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2022-08-22Merge pull request #64670 from Mickeon/fix-label-visibile-percentYuri Sizov
Clamp Label's `percent_visible` properly between 0 and 1.0
2022-08-22Merge pull request #54549 from KoBeWi/fastcellsYuri Sizov
Add a method to get TileData from a cell
2022-08-22Clamp Label's `percent_visible` properly between 0 and 1.0Micky
Also applies to RichTextLabel
2022-08-22Expose the collider RID in Raycast nodesPaul Joannon
Create and expose the method `get_collider_rid` in `RayCast2D` and `Raycast3D`. This method returns the `RID` of the first object that the ray intersects, or an empty `RID` if no object is intersecting the fay (i.e. `is_colliding` returns `false`).
2022-08-19Remove requirement to have vertex positions when creating a mesh. Meshes can ↵clayjohn
now be constructed from an index buffer alone
2022-08-19Merge pull request #64612 from bruvzg/fix_shortcutsYuri Sizov
Fix MenuBar not processing shortcuts.
2022-08-19Merge pull request #64592 from mhilbrunner/move-fast-break-thingsYuri Sizov
Unexpose VelocityTracker3D
2022-08-19Merge pull request #64595 from mhilbrunner/ergo-proxyYuri Sizov
Unexpose ProxyTexture
2022-08-19Merge pull request #64334 from YuriSizov/core-bind-property-revert-methodsYuri Sizov
Make `property_*_revert` methods multilevel and expose them for scripting
2022-08-19Fix MenuBar not processing shortcuts.bruvzg
2022-08-19Unexpose ProxyTextureMax Hilbrunner
2022-08-19Unexpose VelocityTracker3DMax Hilbrunner
2022-08-19Merge pull request #63950 from bruvzg/menu_bar3Max Hilbrunner
Implement MenuBar control to wrap Popup menus or native menu, use native menu for editor.
2022-08-18Merge pull request #64156 from bruvzg/sys_msdfClay John
Allow MSDF rendering for system fonts, fix crash on loading damaged / unsupported font files.
2022-08-18Merge pull request #64315 from ↵Clay John
Daylily-Zeleen/fixed-GraphEdit-signal-argument-type Fixed GraphEdit signal argument type
2022-08-18Merge pull request #63999 from QbieShay/qbie/vs-qolClay John
Quality of life visual shaders updates
2022-08-18Merge pull request #64449 from Calinou/label3d-hide-ineffective-propertiesClay John
Hide properties that have no effect in Label3D inspector
2022-08-18Implement `MenuBar` control to wrap `PopupMenu`s or native menu, use native ↵bruvzg
menu for editor.
2022-08-18Make `property_*_revert` methods multilevel and expose them for scriptingYuri Sizov
2022-08-16Add a method to get TileData from a cellkobewi
2022-08-15break out of font search loop after first matchdanboo
The documentation for the font_names property indicates: Array of font family names to search, first matching font found is used.
2022-08-15Clarify the Line2D, Curve2D/3D documentation and fix parameter namesYuri Sizov
2022-08-15Hide properties that have no effect in Label3D inspectorHugo Locurcio
- Use the disabled GI mode as Label3D can't contribute to GI in any way. - Improve Label3D class documentation.
2022-08-15Merge pull request #64314 from YuriSizov/control-theme-item-cacheYuri Sizov
Add dumb theme item cache to `Control`
2022-08-14Implement coloring for disabled branches in the shader editorYuri Rubinsky
2022-08-12Improve visual shader defaults for quality of lifeQbieShay
- multiply part of addmultiply defaults to 1 - curvetexture's repeat is turned off - vectors into float takes first component instead of average
2022-08-12fixed GraphEdit signal argument typedaylilyzeleen
2022-08-12Add dumb theme item cache to ControlYuri Sizov
2022-08-11Fix ORMMaterial3D not being taken into account by static VoxelGIHugo Locurcio
2022-08-11Merge pull request #64267 from bruvzg/le_secretYuri Sizov
Change `LineEdit` default secret character from "*" to "•".
2022-08-11Add missing properties to default themekobewi
2022-08-11Change LineEdit secret character from "*" to "•".bruvzg
2022-08-11Merge pull request #64147 from ↵Rémi Verschelde
smix8/fix_navigationregion3d_debug_doublerender_4.x Fix NavigationRegion3D debug mesh rendering twice in Editor
2022-08-10Merge pull request #64160 from Calinou/tweak-label3d-defaultsRémi Verschelde
2022-08-10add get_depth() to KinematicCollision3D as same of 2DSilc Renew
2022-08-09Tweak Label3D defaults for better readabilityHugo Locurcio
- Increase font size and decrease pixel size. - The font is rendered at the same physical size, but is more detailed, which is visible when the camera is up close. - Add an outline to improve readability on mixed-color backgrounds. - The outline is fairly thick to ensure it doesn't get too grainy at a distance (without requiring MSDF or mipmaps on the default project font).
2022-08-09Allow MSDF rendering for system fonts, fix crash on loading damaged / ↵bruvzg
unsupported font files.
2022-08-09Fix NavigationRegion3D debug mesh rendering twice in Editorsmix8
Fixes double rendering of NavigationRegion3D debug mesh due to both 3DGizmo and runtime debug rendering the mesh at the same time.
2022-08-08Merge pull request #64034 from DarkKilauea/fix-nav-region-gizmoRémi Verschelde
2022-08-08Add tests for empty/unnamed arguments to ClassDB, Variant, GDScriptYuri Sizov
2022-08-08Merge pull request #63925 from YeldhamDev/window_fixesRémi Verschelde
2022-08-08Merge pull request #64093 from nathanfranke/shader-capitalizeRémi Verschelde
2022-08-08Merge pull request #62571 from Calinou/gpuparticlescollisionsdf3d-add-bake-maskRémi Verschelde
2022-08-08capitalize shader uniform groupsNathan Franke
2022-08-08Merge pull request #64068 from DarkKilauea/fix-region-travel-costRémi Verschelde
2022-08-07Fix typo when setting NavigationRegion travel_costJosh Jones
2022-08-07Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4Rémi Verschelde
Allow for vec2/vec4 to be used in reflect and refract
2022-08-07Allow vec2 and vec4 for reflect and refractHendrik Brucker
2022-08-07Add a shadow opacity property to Light3DHugo Locurcio
This can be used to make shadows translucent for a specific light. The light distance fade system also uses this to smoothly fade the shadow when the light fade transition distance is greater than 0.
2022-08-06Fix NavigationRegion3D gizmo's odd visual behaviorJosh Jones