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2021-11-23Merge pull request #55254 from ↵Camille Mohr-Daurat
fabriceci/fix-horizontal-velocity-being-always-reset-on-wall Fix horizontal velocity being always reset when the body hit a wall in 3D
2021-11-23Improve various textskobewi
2021-11-23Fix horizontal velocity being always reset when the body hit a wall in 3dfabriceci
2021-11-22Merge pull request #55202 from fabriceci/fix-wall-acceleration-in-3dCamille Mohr-Daurat
Fix wall acceleration in move and slide (3D)
2021-11-22Merge pull request #55151 from Chaosus/control_reset_sizeRémi Verschelde
2021-11-22Merge pull request #55216 from fabriceci/fix-body-stuck-complex-scenario-3dCamille Mohr-Daurat
Fix CharacterBody3D stuck in some advanced scenario
2021-11-22Added `reset_size` method to `Control` and `Window` classesYuri Roubinsky
2021-11-22Fix body stuck in some 3d advanced scenariofabriceci
2021-11-22Add methods to get position from column and line in TextEditYuri Sizov
2021-11-22Merge pull request #55171 from dalexeev/font-data-set-fixed-sizeRémi Verschelde
2021-11-22Merge pull request #54339 from ConteZero/line_edit_drag_and_dropRémi Verschelde
2021-11-22Merge pull request #55174 from clayjohn/Sky-SRGBRémi Verschelde
2021-11-22Merge pull request #55170 from Razoric480/raz/cast-handleRémi Verschelde
2021-11-21Convert PhysicalSkyMaterial colors to SRGBclayjohn
2021-11-21Fix wall acceleration in move and slide (3D)fabriceci
2021-11-20Expose `FontData::{set,get}_fixed_size` methodsDanil Alexeev
2021-11-20Change cast of int to num to int static castFrancois Belair
2021-11-20Fix ProceduralSkyMaterial colors due to double sRGB -> linear conversionHugo Locurcio
2021-11-19Scales the horizontal velocity according to the wall slope in 2Dfabriceci
2021-11-18Remove outdated comments related to the 20-layer editor limitationHugo Locurcio
All 32 layers are now exposed in the editor.
2021-11-18Merge pull request #54462 from Paulb23/the-last-hidden-lineRémi Verschelde
2021-11-18Merge pull request #55082 from Chaosus/vs_mesh_emitterRémi Verschelde
2021-11-18Merge pull request #53602 from KoBeWi/mountain_rangeRémi Verschelde
2021-11-18Enchance `VisualShaderNodeMeshEmitter`, add more ports and fix bugsYuri Roubinsky
2021-11-17Fix TextEdit mouse interactions when the last line is hiddenPaulb23
2021-11-17Fix `ColorPicker` inverted input on color circleYuri Roubinsky
2021-11-17Merge pull request #55056 from RandomShaper/fix_crash_instantiateRémi Verschelde
2021-11-17Fix crash when loading scene instance after node vanished from parentPedro J. Estébanez
2021-11-17Merge pull request #55018 from ↵Rémi Verschelde
kodiwills/add-error-macros-for-`set_modification_count` add negative number validation for set_modification_count
2021-11-16add input validation for set_modification_countKodi
update error macros for set_modification_count
2021-11-16Rename built-in `SGN()` macro to `SIGN()`Hugo Locurcio
This matches the name of the GDScript function (except it's uppercase here).
2021-11-16Make bezier handle type a property of keyframes, update interfaceNathan Lovato
- Replaced unused code related to old close icon with a button - Add bezier handle options to right-click menu - Remove mirror handle mode, only keep balanced - Update animation reference
2021-11-16Fix style issue after #54148Rémi Verschelde
2021-11-16Merge pull request #54148 from miraz12/fix-scrollContrainer-notification-crashRémi Verschelde
2021-11-16Merge pull request #54167 from ↵Rémi Verschelde
brunosxs/fix-game-crash-when-sending-a-notification-from-a-camera-class
2021-11-15Fix drag and drop on LineEditConteZero
2021-11-15Making nodes enclosed within comment move with the comment nodeUmang Kalra
2021-11-12Use "enum class" for input enumsAaron Franke
2021-11-12Merge pull request #54803 from goostengine/shape-cast-2dCamille Mohr-Daurat
Add `ShapeCast2D` node
2021-11-12Remove `get_closest_*` methods from `ShapeCast2D`Andrii Doroshenko (Xrayez)
The physics API cannot provide needed functionality to ensure the correct behavior, which might lead to confusion (see `rest_info()`). However `get_closest_collision_safe/unsafe_fraction()` methods are not removed, because they return correct result from `cast_motion()`.
2021-11-12Add `ShapeCast2D` nodeAndrii Doroshenko (Xrayez)
2021-11-12Make OpenSimplex and VisualScript modules not depend on the editorAaron Franke
2021-11-12Merge pull request #51048 from aaronfranke/ci-minimalRémi Verschelde
2021-11-12Merge pull request #54920 from Chaosus/vs_fix_crashYuri Roubinsky
2021-11-12Add a minimal template build to CIAaron Franke
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-11-12Fix editor crash due incorrect setup of default texture in visual shaderYuri Roubinsky
2021-11-12Implement texture padding in TileSetAtlasSourcesGilles Roudière
2021-11-12Merge pull request #53987 from groud/tile_data_inspector_pluginRémi Verschelde
2021-11-12Modules: Make sure to include modules_enabled.gen.h where neededRémi Verschelde
2021-11-12Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky