summaryrefslogtreecommitdiff
path: root/scene
AgeCommit message (Collapse)Author
2017-08-31Merge pull request #10791 from tuga3d/indent-glitch-attempt-2Rémi Verschelde
second attempt on fixing the indent glitch.
2017-08-31Merge pull request #10816 from toger5/style_box_texture_set_fillRémi Verschelde
unified draw_center naming for (9patch,StyleBoxes)
2017-08-31Merge pull request #10823 from toger5/fix_VSlider_focus_non_existentRémi Verschelde
changed-"HSlider" -> "VSlider" for focus style fixes #728
2017-08-31changed-"HSlider" -> "VSlider" for focus style fixes #728toger5
2017-08-31Merge pull request #10818 from Jellonator/masterRémi Verschelde
Fixed incorrect KinematicBody::_move normal return
2017-08-31Fixed return of KinematicBody::_moveJames Beedie
Fixed incorrect normal Added missing collider velocity
2017-08-31Exposed new ClearMode function to Viewport clases, closes #9995Juan Linietsky
2017-08-31unified draw_center naming for (9patch,StyleBoxes)toger5
- filled -> draw_center - is_draw_center -> is_draw_center_enabled - get_draw_center -> is_draw_center_enabled
2017-08-31Fixed problem with non triplanar UV2 mode as described in issue. Closes #9979Juan Linietsky
2017-08-31Merge pull request #10096 from toger5/label_styleboxRémi Verschelde
fixed Import LineEdit to label + label stylebox
2017-08-31Do not error flood if removing default environment. Closes #9945Juan Linietsky
2017-08-31Merge pull request #10401 from maxim-sheronov/fix_particles_spritesheetRémi Verschelde
Fix UV calculation for spritesheet in particles
2017-08-30second attempt on fixing the indent glitch.Paulo Gomes
I've reverted the first attempt (https://github.com/godotengine/godot/pull/10653). I was very naive and didn't consider that the glitch happens also if you're not in the first column, ex. if you have 2 tabs and press return in between them. Hope this will solve the problem without messing anything else.
2017-08-30Merge pull request #10378 from RandomShaper/nav-keep-start-endRémi Verschelde
Guarantee start & end points are returned by Navigation2D
2017-08-30Merge pull request #10361 from RandomShaper/tilemap-global-mtlRémi Verschelde
Let TileMap apply its material
2017-08-30Improved default directional shadow params, added bias split scale, closes #9828Juan Linietsky
2017-08-30Merge pull request #10746 from cryptonaut/issue9187-3.0Rémi Verschelde
Cleaned up logic in Tween::_tween_process(), fixes #9187 (3.0)
2017-08-29Remove Basis::set_scale and Basis::set_rotation_* functions.Ferenc Arn
Those functions were added in #8277 but they did more harm than good. They're subtle, don't do what people think and requires users to understand the non-uniqueness of polar decomposition. They ended up confusing people. Until we store additional information enough to make a unique polar decomposition, these functions shouldn't be a part of Basis.
2017-08-29Merge pull request #10745 from neikeq/fix-docdata-and-stuffJuan Linietsky
DocData and virtual method type hints fixes
2017-08-29DocData and type hints fixesIgnacio Etcheverry
- Makes vararg methods automatically use PROPERTY_USAGE_NIL_IS_VARIANT on return types - Completely removes the ":type" suffix for method names. Virtual methods must use the MethodInfo constructors that takes Variant::Type or PropertyHint as the first parameter for the return type (with CLASS_INFO as a helper to get the PropertyInfo). Parameters must use PROPERTY_HINT_RESOURCE_TYPE and hint string. - PROPERTY_USAGE_NIL_IS_VARIANT is no longer needed for parameters, because parameters cannot be void. - Adds missing PROPERTY_USAGE_NIL_IS_VARIANT to virtual and built-in methods that return Variant.
