |
2021-10-04 | Make Theme report property list changes less often | Yuri Sizov | |
2021-10-04 | Fixed SkeletonIK not rotating correctly when solving | TwistedTwigleg | |
2021-10-04 | GDScript completion: Handle quote style ad-hoc to remove editor dependency | Rémi Verschelde | |
`core` and `scene` shouldn't depend on `editor`, so they can't query this style setting in `get_argument_options`. But we can handle it after the fact in GDScript's completion code. Also cleans up a couple extra unused invalid includes in `core`. | |||
2021-10-04 | Merge pull request #53341 from pycbouh/gui-editor-scale-encapsulation | Rémi Verschelde | |
2021-10-04 | Merge pull request #52802 from V-Sekai/gltf-extensions | Rémi Verschelde | |
2021-10-04 | Remove ClippedCamera3D | reduz | |
* Usage was always confusing for users * The ability to generate a pyramid shape was moved to Camera3D * SpringArm3D now casts using the camera pyramid shape if no shape is supplied. | |||
2021-10-04 | Fix `Tabs` offset overreaching when scrolling fast | Michael Alexsander | |
2021-10-04 | Remove EDSCALE dependency from /scene/gui | Yuri Sizov | |
2021-10-04 | Add the base scale factor to the Theme resource | Yuri Sizov | |
2021-10-03 | GLTF for game templates. | K. S. Ernest (iFire) Lee | |
Convert GLTF Document to use ImporterMeshInstance3D. Add a GLTFDocument extension list and an extension for converting the importer mesh instance 3d to mesh instance 3d. Use GLTF module when the editor tools are disabled. Modified the render server to be less restrictive on matching blend arrays and have more logging. Misc bugs with multimesh. Always index the meshes. | |||
2021-10-03 | Fix rendering centered odd-size texture in AnimatedSprite2D/AnimatedSprite3D | kleonc | |
2021-10-03 | Merge pull request #44964 from Dragoncraft89/animation_tree_bug | Rémi Verschelde | |
2021-10-02 | Reorganize Theme resource code for better maintainability | Yuri Sizov | |
2021-10-01 | Merge pull request #53284 from jmb462/fix-backspace-selection | Rémi Verschelde | |
Fix deleting selection at the first line do not work with backspace | |||
2021-10-01 | Rename Joint2D and Joint3D files for consistency | PouleyKetchoupp | |
Now matches the class names to be consistent between 2D and 3D and with other node types. | |||
2021-10-01 | Fix deleting selection at the first line do not work with backspace | Jean-Michel Bernard | |
2021-10-01 | Merge pull request #53311 from nekomatata/soft-body-remove-mesh-reference | Camille Mohr-Daurat | |
Remove scene code in physics servers | |||
2021-10-01 | Merge pull request #53302 from nekomatata/physics-bone-remove-editor-code | Camille Mohr-Daurat | |
Remove editor code in PhysicalBone3D | |||
2021-10-01 | Remove scene code in physics servers | PouleyKetchoupp | |
Replaced Mesh with mesh RID in Godot Physics 3D and Bullet. | |||
2021-10-01 | Remove editor code in PhysicalBone3D | PouleyKetchoupp | |
_set_gizmo_move_joint is only used in PhysicalBone3DEditor, so the editor plugin call can be done directly there. | |||
2021-10-01 | Implement TextServer GDExtension interface, remove TextServer GDNative ↵ | bruvzg | |
interface. | |||
2021-10-01 | Merge pull request #51273 from EricEzaM/multiple-events-per-shortcut-take2 | Rémi Verschelde | |
2021-10-01 | Merge pull request #53208 from timothyqiu/headless-crash | Rémi Verschelde | |
2021-10-01 | Allow non-control Nodes to handle drag forwarding (e.g. Windows) | Eric M | |
2021-10-01 | [FontData] Fixes saving copy of the font source data, if it was created from ↵ | bruvzg | |
built-in font. | |||
2021-10-01 | Merge pull request #53277 from YeldhamDev/tabs_renaming | Rémi Verschelde | |
2021-10-01 | Merge pull request #53279 from nekomatata/fix-tilemap-angular-velocity | Rémi Verschelde | |
2021-09-30 | Merge pull request #53272 from fabriceci/bug-platform-ceiling | Camille Mohr-Daurat | |
Fix #53255 when a body gets stuck when it hits a descending platform in 2D/3D | |||
2021-09-30 | Fix angular velocity default value in TileSet | PouleyKetchoupp | |
Value was uninitialized, which lead to undefined behavior. | |||
2021-09-30 | Rename some elements of `Tabs` | Michael Alexsander | |
2021-09-30 | Fix body stuck on descending platform | fabriceci | |
2021-09-30 | Use range iterators for `Map` | Lightning_A | |