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2022-05-31Merge pull request #61453 from m3g4d1v3r/masterRémi Verschelde
Fix #61444: Executing Tree.scroll_to_item crashes Godot
2022-05-31Merge pull request #61489 from ↵Rémi Verschelde
Rindbee/reset-buttons_visible-to-false-if-tabs-is-empty Reset buttons_visible to false while tabs is empty in TabBar::_update_cache
2022-05-31Merge pull request #61495 from timothyqiu/asymmetric-leRémi Verschelde
Fix LineEdit clear button for asymmetric stylebox
2022-05-30Improve Graphedit connection linesHendrik Brucker
2022-05-30Merge pull request #61515 from Geometror/improve-graphedit-hotzonesYuri Rubinsky
2022-05-30Improve and fix the GraphNode port hotzonesHendrik Brucker
Co-authored-by: Ansraer <jacky2611@gmail.com>
2022-05-29Update VisibleOnScreenNotifier2D when rect changedkobewi
2022-05-28Fix LineEdit clear button for asymmetric styleboxHaoyu Qiu
2022-05-28Reset buttons_visible to false while tabs is empty in TabBar::_update_cacheRindbee
2022-05-27Merge pull request #61437 from monkeyman192/hide_invisble_linesRémi Verschelde
Check visibility of items before drawing their relationship lines
2022-05-26Add nullptr handling of argument pointer in Tree::scroll_to_itemm3g4d1v3r
2022-05-26Merge pull request #61432 from Chaosus/fix_material_free_errorsYuri Rubinsky
Fix errors when materials attached to 3d object are not freed
2022-05-26Check visibility of items before drawing their relationship linesmonkeyman192
2022-05-26Merge pull request #61434 from nathanfranke/tree-item-editedRémi Verschelde
tree: do not pass custom click to item edited
2022-05-26Merge pull request #61337 from reduz/improve-stylebox-previewRémi Verschelde
Improve StyleBox preview
2022-05-26tree: always emit item_editedNathan Franke
2022-05-26Improve StyleBox previewreduz
* Show checkerboard on background. * Add margins. * Show Ninepatch lines (toggleable). * Move the region to its own section so it does not pollute.
2022-05-26Fix errors when materials attached to 3d object are not freedYuri Rubinsky
2022-05-26Merge pull request #61400 from nathanfranke/err-fail-indexRémi Verschelde
use ERR_FAIL_INDEX when preferred
2022-05-25Only call _update_panning during _physics_process.Lyuma
2022-05-25use ERR_FAIL_INDEX when preferredNathan Franke
2022-05-25Add Cone and Cylinder shapes to FogVolumeHugo Locurcio
This complements the existing Ellipsoid and Box local fog shapes. This can be used to represent a light cone coming from a SpotLight.
2022-05-25Merge pull request #61355 from bruvzg/text_mesh_fix_fill_alignRémi Verschelde
[TextMesh] Fix incorrectly applied FILL alignment.
2022-05-24Merge pull request #61040 from Calinou/basematerial3d-rename-tex-propertiesRémi Verschelde
2022-05-24Merge pull request #60641 from clayjohn/Sky-ignRémi Verschelde
Use IGN instead of white noise for sky dithering
2022-05-24Rename BaseMaterial3D properties to use fully spelled out "texture"Hugo Locurcio
This is more consistent with other BaseMaterial properties such as `ao_texture_channel`. This also improves the documentation related to `albedo_texture_force_srgb`. This also fixes a typo in the 3.x material converter.
2022-05-24Use IGN instead of white noise for sky ditheringclayjohn
2022-05-24Merge pull request #61361 from snailrhymer/remove-anim-config-warningRémi Verschelde
2022-05-24Tweak TextMesh decomposition error message to mention self-intersecting linesHugo Locurcio
2022-05-24Remove configuration warning from AnimationPlayerSnailRhymer
Remove warning about animations in different libraries having the same name, since shared names are fine. Also fix missing vformat argument when setting the name of an animation to one that does conflict with an animation in the same library.
2022-05-24[TextMesh] Fix incorrectly applied FILL alignment.bruvzg
2022-05-24Merge pull request #60061 from monkeyman192/allow_treeitem_visibleRémi Verschelde
Allow TreeItem nodes to toggle visibility
2022-05-24Merge pull request #61106 from snailrhymer/animation-library-fixesRémi Verschelde
Fix errors and improve UX relating to new animation libraries
2022-05-24Merge pull request #47665 from trollodel/tree_more_buttons_signalsRémi Verschelde
2022-05-24Merge pull request #61203 from Calinou/cylindermesh-add-cap-propertiesRémi Verschelde
Add properties to disable top/bottom cap generation in CylinderMesh
2022-05-24Merge pull request #60803 from Chaosus/shader_hint_renameRémi Verschelde
Rename `hint_albedo`, `hint_white/black` in shaders
2022-05-23Merge pull request #61311 from trollodel/fix_joint3d_warning_crashRémi Verschelde
2022-05-23Fix typos with codespellRémi Verschelde
Using codespell 2.2-dev from current git.
2022-05-23[TextMesh] Do not generate meshes for non-visual glyphs.bruvzg
2022-05-23[Label3D, 4.x] Monitor default theme font changes, to prevent use of invalid ↵bruvzg
materials.
2022-05-23Merge pull request #61314 from Chaosus/vs_fix_conversion_bugRémi Verschelde
Fix connection of subports after uniform->constant conversion in visual shader
2022-05-23Improve MultiplayerSynchronizer editor usabilityreduz
* Add a button to add properties (which lets you select node and property) * Add ability to drag properties and drop them to the editor. * Made the editor transient (not always visible on the bottom) since its not needed most of the time. * Added the ability to pin the editor, in case dragging properties from other nodes is desired.
2022-05-23Fix connection of subports after uniform->constant conversion in vshaderYuri Rubinsky
2022-05-23Fix Joint3D and Joint2D warning causing a crashtrollodel
2022-05-23Merge pull request #61283 from bruvzg/text_mesh_cubicRémi Verschelde
[TextMesh] Fix cubic Bezier arc processing.
2022-05-23Merge pull request #61270 from Calinou/sphereshape3d-decrease-default-radiusRémi Verschelde
Decrease SphereShape3D's default radius to 0.5 to match primitive mesh
2022-05-22Merge pull request #61235 from smix8/navigation_agent_avoidance_processing_4.xRémi Verschelde
2022-05-22[TextMesh] Fix cubic cubic Bezier arc processing.bruvzg
2022-05-22Update last min size when Control becomes visibleHaoyu Qiu
2022-05-22Decrease SphereShape3D's default radius to 0.5 to match primitive meshHugo Locurcio
The SphereMesh primitive mesh's size was recently decreased, but unlike other primitive meshes, the sphere shape's radius wasn't adjusted accordingly.