2017-08-29-Fixed screen edge SSAO filter, fixes #9678Juan Linietsky
-Raised the SSAO limits, making the effect a lot more useful -Still pending to enable tresholding to avoid some hollow places
2017-08-29-Fixes to how collada generates tangents (use SurfaceTool), closes #9562Juan Linietsky
-Fix to gridmap cell size (wrong property type)
2017-08-29Cleaned up logic in Tween::_tween_process(), fixes #9187cryptonaut
2017-08-28Merge pull request #10622 from letheed/patch-1Rémi Verschelde
Allow to disable shadow gradients in Light2D
2017-08-28-Some fixes to code completion.Juan Linietsky
-Fix getter in code completion being displayed when it shouldn't -Clean up preview generation for editors and exposed it as editor plugin
2017-08-28Merge pull request #10693 from Paulb23/offset_view_when_removing_issue_10529Rémi Verschelde
Fixed offset view when removing text, issue 10529
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27-Largely rewrote gridmap to simplify itJuan Linietsky
-Got editor working again -Added a current-floor marker on selection
2017-08-27Fixed offset view when removing text, issue 10529Paulb23
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-27Merge pull request #10680 from Noshyaar/pr-viewportRémi Verschelde
Viewport: fix 'size' binding from Rect2 to Vector2
2017-08-27Merge pull request #10678 from Zylann/bind_array_maxRémi Verschelde
Bind missing ArrayMesh.ARRAY_MAX
2017-08-27Viewport: fix 'size' binding from Rect2 to Vector2Poommetee Ketson
2017-08-27Bind missing ArrayMesh.ARRAY_MAXMarc Gilleron
2017-08-27Merge pull request #10600 from MasonAsh/fix-10596Rémi Verschelde
Script editor: fixed no key repeat for CTRL+Y
2017-08-27Merge pull request #10579 from quinnyo/rpc-sender-idRémi Verschelde
Method to get ID of RPC calling peer
2017-08-27Merge pull request #10591 from Rubonnek/possible-null-ptr-dereferenceRémi Verschelde
Added/Fixed null pointer checks
2017-08-27Merge pull request #10653 from tuga3d/indent-glitchRémi Verschelde
Added a cursor column check.
2017-08-27Merge pull request #10660 from Noshyaar/pr-treeRémi Verschelde
Tree: fix RMB click collapses next item
2017-08-26Add two missing Null checksHein-Pieter van Braam
These Null checks were removed in #10581 but actually changed the logic of the functions in this case. This fixes #10654
2017-08-26Added/Fixed null pointer checksWilson E. Alvarez
2017-08-26Added a cursor column check.Paulo Gomes
Fixes glich, when cursor is on column 0 of and indented line and you press return an extra indent is added.
2017-08-26Tree: fix RMB click collapses next itemPoommetee Ketson
2017-08-26Merge pull request #10656 from akien-mga/cleanup-commented-out-codeRémi Verschelde
Cleanup tons of obsolete commented out code
2017-08-26Node: Add debug info to add_child reparenting checkRémi Verschelde
Use it to remove buggy add_child in EditorAudioBus
2017-08-26Cleanup tons of obsolete commented out codeRémi Verschelde
Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings.
2017-08-26-Massive clean up to gizmosJuan Linietsky
-Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings
2017-08-25added finished signals to audio stream players, fixes #9928Juan Linietsky
2017-08-25Removed old fp_adjust code that conflicts with clipped rects, fixes #9925Juan Linietsky
2017-08-24Allow to disable shadow gradients in Light2D Letheed
Currently the shadow gradient can't be disabled and always has a minimum value of 1. I'm not sure why though, the default value seems to be 0 and the rasterizer checks for 0 [here](https://github.com/godotengine/godot/blob/8fc6bb8f771c520c15320c3b4be561abc648d65d/drivers/gles3/rasterizer_canvas_gles3.cpp#L1284) before enabling it. Feels like a bug to me, but if there's a reason for that let me know. As a side effect, this edit effectively changes the default value from 1 to 0 for new projects.