Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-09-16 | Right-click to erase TileSet terrains and bugfixes | Gilles Roudière | |
2022-09-16 | Merge pull request #65873 from Chaosus/fix_uniform_sorting | Rémi Verschelde | |
Fix sorting of uniform items in the material properties | |||
2022-09-16 | Merge pull request #65496 from MinusKube/popup-capture-mouse-bug | Rémi Verschelde | |
Fix MOUSE_MODE_CAPTURED not working correctly with popups | |||
2022-09-16 | Merge pull request #65550 from MinusKube/small-popup-bug | Rémi Verschelde | |
Use embedding viewport instead of parent viewport to determine popup rect | |||
2022-09-16 | Merge pull request #65325 from TokageItLab/refactor-variant-for-anim | Rémi Verschelde | |
Move some static methods to `Animation` from `Variant` for refactoring `Animation` and `Tween` | |||
2022-09-16 | Merge pull request #65148 from Mickeon/animated-sprite-negative-speed-scale | Rémi Verschelde | |
Allow negative `speed_scale` in AnimatedSprite2D & 3D | |||
2022-09-16 | Fix sorting of uniform items in the material properties | Yuri Rubinsky | |
Co-authored-by: Chia-Hsiang Cheng <garychia@users.noreply.github.com> | |||
2022-09-15 | Merge pull request #65800 from dsnopek/xr-resize-viewport-3 | Clay John | |
Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node | |||
2022-09-15 | Merge pull request #65196 from TokageItLab/fix-redraw-anim-tree | Rémi Verschelde | |
Fix redraw timing in `AnimationBlendTreeEditor` | |||
2022-09-14 | Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node | David Snopek | |
2022-09-14 | 2D and 3D Skeleton modification docs, and small fixes. | Lyuma | |
Mark SkeletonModificationStack3D and related as deprecated. Mark local bone override and axis functions deprecated in Skeleton3D api. Fix array property glitch in SkeletonModificationStack2D Mark SkeletonModificationStack2D and related APIs as experimental. Mark SkeletonIK3D as deprecated. | |||
2022-09-14 | Merge pull request #64092 from nathanfranke/shader-uniform | Rémi Verschelde | |
2022-09-15 | Move some methods to Animation from Variant for refactoring | Silc Renew | |
2022-09-14 | Merge pull request #65628 from JohanAR/particle_billboard_normal | Rémi Verschelde | |
Calculate MODELVIEW_NORMAL_MATRIX for billboard materials | |||
2022-09-14 | Add configuration warning to GraphEdit regarding future refactoring | Hendrik Brucker | |
2022-09-14 | Fix redraw timing in AnimationBlendTreeEditor | Silc Renew | |
2022-09-14 | Merge pull request #65493 from V-Sekai/lod_scaling | Rémi Verschelde | |
Fixes LOD scaling issues on skinned meshes. | |||
2022-09-14 | Merge pull request #65737 from bruvzg/font_do_not_emit_from_dtr | Rémi Verschelde | |
[Font] Remove unnecessary cleanup and `changed` signal emission from the destructor. | |||
2022-09-14 | Merge pull request #65735 from bruvzg/rtl_fixes | Rémi Verschelde | |
RTL Improvements | |||
2022-09-14 | Fix LOD-generation on skinned meshes. | SaracenOne | |
2022-09-13 | Move debanding into internal sky shader code so that it is applied after ↵ | clayjohn | |
everything else. This ensures that the debanding does not scale with exposure or any other effect. | |||
2022-09-13 | Allow negative `speed_scale` in AnimatedSprite2D & 3D | Micky | |
If the `speed_scale` is set to a negative value, the animation plays in reverse. The second parameter of `play()` still reverses as before. if `speed_scale` and the second parameter of `play()` is true, the animation plays forward. Also updates the documentation to better describe the pausing and playing behaviour. | |||
2022-09-13 | Merge pull request #65591 from MewPurPur/area-overlapping-function | Rémi Verschelde | |
Implement `Area[2D/3D].has_overlapping_[bodies/areas]` | |||
2022-09-13 | RTL Improvements | bruvzg | |
Do not apply negative line separation to the last line. Ensure all methods immediately update cache in a single thread mode. Fix bbcode_enabled change not being applied until text is changed. Fix crash if line height is zero or less. | |||
