Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-14 | Merge pull request #20665 from SaracenOne/animation_tree_control | Rémi Verschelde | |
Add method to manually advance AnimationTree and manual process mode. | |||
2018-08-14 | Merge pull request #20844 from gotnospirit/fix_tween_memory_leak | Rémi Verschelde | |
interpolation was not removed because of id mismatch | |||
2018-08-14 | Merge pull request #20876 from ttencate/cursor_blink | Rémi Verschelde | |
Reset caret blink when Ctrl+moving the cursor | |||
2018-08-14 | Fix comments indentation | Rémi Verschelde | |
2018-08-14 | Merge pull request #20860 from guilhermefelipecgs/fix_border_artifact | Rémi Verschelde | |
Fix border artifacts at the edge of deep parallax. | |||
2018-08-14 | Merge pull request #20982 from hpvb/fix-19842 | Rémi Verschelde | |
Emit pressed events after processing items | |||
2018-08-14 | Merge pull request #20981 from gotnospirit/case_aware_autocomplete | Rémi Verschelde | |
Case-aware autocomplete: prefer same case candidates | |||
2018-08-14 | Merge pull request #20947 from oisincar/get_bone_ix | Rémi Verschelde | |
Expose PhysicalBone::get_bone_id() to c#/gdscript | |||
2018-08-13 | Emit pressed events after processing items | Hein-Pieter van Braam | |
When processing items we may actually delete the item we're processing in the callback for the signal. To avoid this, call the signal after we're done processing the items. This fixes #19842 | |||
2018-08-13 | Editor autocomplete: prefer same case candidates | James | |
2018-08-13 | Merge pull request #20155 from Tunous/line-edit-clear | Rémi Verschelde | |
Add clear button to search fields | |||
2018-08-13 | Merge pull request #20666 from Calinou/script-editor-underline-hidpi | Rémi Verschelde | |
Scale underlines in the script editor with the editor scale | |||
2018-08-13 | Merge pull request #20587 from groud/fix_2deditor_scrollable_zone | Rémi Verschelde | |
Fixes bugs on the 2D editor scrollable area | |||
2018-08-12 | Expose PhysicalBone::get_bone_id() to c#/gdscript | oisincar | |
2018-08-11 | Do not use theme to set LineEdit right_icon | Łukasz Rutkowski | |
2018-08-11 | Add clear text button to LineEdit | Łukasz Rutkowski | |
- Add pressed state to clear button - Enable clear button on all inputs with search icon - Remove duplicate clear buttons - Fix rendering of icon for center and right alignments - Add clear button to more search fields - Add clear icon to default theme - Add method to control enabled state of clear button - Add property to enable clear button from inspector | |||
2018-08-10 | Merge pull request #20149 from Overblob/shader_float_typing | Juan Linietsky | |
Shader language - Add optional float typings | |||
2018-08-10 | Merge pull request #20072 from RandomShaper/fix-camera-offsets | Juan Linietsky | |
Fix camera offsets not applied always | |||
2018-08-10 | Merge pull request #20861 from RandomShaper/improve-bitmap | Juan Linietsky | |
Improve BitMap: expose methods + prevent stack overflow | |||
2018-08-10 | Transform fill_bits from recursive to iterative | Pedro J. Estébanez | |
Avoids crashes when generating polygons from big bitmaps. | |||
2018-08-10 | Expose additional BitMap methods | Pedro J. Estébanez | |
Bonus: Restrict debug prints to debug builds | |||
2018-08-10 | Make line edit always vertically aligned, makes no sense otherwise. Fixes #17188 | Juan Linietsky | |
2018-08-10 | apply a threshold for floor angle, fixes #16037, fixes #15632 | Juan Linietsky | |
2018-08-10 | Reset caret blink when Ctrl+moving the cursor | Thomas ten Cate | |
There was a hardcoded exception to never reset caret blinking if Ctrl (`command`) was pressed. This broke on Ctrl+arrows, Ctrl+Home/End/PgUp/PgDn, Ctrl+C, Ctrl+V, Ctrl+Backspace and Ctrl+Delete. Resetting blink only for those Ctrl operations that actually touch the cursor somehow would clutter the code a lot, so I removed the check entirely. That means we now also reset blinking on unrelated operations like Ctrl+O, but that seems pretty harmless. I actually like the additional bit of feedback even in that case (most of these will immediately defocus the editor anyway, so you never see it). Fixes #18100 | |||
2018-08-09 | New TileSet Editor | MAriano Javier Suligoy | |
2018-08-09 | Fix border artifacts at the edge of deep parallax. | Guilherme Felipe | |
2018-08-09 | Merge pull request #20584 from JFonS/gizmo_enabling | Juan Linietsky | |
New gizmo structure and gizmo disabling menu | |||
2018-08-09 | New gizmo structure and new gizmo disabling menu | JFonS | |
2018-08-09 | interpolation was not removed because of id mismatch | James | |
2018-08-08 | Merge pull request #20787 from Calinou/tweak-default-material-properties | Juan Linietsky | |
Tweak the default SpatialMaterial properties | |||
2018-08-07 | Merge pull request #20786 from groud/skybox_default_change | Juan Linietsky | |
Changes the default skybox to avoid the blue shade | |||
2018-08-07 | Merge pull request #20381 from AndreaCatania/phymat_2 | Juan Linietsky | |
Improved Physics material | |||
2018-08-07 | Removed physics material combination mode. Added rough and absorbent ↵ | Andrea Catania | |
parameter to material. Fixed 'change' signal connection | |||
2018-08-07 | Several improvements to inspector. | Juan Linietsky | |
-Added optional horizontal/vertical modes for vector editing (default false for vec2, true for vec3) -Some clean ups with fonts and styles | |||
2018-08-07 | Tweak the default SpatialMaterial properties | Hugo Locurcio | |
Roughness is now set to 1 by default and albedo is now white, even on meshes that do not have any materials defined. This means there is no longer a visual difference between a mesh with no materials defined and a mesh with a default SpatialMaterial defined. | |||
2018-08-07 | Changes the default skybox to avoid the blue shade | groud | |
2018-08-06 | Respect process order for out of order skeleton bones (fixes GLTF2 import ↵ | Juan Linietsky | |
issues). | |||
2018-08-06 | Added proper import support for 3D and Array textures | Juan Linietsky | |
2018-08-06 | Merge pull request #20597 from karroffel/tex3d | Juan Linietsky | |
add 3D textures | |||
2018-08-05 | Ensure index is only saved when scene is inherited, or parent node is not ↵ | Juan Linietsky | |
from the edited scene. Closes #17562. | |||
2018-08-04 | Fixed typo in SkeletonIK | Andrea Catania | |
2018-08-04 | Merge pull request #18699 from AndreaCatania/ik | Juan Linietsky | |
Inverse kinematic | |||
2018-08-04 | Fixed process priority | Andrea Catania | |
2018-08-04 | Implemented IK | AndreaCatania | |
2018-08-03 | Fixed SoftBody pinned point offset calculation | Andrea Catania | |
2018-08-02 | Scale underlines in the script editor with the editor scale | Hugo Locurcio | |
2018-08-02 | Add method to manually advance AnimationTree and manual process mode. | Saracen | |
2018-07-30 | Merge pull request #20550 from AndreaCatania/soft_fix | Max Hilbrunner | |
Soft Body - Pin Point fix, Material fix | |||
2018-07-30 | add 3D textures | Thomas Herzog | |
2018-07-29 | Ensure process notification is received only if really enabled, fixes #7894 | Juan Linietsky | |