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2022-02-13Merge pull request #57954 from TokageItLab/refactor-cubic-interpolateRémi Verschelde
Implement `cubic_interpolate()` as MathFunc for refactoring
2022-02-13Limit inspector updates when dragging anchored controlsYuri Sizov
2022-02-12Merge pull request #56953 from bruvzg/ex_wndRémi Verschelde
2022-02-12Merge pull request #57993 from Calinou/sky-tweak-default-valuesRémi Verschelde
2022-02-12Merge pull request #58006 from bruvzg/fix_rtl_img_resizeRémi Verschelde
2022-02-12[RTL] Fix "img" tag not setting image size.bruvzg
2022-02-12Merge pull request #57319 from IgorKordiukiewicz/sprite3d-error-messageRémi Verschelde
2022-02-12Implement cubic_interpolate() as MathFunc for refactoringSilc 'Tokage' Renew
2022-02-12Merge pull request #57641 from Geometror/compilation-time-improvements-1Rémi Verschelde
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-02-12Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearanceHugo Locurcio
- Tweak colors to be less saturated and more balanced (in terms of hue). The cool blue sky is balanced by a warm brown ground, which makes reflections look closer to how they'd look like when using an HDRI panorama texture. - Make the ground color dark on both ProceduralSkyMaterial and PhysicalSkyMaterial to reduce indoor light leaking, especially when using GI. - Tweak the PhysicalSkyMaterial colors to be as close as possible to ProceduralSkyMaterial (with the default sun orientation). - Tweak editor environment defaults to be identical to the default ProceduralSkyMaterial colors. Previously, the default editor sky color was different from the colors of a newly created ProceduralSkyMaterial resource. Both new skies were tested without GI, with SDFGI and with VoxelGI. They were tuned to look best when using ACES tonemapping with a whitepoint set to 6, but they still look good with other tonemapping operators.
2022-02-11Fix SelfList::remove error when animating Sprite3DIgor Kordiukiewicz
2022-02-12Add exclusive window handling to DisplayServer (on macOS and Windows).bruvzg
2022-02-11Add an explicit way to remove a theme typeYuri Sizov
2022-02-11[RTL / Label] Reorganize property order to ensure "visible_characters" / ↵bruvzg
"percent_visible" are set after the "text".
2022-02-10Merge pull request #55207 from ConteZero/rich_text_label_dragRémi Verschelde
2022-02-10Merge pull request #55157 from pycbouh/control-inspector-reorgRémi Verschelde
2022-02-10Merge pull request #57925 from akien-mga/shaderglobalsoverride-out-of-treeRémi Verschelde
2022-02-10Add drag to RichTextLabelConteZero
2022-02-10Reorganize inspector layout workflow for Control nodesYuri Sizov
2022-02-10Merge pull request #57873 from markdibarry/add_get_content_width_RichTextLabelRémi Verschelde
2022-02-10Fix crash calling `_activate()` on ShaderGlobalsOverride out of treeRémi Verschelde
Fixes #45984.
2022-02-10Merge pull request #39965 from Calinou/tweak-sdfgi-defaultsRémi Verschelde
2022-02-10Merge pull request #57707 from Calinou/sdfgi-tweak-default-num-cascadesRémi Verschelde
2022-02-10Add get_content_width methodmarkdibarry
Adds a get_content_width method to RichTextLabel
2022-02-10Fix typos with codespellRémi Verschelde
Using codespell 2.2-dev from current git. Added `misc/scripts/codespell.sh` to make it easier to run it once in a while and update the skip and ignore lists.
2022-02-09Merge pull request #57876 from Faless/mp/4.x_clarify_rpc_errorFabio Alessandrelli
[Net] Clarify RPC error when method is missing.
2022-02-09Merge pull request #57715 from Faless/debugger/4.x_core_includes_and_serversRémi Verschelde
[Debugger] Move most profilers to ServersDebugger, fix core includes.
2022-02-09[Net] Clarify RPC error when method is missing.Fabio Alessandrelli
2022-02-09[Net] Allow to use strings as method name in RPC.Fabio Alessandrelli
Node::rpc and Node::rpc_id will now also accepts Strings instead of only accepting StringNames.
2022-02-09Merge pull request #57810 from timothyqiu/tree-button-idRémi Verschelde
2022-02-09Merge pull request #57837 from YeldhamDev/that_was_pointlessRémi Verschelde
2022-02-09Remove code to update the layout direction of submenus from `PopupMenu`Michael Alexsander
2022-02-09Merge pull request #57832 from Sauermann/fix-id-creationRémi Verschelde
2022-02-09Merge pull request #57813 from MisoMosiSpy/disabled_iconsRémi Verschelde
2022-02-09Adjust id creation in PopupMenu to avoid duplicate idsMarkus Sauermann
2022-02-09Updated alpha value for disabled icons in default theme.MisoMosiSpy
2022-02-08Merge pull request #57627 from JFonS/occluder_improvementsRémi Verschelde
2022-02-08Merge pull request #57773 from pfertyk/issue_57710_tabbar_update_hoverRémi Verschelde
2022-02-08Merge pull request #57819 from Jojox/fix_padded_texture_formatRémi Verschelde
2022-02-08Fix `TabBar._update_hover` crashPaweł Fertyk
Fixes #57710.
2022-02-08Use source image format when creating padded textureJoJoX
2022-02-08Add array element type to `_get_polygons` and `_get_outlines`Raul Santos
2022-02-08Improve TreeItem button APIHaoyu Qiu
2022-02-08Merge pull request #57692 from YeldhamDev/popping_optionsRémi Verschelde
2022-02-08Merge pull request #40140 from hinlopen/tree-scroll-centerRémi Verschelde
2022-02-08Merge pull request #57796 from akien-mga/revert-sname-theme-settersRémi Verschelde
2022-02-08Merge pull request #57720 from akien-mga/prefer-cast-to-get_class-string-compareRémi Verschelde
2022-02-08Revert "Add missing SNAME macro optimization to all theme methods call"Rémi Verschelde
This reverts commit a988fad9a092053434545c32afae91ccbdfbe792. As discussed in #57725 and clarified in #57788, `SNAME` is not meant to be used everywhere but only in critical code paths. For theme methods specifically, it was by design that only getters use `SNAME` and not setters.
2022-02-08Refactor some object type checking code with `cast_to`Rémi Verschelde
Less stringly typed logic, and less String allocations and comparisons.