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2019-04-07Merge pull request #27734 from Hendrikto/cleanupRémi Verschelde
Remove unused imports
2019-04-07Merge pull request #27156 from BastiaanOlij/add_height_map_shapeRémi Verschelde
Added height map shape that implement heightmap collision shape
2019-04-07Merge pull request #25630 from BastiaanOlij/arvr_positional_meshRémi Verschelde
Added a mesh interface to the arvr positional trackers
2019-04-06Merge pull request #27602 from YeldhamDev/tileset_emptypoly_crash_fixRémi Verschelde
Fix crash when using the Tileset Editor when the given shape has no points
2019-04-06Merge pull request #26609 from nekomatata/shadow_offsetTimo
Support for shadow offset in box style
2019-04-06Merge pull request #26486 from marxin/fix-Wdeprecated-copyRémi Verschelde
Fix new GCC 9 warnings: -Wdeprecated-copy.
2019-04-06Remove unused importsHendrikto
2019-04-06Fix wrong method binds and registered classIgnacio Etcheverry
2019-04-06Merge pull request #25624 from nekomatata/texture-rect-flipRémi Verschelde
Add ability to flip TextureRect horizontally or vertically
2019-04-05Make 'ConvexPolygonShape2D' start empty, so it's consistent with other shapes.Michael Alexsander Silva Dias
2019-04-06Merge pull request #23837 from fire/asset_importRémi Verschelde
Add Open Asset Importer to Godot.
2019-04-05Merge pull request #26803 from ptrojahn/emptynodeRémi Verschelde
Make get_node return NULL for empty NodePaths
2019-04-05Merge pull request #26914 from xDGameStudios/popup_menu_add_itemRémi Verschelde
Fixed optional idx argument in add_item (PopupMenu)
2019-04-05Add Open Asset Import Library to Godot.K. S. Ernest (iFire) Lee
FBX support and MMD (pmx) support. Normals, Albedo, Metallic, and Roughness through Arnold 5 Materials for Maya FBX. Maya FBX Stingray PBS support. Importing FBX static meshes work. Importing FBX animations is a work in progress. Supports FBX 4 bone influence animations. Supports FBX blend shapes. MMDs do not have an associated animation import yet. Sponsored by IMVU Inc.
2019-04-05Merge pull request #27677 from akien-mga/Wimplicit-fallthroughRémi Verschelde
Fix -Wimplicit-fallthrough warnings from GCC 8
2019-04-05Merge pull request #27153 from YeldhamDev/animsprite_backwardsRémi Verschelde
Make AnimatedSprite able to play backwards
2019-04-05Merge pull request #27240 from Chaosus/clear_line_pointsRémi Verschelde
Added method to clear all points in Line2D
2019-04-05Merge pull request #27233 from Chaosus/tween_signalRémi Verschelde
Added signal for Tween emitted at full completion
2019-04-05Ability to make CanvasLayers have pseudo 3D depth.Juan Linietsky
2019-04-05Fix -Wimplicit-fallthrough warnings from GCC 8Rémi Verschelde
Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional. Can be replaced by `[[fallthrough]]` if/when we switch to C++17. The warning is now enabled by default for GCC on `extra` warnings level (part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet, but we could enable it manually once we switch to C++11. There's no equivalent feature in MSVC for now. Fixes #26135.
2019-04-05Merge pull request #27683 from Xrayez/fix-bitmap-true-bit-countRémi Verschelde
Fix BitMap calculating incorrect true bit count
2019-04-05Merge pull request #27365 from Byteron/tile_map_negative_offsetMariano Javier Suligoy
TileMap, negative Y and X Offset
2019-04-05added negative X and negative Y offset to TileMapAaron Winter
clang-format added negative X and negative Y offset to TileMap
2019-04-04Fix BitMap calculating incorrect true bit countAndrii Doroshenko (Xrayez)
2019-04-04Merge pull request #27567 from Calinou/selection-boxes-use-accent-colorRémi Verschelde
Use the editor theme's accent color for 2D/3D selections and rotations
2019-04-04Merge pull request #27596 from mo7sener/masterRémi Verschelde
Fix: RichTextLabel Crash - meta_hover_ended
2019-04-04Clean up notifications and merge Node and MainLoop ones for clarity, closes ↵Juan Linietsky
#27614
2019-04-03Fix: Keep custom tracks option now keeps animation loop property and value ↵Angeloss
track update mode. (cherry picked from commit 589c5698a0808fb2ad9f240d65c1f44ad6544834)
2019-04-03Add ability to flip TextureRect horizontally or verticallyPouleyKetchoupp
2019-04-03Added signal for Tween emitted at completionChaosus
2019-04-02Fix -Wnon-virtual-dtor warnings.marxin
Example of the warning: ./core/script_language.h:198:7: warning: 'class ScriptCodeCompletionCache' has virtual functions and accessible non-virtual destructor [-Wnon-virtual-dtor]
2019-04-02Fixed an issue where changing the default_cursor on the RichTextLabel's ↵Robear Selwans
meta_hover_ended caused the entire project to crash
2019-04-01Merge pull request #27557 from Paulb23/deselect_line_edit_clearRémi Verschelde
Fixed not deselecting when clearing lineedit.
2019-04-01Merge pull request #27562 from guilhermefelipecgs/fix_27484Rémi Verschelde
Fix wrong blend of animation tree
2019-04-01Merge pull request #27080 from YeldhamDev/tilemap_remove_rect_dirtyRémi Verschelde
Make size cache dirty when removing tiles in 'TileMap'
2019-03-31Use the editor theme's accent color for 2D/3D selections and rotationsHugo Locurcio
2019-03-31Fix wrong blend of animation treeGuilherme Felipe
Interpolation cannot use zero values, must use the values from the animation to be blended.
2019-03-31Fixed not deselecting when clearing lineedit.Paulb23
2019-03-30Drop mouseover when mouse not in the windowPedro J. Estébanez
Not that this is critical, but it makes behavior of GUI and 2D/3D picking consistent among them. This also contributes to dropping GUI focus when the mouse leaves the window (in addition to when it loses focus).
2019-03-27Merge pull request #27200 from piyushdagar/newRémi Verschelde
Fixed CollisionObject signals do not trigger on Area
2019-03-27Merge pull request #27162 from guilhermefelipecgs/fix_26540Rémi Verschelde
StateMachine: Fix sync mode
2019-03-27Merge pull request #27088 from fire/scaling_texture_button_focusRémi Verschelde
Fix scaling issue for texture button focus texture.
2019-03-27Merge pull request #27017 from qarmin/fix_inspector_updateRémi Verschelde
Fix inspector update after changing anchor from buttons
2019-03-20Ensure non-emitting particles not processed on entering treeDaeil Kim
Also removed non-active CPUParticles(3d) from render list Fixes #27066
2019-03-19Fix inspector update after changing anchor via buttonsqarmin
2019-03-19Added method to clear all points in Line2DChaosus
2019-03-19Properly handle different border widths in rounded corner aaPouleyKetchoupp
Note: removed (unused and not implemented) support for multiple border colors
2019-03-19Support for shadow offset in box stylePouleyKetchoupp
2019-03-18Add missing check for 2d physics bounce and friction settersKanabenki
The override check was already present for 3d physics but missing for 2d
2019-03-18Fixed CollisionObject signals do not trigger on Areapiyushdagar