Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-02-17 | Fix pops in play() of both spatial audio players | Ellen Poe | |
2021-02-15 | Merge pull request #45704 from EricEzaM/PR/popup-menu-beautification | Rémi Verschelde | |
Improved PopupMenu visuals. Removed x-y margin, made it 'padding' instead | |||
2021-02-15 | Merge pull request #45855 from hoontee/fix-45718 | Rémi Verschelde | |
Implement CollisionPolygon3D margin | |||
2021-02-15 | [TextServer] Restore character and space extra spacing support. | bruvzg | |
2021-02-15 | Improved PopupMenu visuals. Removed x-y margin, made it 'padding' instead. | Eric M | |
2021-02-14 | Merge pull request #46021 from kleonc/visualshader_index_check | Rémi Verschelde | |
VisualShader::_input_type_changed Fix index out of bounds crash. | |||
2021-02-14 | RichTextLabel::add_image Fail if passed image has no area | kleonc | |
2021-02-14 | VisualShader::_input_type_changed Fix index out of bounds crash. | kleonc | |
2021-02-14 | Merge pull request #44747 from bruvzg/missing_outlines | Rémi Verschelde | |
[CTL] Add missing theme properties for outlines, fix underline scaling, and RTL cell padding. | |||
2021-02-14 | [CTL] Fix RichTextLabel cell horizontal padding. | bruvzg | |
2021-02-14 | [CTL] Add missing font outline drawing routines and theme constants. | bruvzg | |
2021-02-14 | Merge pull request #45942 from YeldhamDev/label_height_empty | Rémi Verschelde | |
Keep Label's min height when empty | |||
2021-02-14 | Fix uninitialized `BaseMaterial3D::features` variable. | bruvzg | |
2021-02-13 | Merge pull request #45858 from nekomatata/text-edit-style-content-margins | Rémi Verschelde | |
TextEdit respects content margin from StyleBox | |||
2021-02-13 | Merge pull request #45881 from nekomatata/textedit-wrap-autoscroll | Rémi Verschelde | |
Fix TextEdit autoscroll with wrapped lines | |||
2021-02-12 | Keep Label's min height when empty | Michael Alexsander | |
2021-02-12 | Merge pull request #34892 from KoBeWi/copy-pasta_v7 | Rémi Verschelde | |
Yet another node copy-paste PR | |||
2021-02-12 | Duplicate resources pasted to other scenes | kobewi | |
2021-02-12 | Fix TextEdit autoscroll with wrapped lines | PouleyKetchoupp | |
Index to find the last line wrap index was off by one, which prevented the first wrapped line to trigger autoscroll. | |||
2021-02-12 | TextEdit respects content margin from StyleBox | PouleyKetchoupp | |
Now TextEdit adjusts x & y offset according to the corresponding StyleBox when in normal or read-only mode. In order to handle bottom content margin, wrapped lines that are entirely outside the stylebox content area are not drawn. | |||
2021-02-12 | Fix LineEdit minimum width | reduz | |
-Changed theme setting name to make more sense of what it does -Reduced amount of minimum characters, so minimum size is smaller. | |||
2021-02-12 | Use get_char_size(' ') to calculate space width. | bruvzg | |
2021-02-12 | Merge pull request #45903 from reduz/improve-resoucre-load-cache | Rémi Verschelde | |
Improve resource load cache | |||
2021-02-12 | Merge pull request #45859 from Kayomn/master | Rémi Verschelde | |
Accomodate blend shape ranges of -1 to +1 for Vulkan | |||
2021-02-11 | Improve resource load cache | reduz | |
-Added a new method in Resource: reset_state , used for reloading the same resource from disk -Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type) -Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving. | |||
2021-02-11 | Implement CollisionPolygon3D margin | hoontee | |
2021-02-11 | Merge pull request #45870 from gongpha/graphedit-connection-update | Rémi Verschelde | |
Update GraphEdit when GraphNode's slot is updated | |||
2021-02-11 | Fix `Node::rpc_config` return error | MarvinFF | |