2022-09-13 | [Font] Remove unnecessary cleanup and `changed` signal emission from the ↵ | bruvzg | |
destructor. | |||
2022-09-12 | Don't store frame of playing AnimatedSprite | kobewi | |
2022-09-12 | Merge pull request #64982 from V-Sekai/exp_dep_flags | Rémi Verschelde | |
2022-09-12 | Merge pull request #64155 from Mickeon/sprite-3d-backwards-speed-scale | Rémi Verschelde | |
2022-09-11 | Add ability to flag classes as experimental or deprecated. | SaracenOne | |
2022-09-10 | Calculate MODELVIEW_NORMAL_MATRIX for billboard materials | Johan Aires Rastén | |
Solves #65627 | |||
2022-09-10 | Merge pull request #65574 from YuriSizov/graphedit-slot-port-conundrum | Yuri Sizov | |
2022-09-10 | Implement Area.has_overlapping_* | VolTer | |
2022-09-10 | Merge pull request #65595 from KoBeWi/minus_children | Rémi Verschelde | |
Allow negative indices in `move_child()` | |||
2022-09-10 | Allow negative indices in move_child() | kobewi | |
2022-09-10 | Merge pull request #64412 from MewPurPur/remove-remove-and-skip | Rémi Verschelde | |
Remove `Node.remove_and_skip` method | |||
2022-09-09 | Remove Remove and Skip | VolTer | |
2022-09-09 | Harmonise AnimatedSprite3D and its 2D counterpart | Micky | |
Add the following properties to AnimatedSprite3D: - `backwards` parameter in `play()`; - `speed_scale`. Both classes' internals are more similar, down to the line spacings. They've also been updated to be clearer and less inconsistent (e.g. `!frames.is_valid()` -> `frames.is_null()`, use SceneStringNames instead of CoreStringNames, rename the internal _queue_update to _queue_redraw) | |||
2022-09-09 | Merge pull request #64394 from smix8/navigation_obstacles_reparent_4.x | Rémi Verschelde | |
Fix NavigationObstacle 2D/3D (re)parent issues | |||
2022-09-09 | Improve parameter naming and documentation in GraphEdit and GraphNode | Yuri Sizov | |
Co-authored-by: Maganty Rushyendra <mrushyendra@yahoo.com.sg> | |||
2022-09-09 | Merge pull request #64373 from YeldhamDev/edscale_likes_them_floaty | Rémi Verschelde | |
2022-09-09 | Use embedding viewport instead of parent viewport to determine popup rect | MinusKube | |
2022-09-08 | Make `Vector2i` values paired with `EDSCALE` be just `Vector2` | Michael Alexsander | |
2022-09-08 | Merge pull request #65188 from Mickeon/animated-texture-speed-scale | Yuri Sizov | |
Rework AnimatedTexture's `fps` into `speed_scale` | |||
2022-09-08 | Merge pull request #65241 from bruvzg/no_keymap_ambiguity | Rémi Verschelde | |
Fix key mapping changes when moving from macOS to other platform. | |||
2022-09-08 | Merge pull request #60108 from KoBeWi/arise_to_top | Rémi Verschelde | |
Rename raise() to move_to_front() | |||
2022-09-08 | Merge pull request #63596 from Jayman2000/issue-27640 | Rémi Verschelde | |
Rename `change_scene()` and `change_scene_to()` | |||
2022-09-08 | Merge pull request #65460 from Faless/net/4.x_ssl_to_tls_more | Rémi Verschelde | |
[Net] Rename "ssl" references to "tls" in methods and members. | |||
2022-09-08 | Merge pull request #63905 from smix8/navigation_replace_old_debug_4.x | Rémi Verschelde | |
Remove / Replace old Navigation Debug Visualization | |||
2022-09-08 | [Net] Rename "ssl" references to "tls" in methods and members. | Fabio Alessandrelli | |
2022-09-07 | Rename change_scene() and change_scene_to() | Jason Yundt | |
Before this change, the SceneTree had methods named “change_scene” and “change_scene_to”. One of them accepted a String as a parameter and the other accepted a PackedScene, but you couldn’t tell which one was which just by looking at their names. This change renames those two methods to “change_scene_to_file” and “change_scene_to_packed”. These new names came from this suggestion [1]. These new names make the difference between the two methods more clear and hint at the fact that there’s more than one change_scene method. [1]: <https://github.com/godotengine/godot/issues/27640#issuecomment-1081870955> Fixes #27640. |