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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2018-03-07
Fix switching WindowDialog types leaves garbage buttons
Link
2018-03-06
Merge pull request #17205 from Ranoller/patch-3
Rémi Verschelde
2018-03-05
Merge pull request #17262 from poke1024/fix-sprite-get-rects
Rémi Verschelde
2018-03-04
Fix uninitialized data in Sprite::_get_rects()
Bernhard Liebl
2018-03-03
FIX Windows enter/exit mouse notifications
Ranoller
2018-03-02
Fix more regressions in RichTextLabel from PR 15711
Bernhard Liebl
2018-03-02
Fix serialization of identifiers with non printable ASCII characters
Rémi Verschelde
2018-03-02
Don't crash when trying to add an invalid navmesh
Hein-Pieter van Braam
2018-03-01
Fix regression through fa98637acaab9135568bf0d43a65c9c96b59c32d
poke1024
2018-03-01
Viewport: Fix missing tooltips w/ disabled physics object picking
Rémi Verschelde
2018-02-28
Fix various valgrind reported uninitialized variable uses
Hein-Pieter van Braam
2018-02-27
Merge pull request #16656 from JFonS/fix_gradient_crash
Rémi Verschelde
2018-02-25
Add a split editor to polygon 2D UV editor, moving an inch closer to adding s...
Juan Linietsky
2018-02-25
Fix Line2D tile mode for non-square textures
Marc Gilleron
2018-02-24
Merge pull request #16973 from JFonS/fix_initial_gizmo_visibility
Rémi Verschelde
2018-02-24
Fix visibility of gizmos on scene load
JFonS
2018-02-24
Merge pull request #16932 from groud/fix_collision_shape_selection
Rémi Verschelde
2018-02-24
Merge pull request #16930 from PJB3005/18-02-22-styleboxtexture-texture
Rémi Verschelde
2018-02-23
Refactor version macros and fix related bugs
Rémi Verschelde
2018-02-22
Fixes collisions shape selection
Gilles Roudiere
2018-02-22
StyleBoxTexture: Texture instead of RES for texture and normal_map.
Pieter-Jan Briers
2018-02-22
Skeleton2D: Fix missing return value in comparator
Rémi Verschelde
2018-02-21
2D Skeletons WORK IN PROGRESS
Juan Linietsky
2018-02-21
Fix typos with codespell
luz.paz
2018-02-21
Fixed disappearing text on filedialog buttons
Max
2018-02-21
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
Juan Linietsky
2018-02-21
Merge pull request #16710 from YeldhamDev/filedialog_nothing_disabled
Rémi Verschelde
2018-02-21
Merge pull request #16756 from willnationsdev/shifted-rect-sprite
Rémi Verschelde
2018-02-21
Merge pull request #16772 from damarindra/tileset_editor_improvement
Rémi Verschelde
2018-02-21
Added forgotten infinite_inertia to bindings
Andrea Catania
2018-02-20
Tileset Editor Improvement
Damar Indra
2018-02-20
Fixed "Open" button being enabled when nothing is selected in a FileDialog wh...
Michael Alexsander Silva Dias
2018-02-20
Merge pull request #16757 from AndreaCatania/kinpush
Rémi Verschelde
2018-02-20
Improved kinematic body 2D and 3D, Now can move rigid body
Andrea Catania
2018-02-20
Merge pull request #16718 from Chaosus/triplanarfix
Rémi Verschelde
2018-02-20
Merge pull request #16455 from volzhs/close-docs
Rémi Verschelde
2018-02-20
Keep to show current script when closing all docs
volzhs
2018-02-19
Expose Sprite._edit_get_rect for click rect access
Will Nations
2018-02-19
Merge pull request #16530 from AndreaCatania/rays
Rémi Verschelde
2018-02-19
Merge pull request #16652 from aragar/FixQuotationInString
Rémi Verschelde
2018-02-19
Merge pull request #15306 from poke1024/item-list-draw-speed
Rémi Verschelde
2018-02-19
Merge pull request #15780 from volzhs/emoji
Rémi Verschelde
2018-02-19
Improve CollisionObject/CollisionObject2D warning message
Chris Bradfield
2018-02-19
Merge pull request #16060 from sdfgeoff/apply_torque
Rémi Verschelde
2018-02-19
Improved ray shape (2D and 3D) by addiing the possibility to act as regular s...
Andrea Catania
2018-02-19
Fixes OptionButton selection index being reset to zero at instanciation
Alexander Alekseev
2018-02-19
Merge pull request #16566 from groud/gui_input_rework
Rémi Verschelde
2018-02-19
Merge pull request #16822 from Noshyaar/timefmt
Rémi Verschelde
2018-02-19
Fix timer second not zero padded when < 10
Poommetee Ketson
2018-02-18
Force controls to save rect_clip_content since they do not all default to false.
isaacremnant
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