Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-06-22 | Merge pull request #56185 from nikitalita/fix-save-as-binary | Rémi Verschelde | |
Fix ResourceLoaderText::save_as_binary() | |||
2022-06-21 | Merge pull request #62262 from fire-forge/suffix2 | Rémi Verschelde | |
2022-06-21 | Merge pull request #62198 from Calinou/text-resource-remove-extraneous-spaces | Rémi Verschelde | |
Remove spaces in `SubResource()/ExtResource/Resource()` in text resources | |||
2022-06-20 | Improve TileSet editor and add more suffixes | FireForge | |
2022-06-20 | Merge pull request #62247 from Rindbee/fix-editor-hang-when-window-as-root | Rémi Verschelde | |
2022-06-20 | Quickfix editor hangs when rooting a window with exclusive and transient ↵ | Rindbee | |
flags enabled | |||
2022-06-20 | Merge pull request #62214 from smix8/navigation_layer_bitmask_helpers_4.x | Rémi Verschelde | |
2022-06-20 | Merge pull request #62181 from smix8/navigation_navagent_pathpoint_dist_4.x | Rémi Verschelde | |
2022-06-20 | Clean up Hash Functions | reduz | |
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934 * Clean up usage of murmur3 * Fixed usages of binary murmur3 on floats (this is invalid) * Changed DJB2 to use xor (which seems to be better) | |||
2022-06-20 | Node: Rename `child_exited_tree` to `child_exiting_tree` | Rémi Verschelde | |
The name was confusing as this signal is emitted around the same time as `tree_exiting` and `NOTIFICATION_EXIT_TREE`, i.e. while the child node is still in tree. Fixes #59210. | |||
2022-06-20 | Merge pull request #62158 from MightiestGoat/particles-material-patch | Rémi Verschelde | |
Adding emission_tex_ofs calculation in process() | |||
2022-06-19 | Add explicit deferred flags | markdibarry | |
2022-06-19 | Add navigation layer bitmask helper functions | smix8 | |
Adds helper functions to work with the navigation layer bitmask. | |||
2022-06-19 | Merge pull request #62195 from hakuhan/fix-animate-physical-bone-not-working-bug | Rémi Verschelde | |
Fix physical bone is not animated in running project. | |||
2022-06-19 | Remove spaces in `SubResource()/ExtResource/Resource()` in text resources | Hugo Locurcio | |
These spaces are not needed for the file to be successfully parsed. Other types such as Vector3 are no longer serialized with spaces after the opening parenthesis and before the closing parenthesis, so this is also more consistent. | |||
2022-06-19 | Remove argument option for the `remove_animation` that no longer exists | Haoyu Qiu | |
2022-06-19 | Fix physical bone is not animated in running project. | baihan | |
2022-06-19 | Declaring emission_tex_ofs globally | mightygoat | |
2022-06-18 | Add NavigationAgent desired path distance | smix8 | |
Add NavigationAgent desired path distance | |||
2022-06-18 | Fix `CPUParticles2D.emission_shape` enum hint | kleonc | |
2022-06-18 | Remove duplicate assignment of AnimationNode::State.valid | Andreas Raddau | |
In AnimationTree::_process_graph, the State.valid variable is set to true. A few lines later, it's set again. Probably a copy/paste mistake. This commit removes the second assignment. | |||
2022-06-17 | Fix Light3D `angular_distance` property hint being in radians | Hugo Locurcio | |
The unit is internally stored as degrees and is treated as such, so it should be displayed as-is in the inspector. | |||
2022-06-17 | Merge pull request #58841 from ellenhp/expose_tightness | Rémi Verschelde | |
Expose panning strength parameters | |||
2022-06-17 | [Net] Fix SceneReplicationConfig setter. | Fabio Alessandrelli | |
Used by resource loader, it would always add properties as both sync and spawn, disregarding the actual option value. | |||
2022-06-17 | Audio: Expose 2D/3D panning strength parameters | Ellen Poe | |
2022-06-17 | Fix previous min size affects _get_contents_minimum_size in AcceptDialog | Rindbee | |
2022-06-16 | Merge pull request #61888 from Chaosus/vs_remove_engine_version | Rémi Verschelde | |
Remove engine version from visual shader | |||
2022-06-16 | Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the ↵ | bruvzg | |
TextServer. | |||
2022-06-15 | Merge pull request #60151 from ↵ | Rémi Verschelde | |
Klowner/pathfollow3d-parallel-transport-improvement PathFollow3D parallel transport frame reliability improvements | |||
2022-06-15 | Merge pull request #61952 from V-Sekai/custom-docs | Rémi Verschelde | |
`SurfaceTool.set_custom_format` Fixes and documentation. | |||
2022-06-15 | Merge pull request #61997 from Rindbee/fix-ColorPicker-wrong-sampling | Rémi Verschelde | |
Fix wrong sampling in ColorPicker | |||
2022-06-15 | Expose PopupMenu set/get_item_horizontal_offset() | FireForge | |
- Renames setter from set_item_h_offset() - Adds getter | |||
2022-06-15 | Fix the bug that the sampling position is reversed, make eyedrop reusable. | Rindbee | |
2022-06-15 | Streamline Navigation layer function names. | smix8 | |
Streamline Navigation layer function names. | |||
2022-06-14 | `SurfaceTool.set_custom_format` Fixes and documentation. | Lyuma | |
Fix mistake making `set_custom_format` impossible to use. Automatically forward custom flags in `SurfaceTool.commit`. Add documentation in `SurfaceTool` and `Mesh` for custom channels. Deprecate `SurfaceTool.generate_lod` and expose `ImporterMesh.generate_lods`. | |||
2022-06-14 | Merge pull request #62044 from smix8/navigation_navagent_map_change_4.x | Rémi Verschelde | |
Add NavigationAgent2D/3D set_navigation_map() function | |||
2022-06-14 | Add NavigationAgent set_navigation_map() function | smix8 | |
Add NavigationAgent set_navigation_map() and get_navigation_map() function. | |||
2022-06-14 | Merge pull request #62042 from ↵ | Rémi Verschelde | |
Calinou/basematerial3d-nearest-height-always-linear Always sample the heightmap with linear filtering in BaseMaterial3D | |||
2022-06-14 | Always sample the heightmap with linear filtering in BaseMaterial3D | Hugo Locurcio | |
Nearest-neighbor filtering of the heightmap results in a broken appearance, with and without Deep Parallax enabled on the material. Linear filtering results in a more expected appearance. This does not affect other texture maps such as albedo, normal or roughness. | |||
2022-06-14 | Add Vector2/3 linking to more properties | FireForge | |
- Camera2D.zoom - CanvasLayer.scale - ParallaxBackground.scroll_base_scale - ParallaxLayer.motion_scale - Polygon2D.texture_scale - BaseMaterial3D.uv1_scale - BaseMaterial3D.uv2_scale | |||
2022-06-14 | Merge pull request #59125 from KoBeWi/link_to_the_vector | Rémi Verschelde | |
2022-06-14 | Merge pull request #61861 from techiepriyansh/multi-image-atlases | Rémi Verschelde | |
2022-06-14 | Add vector value linking | kobewi | |
Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com> | |||
2022-06-14 | save lightmap as multi-image atlas | Priyansh Rathi | |
2022-06-13 | Merge pull request #61998 from groud/fix_terrain_constraints | Rémi Verschelde | |
Fixes terrains for isometric tilemaps | |||
2022-06-13 | Fixes terrains for isometric tilemaps | Gilles Roudière | |
2022-06-13 | Merge pull request #61974 from Calinou/project-settings-mark-as-basic | Rémi Verschelde | |
2022-06-13 | Merge pull request #61809 from groud/terrain_center_bit | Rémi Verschelde | |
2022-06-13 | Tweak Light3D property hints for greater flexibility | Hugo Locurcio | |
- Specular can now be set above 1.0. - Blur can be set to 0 to disable shadow blurring entirely, which is useful on lights that have a non-zero size. - When shadow blurring is disabled, lights that have a non-zero size will not use PCSS-like soft shadows, speeding up shadow rendering considerably. - Some property hints now allow more precise values. | |||
2022-06-13 | Merge pull request #61772 from bruvzg/ft_ot_collect | Rémi Verschelde | |