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AgeCommit message (Collapse)Author
2017-11-14Ability to update parts of an array, and set arrays as dynamic drawJuan Linietsky
2017-11-14Finalized ability to convert from CanvasItem/Spatial/Particles materials to ↵Juan Linietsky
ShaderMaterial, closes #10242
2017-11-14Merge pull request #12898 from RandomShaper/improve-anim-loopRémi Verschelde
Change AnimationPlayer looping logic
2017-11-14Merge pull request #12842 from ianb96/shader_editor_fixRémi Verschelde
Shader Editor context menu and line operations and style fix
2017-11-13fix signals disconnecting on changing target node typeIan
2017-11-13Merge pull request #12811 from Chaosus/quadsizeRémi Verschelde
Add size to QuadMesh
2017-11-13Merge pull request #12903 from YeldhamDev/scrollcontainer_arrangementRémi Verschelde
Small arrangement in ScrollContainer
2017-11-13Merge pull request #12014 from hi-ogawa/fix-video-playbackRémi Verschelde
Fix video playback
2017-11-13Merge pull request #12893 from Chaosus/dupsignalsRémi Verschelde
Duplicate signals fixes
2017-11-13Duplicate signals fixesChaosus
2017-11-13Small arrangement in ScrollContainer.Michael Alexsander Silva Dias
2017-11-13Fit stylebox on ItemListvolzhs
2017-11-13Added size to QuadMeshChaosus
2017-11-13Change AnimationPlayer looping logicPedro J. Estébanez
So now it can seek to the actual values at time=length when instructed to seek to time=N*length. That is, formerly in the editor you had no way of seeing the actual state at time=length other than temporarily disabling looping. Now you can preview both endpoints. As a side effect, the values at anim time 0 will only be applied when actually seeking to 0, instead of at every time=N*length, as formerly. No issue.
2017-11-12Merge pull request #12852 from djrm/pr_import_fixesRémi Verschelde
Update meshes when reimporting,
2017-11-12Merge pull request #12862 from YeldhamDev/text_propertyRémi Verschelde
Made text in TextEdit a property
2017-11-12Merge pull request #12858 from dfleury2/masterRémi Verschelde
fix: Updates dynamic_font_stb to use get_extension, and memnew
2017-11-12Update meshes when reimporting,Daniel J. Ramirez
Save scene preview even when not doing save and play.
2017-11-12Made text in TextEdit a property.Michael Alexsander Silva Dias
2017-11-12-Added ramp fadeout in AudioStreamPlayer, removes clips on audio restartJuan Linietsky
-Fixed bug in AudioStreamPlayerSampler not completely writing the target buffer if sample ends, fixes #12307
2017-11-12Set ambient contribution by default to 1, fixes #11850Juan Linietsky
2017-11-12fix: Updates dynamic_font_stb to use get_extension, and memnewD. Fleury
2017-11-11Added "is_readonly()" to TextEdit and made it a property.Michael Alexsander Silva Dias
2017-11-11shader editor context menu and line operations and style fixIan
2017-11-11add context menu enable getters, setters, and properties in LineEdit and ↵Ian
TextEdit
2017-11-11Merge pull request #12825 from mrcdk/particles_fix_tangent_randomPoommetee Ketson
Fix particles' tangential acceleration randomness
2017-11-11Merge pull request #12806 from letheed/unify-degreesPoommetee Ketson
Unify degree methods and properties
2017-11-10Some fixes and improvements.Daniel J. Ramirez
Changed FileDialogs for EditorFileDialogs in EditorNode. Updated CheckButton.
2017-11-10Fix particles' tangential acceleration randomnessMrCdK
2017-11-10Disabled filter clip by default and made it optional, fixes #12368, likely ↵Juan Linietsky
others too
2017-11-10Unify degree members and propertiesletheed
2017-11-10Remove deprecated rotation methodsletheed
2017-11-09Reworked how servers preallocate RIDs, should fix #10970Juan Linietsky
2017-11-09Remove get_default_video_mode definition on OSX/iOSRémi Verschelde
It had been missed in d09160a8b67fdc60e8108962c4e9bd4c0bc7f13e and broke compilation for those platforms. Took the opportunity to run clang-format on the code base to fix some corner cases that went through our static tests/were overlooked recently.
2017-11-09adjust min stop to horizontal velocityJuan Linietsky
2017-11-09Add slope min stop velocity on 3D physics body, closes #10981Juan Linietsky
2017-11-09Merge pull request #12713 from AndreaCatania/masterJuan Linietsky
Rewritten kinematic system
2017-11-07Rewritten kinematic systemAndreaCatania
2017-11-06Fix randomisation of initial particle velocityMillionOstrich
2017-11-06Merge pull request #12684 from mrcdk/atlastextures_fixRémi Verschelde
Added filter_clip to AtlasTexture
2017-11-06Merge pull request #12653 from poke1024/fixdocsclickRémi Verschelde
Fix selection and clicks on text in tables in RichTextLabel
2017-11-05Added filter_clip to AtlasTextureMrCdK
2017-11-05Changed line and word mouse selectionPaulb23
2017-11-05Fix selection and clicks on text in tables in RichTextLabelBernhard Liebl
2017-11-04In Create New Node, always select and show best (shortest) matchBernhard Liebl
2017-11-04Merge pull request #12557 from BastiaanOlij/arvr_add_rumble_supportBastiaan Olij
Adding rumble support to ARVR controllers
2017-11-02Fixed AnimationPlayer.get_autoplay() returning empty stringRasmus Ketelsen
2017-11-02Merge pull request #12575 from leezh/richtext_newline_fixRémi Verschelde
Fixed RichTextLabel::add_newline() Fixes #12564
2017-11-01-Modules can now add custom version info (added it for Mono)Juan Linietsky
-Version string takes this version info -Ability to download templates from the interweb (listing does not work yet)
2017-11-02Fixed RichTextLabel::add_newline() #12564Zher Huei Lee