Fix StringName type checks in other `_rpc*_bind` methods. | |||
2021-02-10 | Removed _change_notify | reduz | |
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap. -For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed() -Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now. | |||
2021-02-10 | Merge pull request #45845 from qarmin/cppcheck_scene_2 | Rémi Verschelde | |
Initialize class variables with default values in scene/ [2/2] | |||
2021-02-11 | Update GraphEdit when GraphNode's slot is updated | Kongfa Waroros | |
2021-02-10 | Make Servers truly Thread Safe | reduz | |
-Rendering server now uses a split RID allocate/initialize internally, this allows generating RIDs immediately but initialization to happen later on the proper thread (as rendering APIs generally requiere to call on the right thread). -RenderingServerWrapMT is no more, multithreading is done in RenderingServerDefault. -Some functions like texture or mesh creation, when renderer supports it, can register and return immediately (so no waiting for server API to flush, and saving staging and command buffer memory). -3D physics server changed to be made multithread friendly. -Added PhysicsServer3DWrapMT to use 3D physics server from multiple threads. -Disablet Bullet (too much effort to make multithread friendly, this needs to be fixed eventually). | |||
2021-02-10 | Merge pull request #45811 from reduz/sdfgi-improve-feedback | Juan Linietsky | |
Improve SDFGI indirect light feedback loop | |||
2021-02-10 | Merge pull request #45861 from nekomatata/physics-3d-contact-points-debug | Rémi Verschelde | |
Fix contact points debug for 3D Physics | |||
2021-02-09 | Fix contact points debug for 3D Physics | PouleyKetchoupp | |
Setting each point's position was missing for 3D. Now enabling collision render debug will display contact points for 3D physics, the same way it does for 2D physics. Note: Multimesh rendering seems not to work in this scenario on master, but it's working fine on 3.2. | |||
2021-02-09 | Accomodate blend shape ranges of -1 to +1 | Kayomn | |
2021-02-09 | Fix animation reset-on-save on inactive scene tabs | Pedro J. Estébanez | |
2021-02-09 | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut | |
2021-02-09 | Merge pull request #45812 from RandomShaper/keep_selected_visible | Rémi Verschelde | |
Keep selected node visible after filter change | |||
2021-02-08 | Merge pull request #45806 from KoBeWi/forest_of_deselection | Rémi Verschelde | |
Set selected Tree item to null when deselected | |||
2021-02-08 | Merge pull request #45774 from revilo/fix-45694 | Rémi Verschelde | |
Bugfix: Update transform of collision shape on NOTIFICATION_PARENTED … | |||
2021-02-08 | Merge pull request #45836 from Kanabenki/update-color-picker | Rémi Verschelde | |
Update ColorPicker controls when entering tree | |||
2021-02-08 | Merge pull request #45775 from RandomShaper/pause_aware_picking | Rémi Verschelde | |
Implement pause-aware picking | |||
2021-02-08 | Update ColorPicker controls when entering tree | Kanabenki | |
2021-02-08 | Expose Tree::scroll_to_item() | Pedro J. Estébanez | |
2021-02-07 | Improve SDFGI indirect light feedback loop | reduz | |
-Use occlusion for feedback, further reduces light leaking. -More control on feedback, now its a slider. | |||
2021-02-07 | Initialize class variables with default values in scene/ [1/2] | Rafał Mikrut | |
2021-02-07 | Set selected Tree item to null when deselected | kobewi | |
Co-authored-by: Brody Eller <wviper3@gmail.com> | |||
2021-02-07 | Fix nan errors when using VehicleBody | Rafał Mikrut | |
2021-02-07 | Merge pull request #45784 from revilo/fix-45770 | Rémi Verschelde | |
Fix unnecessary scrolling in TextEdit |