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2019-01-24Fix PhysicsBody ignoring set_friction/bounce with default valueRémi Verschelde
The intent was to avoid creating a physics override to set a default value that doesn't make a difference, but as #22406 shows it can be necessary to set the default value *back* after an override was created to set a non-default value. Fixes #22406.
2019-01-23Fixing textures not triggering _change_notifygroud
2019-01-23Fix warning when setting out of range outline_sizeMarcin Zawiejski
Fixes the warning mentioned in #25046
2019-01-23Merge pull request #25190 from 99alfie/masterRémi Verschelde
Fix ButtonGroup.get_pressed_button bug
2019-01-22Fix collision margin being wrongly read by default, fixes #25181Juan Linietsky
2019-01-22Merge pull request #25207 from clayjohn/cpu_particle_2d_aligny_bugRémi Verschelde
Fix bug with CpuParticles2D AlignY
2019-01-22Merge pull request #25208 from clayjohn/angular_velocity_cpu_2dRémi Verschelde
Properly initialize angular_velocity in cpuparticles2d
2019-01-21properly initialize angular_velocity in cpuparticles2dclayjohn
2019-01-21fix bug with cpu_particle_2d_align_yclayjohn
2019-01-21Modified code generation to be more friendly to previews, fixes #25094Juan Linietsky
2019-01-21Merge pull request #25064 from homer666/itemlist-adjust-ui_select-precedenceRémi Verschelde
ItemList: ignore `ui_select` action if Select Mode is not "Multi"
2019-01-21ButtonGroup.get_pressed_button bugfix, fixes issue #25057Kraus
2019-01-21Cleanup after @reduz :)Rémi Verschelde
Fixes #25172.
2019-01-19Merge pull request #25114 from Calinou/fix-colorpicker-roundingRémi Verschelde
Fix a rounding error in ColorPicker
2019-01-18Fixed Bone Transform OrderGrant Clarke
The bone index being passed to the visual server is not using the process order and results in incorrect skin deformation if the calculated process order is different from the unordered bones Vector. Incidentally, this never showed when I exported rigged characters from blender using the Better Collada exporter. This bug only materialised when experimenting with the glTF pipeline from Maya.
2019-01-18Fix a rounding error in ColorPickerHugo Locurcio
This closes #25063.
2019-01-18respect mouse mode when setting enter/exit notifications and signals, fixes ↵Juan Linietsky
#19785
2019-01-18Fix capture interpolation mode in Animation, closes #24015Juan Linietsky
2019-01-18-Re-added margins in one way collision (made in a more user friendly way ↵Juan Linietsky
than in Godot 2.1), fixes #23860 -Fixed potential bug in OWC (i dont think anyone had it but..)
2019-01-17Fix uninitialized memory error.Juan Linietsky
2019-01-17Add some checks to avoid disaster when making a node the scene root. Fixes ↵Juan Linietsky
#24484
2019-01-17Fix keying resource properties, closes #24690Juan Linietsky
2019-01-17Fix functions to get direct contacts from shapes, closes #19618Juan Linietsky
2019-01-18ItemList: ignore `ui_select` action if Select Mode is not "Multi"homer666
2019-01-17Avoid crashing GIProbe bake with broken UV data, closes #25028Juan Linietsky
2019-01-17Fixes to 2D lights, closes #24750Juan Linietsky
2019-01-17Merge pull request #25038 from GlaDos28/masterRémi Verschelde
fixed AudioStreamPlayer3D::_get_attenuation_db epsilon value
2019-01-17Merge pull request #24993 from YeldhamDev/cppcheck_warns_scene_fixRémi Verschelde
Appease some CppCheck warns for files in the "scene" directory
2019-01-17fixed AudioStreamPlayer3D::_get_attenuation_db epsilon valueEvgeny Savelyev
2019-01-16Merge pull request #24924 from danilo2205/rename-oriented-path-followRémi Verschelde
Merge OrientedPathFollow into PathFollow
2019-01-16Rename OrientedPathFollow to PathFollowOrientedDanilo Villa (Davi)
2019-01-16Appease some CppCheck warns for files in the "scene" directoryMichael Alexsander Silva Dias
2019-01-16Merge pull request #25036 from volzhs/tree-focus-rectRémi Verschelde
Update rect size on select
2019-01-16Update rect size on selectvolzhs
2019-01-16Fix some errors found by static analysisRémi Verschelde
Fixes items 10, 16 and 19 from PVS-Studio blog post in #24014.
2019-01-15Fixed typo in ImageTexture:: & StreamTexture::is_pixel_opaqueStanislav
Fixes #24946
2019-01-14Defer activated signal after tree has been traversed.Juan Linietsky
2019-01-14Added a flag to specify an exported node path must be supplied from scene ↵Juan Linietsky
root, fixes #24412
2019-01-14Hide visible popups by default if visible when entering tree, unless on ↵Juan Linietsky
editor. Fixes #24737
2019-01-14Hide worldenvironment settings not relevant in GLES2. Fixes #23281Juan Linietsky
2019-01-11Redo serial name fixup from 799ed2b98984414fd3b7b667c5e3e5d2e6d35a66Rémi Verschelde
reduz wanted the original PR reverted due to issues, so this follow-up had to be too (done in 8cb54182ad2698a962def84f79cc8206ac9f13b2). But he ended up adapting part of the original PR in 27d77723811c2652c6118eca03a38c4ae1441895 without including this fix.
2019-01-10Fixes to auto triangle editing in BlendSpace2DJuan Linietsky
2019-01-10Rewrote rename logic to be less buggy and more efficient, fixes #23803 and ↵Juan Linietsky
probably many recent bugs using GraphEdit
2019-01-10Revert "Node: make _generate_serial_child_name manipulate numbers as String"Rémi Verschelde
This reverts commits 1025e3ecea67b90232cfdc9590a7ee8887efdcc8 and 799ed2b98984414fd3b7b667c5e3e5d2e6d35a66.
2019-01-10Merge pull request #24886 from akien-mga/animatedtexture-frame-propertiesRémi Verschelde
Fix showing AnimatedTexture frame_* properties in editor
2019-01-10Fix showing AnimatedTexture frame_* properties in editorRémi Verschelde
Regression from cd0b82fd56bdba5a4f1a057fd2d50854c1f503ef, it must be hidden from docs (PROPERTY_USAGE_INTERNAL) but not from the editor. Supersedes and fixes #24880. Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com>
2019-01-10Consistency in resource format saver/loader de-registrationRémi Verschelde
Some used 'is_valid()' checks, others not. Validity is already checked in 'unref()', and 'remove_resource_format_*()' has an ERR_FAIL condition on 'is_null()' already (which shouldn't happen since we're only unregistering things that we previously registered. Also add missing GDCLASS statement in ResourceFormatLoaderVideoStreamGDNative, missed in #20552 which was last amended before #19501 was merged.
2019-01-09Merge pull request #24858 from volzhs/animation-transitionRémi Verschelde
AnimationNodeTransition name begins from 0
2019-01-09Merge pull request #24851 from bruvzg/ime_focus_fixRémi Verschelde
Update IME text only for focused input controls.
2019-01-09Merge pull request #24842 from volzhs/fix-node-name-serialRémi Verschelde
Fix strip out spaces while generating serial number for node name