Age | Commit message (Expand) | Author |
2020-02-11 | Fixed display menu visualizations. | Juan Linietsky |
2020-02-11 | GIProbes working. | Juan Linietsky |
2020-02-11 | Rewritten StreamTexture for better code reuse, added basis universal support | Juan Linietsky |
2020-02-11 | Untested support for compute shaders | Juan Linietsky |
2020-02-11 | [Vulkan] Fix typo in shading modes | Yuri Roubinsky |
2020-02-11 | Properly working instancing, and compatibility fixing for old meshes | Juan Linietsky |
2020-02-11 | Visual GPU profiler and related profiling support in Vulkan. | Juan Linietsky |
2020-02-11 | Modernized default 3D material, fixes material bugs. | Juan Linietsky |
2020-02-11 | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky |
2020-02-11 | Directional lights and shadow mapping are functional. | Juan Linietsky |
2020-02-11 | Rewrote large part of rendering, omni and spot shadows now work. | Juan Linietsky |
2020-02-11 | Environment sky more or less working. | Juan Linietsky |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky |
2020-02-11 | Vulkan/RD rasterizer now does clean exit. | Juan Linietsky |
2020-02-11 | Add static Vulkan loader. | bruvzg |
2020-02-11 | Completed material/2D shader support (missing SCREEN_TEXTURE) | Juan Linietsky |
2020-02-11 | Changes to material required to add custom shaders in RD renderer | Juan Linietsky |
2020-02-11 | Modified light rendering to make it more compatible. | Juan Linietsky |
2020-02-11 | 2D lighting seems more or less complete. | Juan Linietsky |
2020-02-11 | Normalmapping and Specularmapping working in 2D engine | Juan Linietsky |
2020-02-11 | Bugfixes and ability to better specify filter and repeat modes everywhere. | Juan Linietsky |
2020-02-11 | basic 2D engine is more or less working with Vulkan, including editor. | Juan Linietsky |
2020-02-11 | Basic 2D engine is more or less working, needs more work for editor to be usa... | Juan Linietsky |
2020-02-11 | A lot of progress with canvas rendering, still far from working. | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-02-11 | Refactored RID/RID_Owner to always use O(1) allocation. | Juan Linietsky |
2020-02-10 | Remove AnimationTreePlayer node | Michael Alexsander |
2020-02-10 | Documented the new NavigationServer and all its associated nodes (2D and 3D) | Duroxxigar |
2020-02-10 | - Integrated NavigationServer and Navigation2DServer. | Andrea Catania |
2020-02-10 | Merge pull request #34288 from bojidar-bg/33425-always-suggest-subsequence | Rémi Verschelde |
2020-02-10 | Merge pull request #36031 from zxcvdev/fix_gpu_particles_some_devices | Rémi Verschelde |
2020-02-09 | Fix 2D CollisionShape controls pointing the wrong way | Aaron Franke |
2020-02-09 | Merge pull request #35656 from ericrybick/35460-fix2 | Rémi Verschelde |
2020-02-09 | Use a new approach to fix bone pose override not being reset when IK animatio... | Eric Rybicki |
2020-02-09 | Merge pull request #36048 from AndreaCatania/SoftBodyStiff | Rémi Verschelde |
2020-02-09 | Merge pull request #35768 from Eoin-ONeill-Yokai/hiddenRichText | Rémi Verschelde |
2020-02-09 | Merge pull request #35808 from clayjohn/unexpose-compress-base | Rémi Verschelde |
2020-02-09 | Merge pull request #35840 from timothyqiu/groups-match | Rémi Verschelde |
2020-02-09 | Merge pull request #35814 from timothyqiu/line-edit-shortcut | Rémi Verschelde |
2020-02-09 | Merge pull request #36039 from YeldhamDev/tree_text_clip_fix | Rémi Verschelde |
2020-02-09 | Merge pull request #36008 from AndreaCatania/physical_bone_impr | Rémi Verschelde |
2020-02-09 | Make softbody completelly stiff to attachment point | Andrea Catania |
2020-02-09 | Fix GPU Particles | zxcvdev |
2020-02-08 | Fix text clipping in Tree items not working with negative values | Michael Alexsander |
2020-02-08 | Merge pull request #35714 from sumit0190/lineEditWidth | Rémi Verschelde |
2020-02-08 | Update cached_width of the line_edit element when setting it to be secret | sumit0190 |
2020-02-08 | Added feature to move physical bones with skeleton when not simulating physics | Andrea Catania |
2020-02-08 | Uses split cursor for SplitContainer | Haoyu Qiu |
2020-02-07 | Merge pull request #32496 from bitstopper/master | Rémi Verschelde |
2020-02-07 | Merge pull request #35950 from Chaosus/vs_scalar_uniform_range | Rémi Verschelde |