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2022-06-22Merge pull request #56185 from nikitalita/fix-save-as-binaryRémi Verschelde
Fix ResourceLoaderText::save_as_binary()
2022-06-21Merge pull request #62262 from fire-forge/suffix2Rémi Verschelde
2022-06-21Merge pull request #62198 from Calinou/text-resource-remove-extraneous-spacesRémi Verschelde
Remove spaces in `SubResource()/ExtResource/Resource()` in text resources
2022-06-20Improve TileSet editor and add more suffixesFireForge
2022-06-20Merge pull request #62247 from Rindbee/fix-editor-hang-when-window-as-rootRémi Verschelde
2022-06-20Quickfix editor hangs when rooting a window with exclusive and transient ↵Rindbee
flags enabled
2022-06-20Merge pull request #62214 from smix8/navigation_layer_bitmask_helpers_4.xRémi Verschelde
2022-06-20Merge pull request #62181 from smix8/navigation_navagent_pathpoint_dist_4.xRémi Verschelde
2022-06-20Clean up Hash Functionsreduz
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934 * Clean up usage of murmur3 * Fixed usages of binary murmur3 on floats (this is invalid) * Changed DJB2 to use xor (which seems to be better)
2022-06-20Node: Rename `child_exited_tree` to `child_exiting_tree`Rémi Verschelde
The name was confusing as this signal is emitted around the same time as `tree_exiting` and `NOTIFICATION_EXIT_TREE`, i.e. while the child node is still in tree. Fixes #59210.
2022-06-20Merge pull request #62158 from MightiestGoat/particles-material-patchRémi Verschelde
Adding emission_tex_ofs calculation in process()
2022-06-19Add explicit deferred flagsmarkdibarry
2022-06-19Add navigation layer bitmask helper functionssmix8
Adds helper functions to work with the navigation layer bitmask.
2022-06-19Merge pull request #62195 from hakuhan/fix-animate-physical-bone-not-working-bugRémi Verschelde
Fix physical bone is not animated in running project.
2022-06-19Remove spaces in `SubResource()/ExtResource/Resource()` in text resourcesHugo Locurcio
These spaces are not needed for the file to be successfully parsed. Other types such as Vector3 are no longer serialized with spaces after the opening parenthesis and before the closing parenthesis, so this is also more consistent.
2022-06-19Remove argument option for the `remove_animation` that no longer existsHaoyu Qiu
2022-06-19Fix physical bone is not animated in running project.baihan
2022-06-19Declaring emission_tex_ofs globallymightygoat
2022-06-18Add NavigationAgent desired path distancesmix8
Add NavigationAgent desired path distance
2022-06-18Fix `CPUParticles2D.emission_shape` enum hintkleonc
2022-06-18Remove duplicate assignment of AnimationNode::State.validAndreas Raddau
In AnimationTree::_process_graph, the State.valid variable is set to true. A few lines later, it's set again. Probably a copy/paste mistake. This commit removes the second assignment.
2022-06-17Fix Light3D `angular_distance` property hint being in radiansHugo Locurcio
The unit is internally stored as degrees and is treated as such, so it should be displayed as-is in the inspector.
2022-06-17Merge pull request #58841 from ellenhp/expose_tightnessRémi Verschelde
Expose panning strength parameters
2022-06-17[Net] Fix SceneReplicationConfig setter.Fabio Alessandrelli
Used by resource loader, it would always add properties as both sync and spawn, disregarding the actual option value.
2022-06-17Audio: Expose 2D/3D panning strength parametersEllen Poe
2022-06-17Fix previous min size affects _get_contents_minimum_size in AcceptDialogRindbee
2022-06-16Merge pull request #61888 from Chaosus/vs_remove_engine_versionRémi Verschelde
Remove engine version from visual shader
2022-06-16Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the ↵bruvzg
TextServer.
2022-06-15Merge pull request #60151 from ↵Rémi Verschelde
Klowner/pathfollow3d-parallel-transport-improvement PathFollow3D parallel transport frame reliability improvements
2022-06-15Merge pull request #61952 from V-Sekai/custom-docsRémi Verschelde
`SurfaceTool.set_custom_format` Fixes and documentation.
2022-06-15Merge pull request #61997 from Rindbee/fix-ColorPicker-wrong-samplingRémi Verschelde
Fix wrong sampling in ColorPicker
2022-06-15Expose PopupMenu set/get_item_horizontal_offset()FireForge
- Renames setter from set_item_h_offset() - Adds getter
2022-06-15Fix the bug that the sampling position is reversed, make eyedrop reusable.Rindbee
2022-06-15Streamline Navigation layer function names.smix8
Streamline Navigation layer function names.
2022-06-14`SurfaceTool.set_custom_format` Fixes and documentation.Lyuma
Fix mistake making `set_custom_format` impossible to use. Automatically forward custom flags in `SurfaceTool.commit`. Add documentation in `SurfaceTool` and `Mesh` for custom channels. Deprecate `SurfaceTool.generate_lod` and expose `ImporterMesh.generate_lods`.
2022-06-14Merge pull request #62044 from smix8/navigation_navagent_map_change_4.xRémi Verschelde
Add NavigationAgent2D/3D set_navigation_map() function
2022-06-14Add NavigationAgent set_navigation_map() functionsmix8
Add NavigationAgent set_navigation_map() and get_navigation_map() function.
2022-06-14Merge pull request #62042 from ↵Rémi Verschelde
Calinou/basematerial3d-nearest-height-always-linear Always sample the heightmap with linear filtering in BaseMaterial3D
2022-06-14Always sample the heightmap with linear filtering in BaseMaterial3DHugo Locurcio
Nearest-neighbor filtering of the heightmap results in a broken appearance, with and without Deep Parallax enabled on the material. Linear filtering results in a more expected appearance. This does not affect other texture maps such as albedo, normal or roughness.
2022-06-14Add Vector2/3 linking to more propertiesFireForge
- Camera2D.zoom - CanvasLayer.scale - ParallaxBackground.scroll_base_scale - ParallaxLayer.motion_scale - Polygon2D.texture_scale - BaseMaterial3D.uv1_scale - BaseMaterial3D.uv2_scale
2022-06-14Merge pull request #59125 from KoBeWi/link_to_the_vectorRémi Verschelde
2022-06-14Merge pull request #61861 from techiepriyansh/multi-image-atlasesRémi Verschelde
2022-06-14Add vector value linkingkobewi
Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com>
2022-06-14save lightmap as multi-image atlasPriyansh Rathi
2022-06-13Merge pull request #61998 from groud/fix_terrain_constraintsRémi Verschelde
Fixes terrains for isometric tilemaps
2022-06-13Fixes terrains for isometric tilemapsGilles Roudière
2022-06-13Merge pull request #61974 from Calinou/project-settings-mark-as-basicRémi Verschelde
2022-06-13Merge pull request #61809 from groud/terrain_center_bitRémi Verschelde
2022-06-13Tweak Light3D property hints for greater flexibilityHugo Locurcio
- Specular can now be set above 1.0. - Blur can be set to 0 to disable shadow blurring entirely, which is useful on lights that have a non-zero size. - When shadow blurring is disabled, lights that have a non-zero size will not use PCSS-like soft shadows, speeding up shadow rendering considerably. - Some property hints now allow more precise values.
2022-06-13Merge pull request #61772 from bruvzg/ft_ot_collectRémi Verschelde