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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2023-01-08
Merge pull request #71064 from DarkMessiah/expose_clear_tabs
Rémi Verschelde
2023-01-08
Merge pull request #69809 from KoBeWi/runtime_enabler_2d
Rémi Verschelde
2023-01-08
Expose TabBar::clear_tabs to GDScript
Stanislav Labzyuk
2023-01-07
Merge pull request #70939 from bruvzg/win_screen_2
Rémi Verschelde
2023-01-07
Merge pull request #36301 from KoBeWi/daddy_node
Rémi Verschelde
2023-01-07
Add support for the custom initial screen for the main window, fix primary sc...
bruvzg
2023-01-06
Merge pull request #68429 from KoBeWi/PropertySettings
Rémi Verschelde
2023-01-06
Merge pull request #71005 from dazKind/master
Rémi Verschelde
2023-01-06
fix typo 'comleption' -> 'completion'
Michael Bickel
2023-01-06
Add `uint` type support to visual shaders
Yuri Rubinsky
2023-01-06
Merge pull request #70963 from YuriSizov/editor-dead-codes-society
Rémi Verschelde
2023-01-06
Merge pull request #70547 from TokageItLab/pingpong-wrap
Rémi Verschelde
2023-01-05
Simplify some editor plugin logic and remove dead code
Yuri Sizov
2023-01-05
Merge pull request #65609 from dalexeev/animated-sprite
Rémi Verschelde
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
Merge pull request #67749 from JonqsGames/clean_physical_bone_instancing
Rémi Verschelde
2023-01-05
Merge pull request #70933 from fire/empty-organize-graph-node
Rémi Verschelde
2023-01-05
Merge pull request #70795 from KoBeWi/TweenCounted
Rémi Verschelde
2023-01-05
Merge pull request #70824 from smix8/fix_navpoly_errormsg_4.x
Rémi Verschelde
2023-01-05
Test joint type on _set for PhysicalBone joints
JoJoX
2023-01-05
`AnimatedSprite{2D,3D}` improvements
Danil Alexeev
2023-01-04
Update graph_edit.cpp to automatically arrange nodes if nothing is selected.
K. S. Ernest (iFire) Lee
2023-01-03
Merge pull request #70877 from timothyqiu/tree-scroll
Rémi Verschelde
2023-01-03
Merge pull request #70624 from bruvzg/cur_sc
Rémi Verschelde
2023-01-03
Fix Tree overflow without scrolling being enabled
Haoyu Qiu
2023-01-03
Merge pull request #70840 from MewPurPur/get-point-count-instead-of-points
Rémi Verschelde
2023-01-03
Merge pull request #70864 from timothyqiu/scroll-margin
Rémi Verschelde
2023-01-03
Merge pull request #70572 from TokageItLab/fix-statemachine-fade
Rémi Verschelde
2023-01-03
Merge pull request #70865 from bruvzg/fd_crash
Rémi Verschelde
2023-01-03
Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocity
Rémi Verschelde
2023-01-03
Merge pull request #70690 from Sauermann/fix-menubar-hover
Rémi Verschelde
2023-01-03
Merge pull request #70763 from Maran23/4-x-tree-icon-gap-with-hscrollbar
Rémi Verschelde
2023-01-03
Merge pull request #69972 from adamscott/add-server-checks-before-free
Rémi Verschelde
2023-01-03
Merge pull request #70519 from bruvzg/font_hash
Rémi Verschelde
2023-01-03
Merge pull request #70611 from YeldhamDev/tabbar_fixes
Rémi Verschelde
2023-01-03
Fix file dialog crash on forward click when history is empty.
bruvzg
2023-01-03
Fix scroll grabber can't reach ends in default theme
Haoyu Qiu
2023-01-03
Merge pull request #70585 from Chaosus/vs_custom
Yuri Rubinsky
2023-01-02
Merge pull request #67853 from Zylann/fix_lods_with_doubles
Clay John
2023-01-02
Rename get_points_count() to get_point_count() internally
VolTer
2023-01-02
Fix NavigationPolygon error msg
smix8
2023-01-01
Improve RefCounted support in Tween
kobewi
2023-01-01
Change binding type of PlaceholderTexture2D.set/get_size to Vector2
James Mintram
2022-12-31
Use the vertical scrollbar when calculating the width that can be used for dr...
Marius Hanl
2022-12-29
Add safety-checks before some servers `free()`
Adam Scott
2022-12-29
Improve `window_set_current_screen` and fix secondary window initial mode and...
bruvzg
2022-12-29
Fix hovering-color of MenuBar entries when reentering MenuBar
Markus Sauermann
2022-12-27
Fix errors when `TabBar` is empty
Michael Alexsander
2022-12-26
Add missing CUSTOM inputs for the spatial/vertex mode of visual shader
Yuri Rubinsky
2022-12-26
Fix wrong AnimationStateMachine process for end of fading
Silc Renew
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